Pojo's Duel Masters Card of the Day
Date Reviewed: 9.30.04
Constructed Average Rating: 4.00
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This card is potentially
amazing. I'm not real cool with the idea that
it's a 2000 for 5, but it makes for an amazing late
game card that will simply win you the game.
My little pet deck, "The Rainbow Connection", could
really use something like this in it. There is
a lot of potential from a card that allows you to
draw all over the place.
In limited, it's
completely a bomb. Drawing cards is so key,
and this can win you the game with a flood of card
Another brand new card
from the Duel Masters Shadowclash Tin.
I like this card.
I think you might be able to build a competitive
deck around this guy if you try. Creature
destruction on either side allows you to draw cards.
Card Drawing has been the strength of Blue, and now
Black can have access to free cards.
If you are playing
black, you are already using Terror Pits and Death
Smokes. You kill off some creatures, you
replenish your hand. You can get away with
playing slayer cards and not feel the pain so much
as you get two cards where opponent doesn't get any!
Drop a Vampire Silphy on a Weenie deck and you've
got a handful of cards! Niceness!
Limited Rating: 3/5 - harder to design a deck around
Fish here reviewing Mongrel Man. I think
this is a good darkness card. For 5 mana,
you get a creature with 2000 power. Not
great, but he doesn't have to attack.
Problem is, he can get killed by......just
about any death spell, so you have to be
careful. With all of darknesses kill spells,
you can get good use out of this guy. It's
any creature, not just yours. This guy is
cool, but the fact that even Crimson Hammer
can kill him seems to not make it worth it.
(Top 4 at
I liked his Japanese name better--Trash Man. He's
some dirty little card draw power for Darkness.
After all, creatures must be destroyed before you
can thin your deck with Mongrel. : )
#1. Continous draw effect. You could get more than
one card over more than one turn. And you don't have
to attack with it in order to do it.
#2. Draw power is needed in Darkness.
#1. Its draw is not a come into play effect. You
could cast it and not get anything in return.
#2. 2000 power--versus creature destruction decks
he's toast. And note: he doesn't net you cards if
he's the only guy to hit the yard.
3.5/5. Expect to see this guy pop up in Darkness
Civilization, Hedrian Race, 5 mana, 2000 attack, and
"Whenever another creature is destroyed, you may
draw a card".
Now this card isn't as good as its light copy, Mist
Rias, which allows you to draw everytime a creature
is summoned to the field...but he is good
nonetheless. This card works best in a destruction
deck which was big prior to the release of the third
set, but will make its triumphant return once Ballom,
Master of Death is released and decks based around
his effect start to surface. In case you didn't know
Ballom is an evo for Demon Command creatures that is
6 mana for 12000 attack, and when he is summoned to
the field you destroy all non-darkness creatures.
Now this card is also great in a suicidal Jack Viper
deck...because not only do you creatures not die,
they help you draw cards, how cool is that? This
card will not see nearly as much play as Mist Rias,
but he is good regardless.
In review, this card is good...no doubt about
it...don't use it in limited, I repeat don't use it
in limited, you will not get enough removal in this
Constructed-4/5:He is great when you base the deck
around him, simple as that.
Limited-1/5:Terrible in this format...don't even
think about doing it...
Trash Man (Japanese Name)
Trash Man is one of those super powerful creatures
that you can build an entire deck around. If you run
Darkness then you must run Trash Man. No exceptions.
Trash Man works great in a slayer heavy deck. Your
slayer dies, and your opponent's creature dies. You
draw two cards. Trash Man is perfect for keeping
yourself from topdecking.