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Pojo's Duel Masters Card of the Day


 

  Dealer's Choice

Top Cards to Look for This Season


Date Reviewed: 04.25.05

 


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Lee Sandow

Hello, loyal readers.  This is an interesting COTD week, namely because it is all a reviewer's choice day.   The reviewers have been assigned to take the cards that they think will see the most play from Stomp-a-trons.  Today, in third place, I think we have a tie between two spells.   One is a new draw-power engine, and the other is a kill spell that I missed my chance to review the first time.  Say hello to Energy Stream and Spastic Missile!

 

Energy Stream

Cost:  3

Civilization:  Water

Card Type:  Spell

  • Draw two cards.

Mana Generated: 1

Rarity:  Common

Set:  Stomp-a-Trons of Invincible Wrath

 

Proclamation of Death

Cost:  4

Civilization:  Darkness

Card Type:  Spell

  • Shield Trigger.
  • Your opponent chooses 1 creature in their battle zone and destroys it. Rarity:  Uncommon

Set:  Stomp-a-Trons of Invincible Wrath

 

I think both of these will see a lot of play, for good reasons.   Let's review these two powerful spells.

 

Civilization:  Both of these cards fit well in their respective civilizations, and water and darkness are two of the best civilizations in the game.   These spells also play well with their respective themes, so they fit in well into decks featuring these civilizations.

 

Cost :  Energy Stream costs three mana, which means it's great for a quick draw, and it really only competes with Aqua Hulcus for the third turn drop position.   Proclamation of Death falls on the fourth turn, where it competes with Death Smoke (I'll get to that later), Locomotiver, Daidalos, among other things.  Still, it kills a creature pretty early in the day, so it isn't bad at all.

 

Abilities: Energy stream is draw power, plain and simple.  For three mana, you draw two cards, and get more resources to use.  An excellent pick.   Proclamation can be shield triggered out, and when it is cast, your opponent chooses one of their monsters and kills it.  Killing creatures is nice, but it would be much better if you could control the target yourself (like Terror Pit).

 

Now that we're reviewed these stats, let's see how they stand up!

 

Constructed:  Some will argue that Brain Serum is better than energy Stream because of it being a shield trigger, but the speed of Energy Stream is arguably better.   In the end, I guess it is a matter of personal preference.  4/5.  Proclamation of Death, on the other hand, looks good on paper, but I think it kinda fails to deliver.   Your opponent will always kill their most expendable creature, and you can't count on this to really save your butt in a tight spot.  I still prefer the reliability of Death Smoke to this card, but once again it is more of a matter of personal taste.   2.7/5

 

Limited:  Both are top picks here.  Draw power (Stream) kicks butt, and any form of monster destruction is a nice asset to your arsenal.   5/5 for both of them.

 

Wednesday:   2nd most used from Stomp!

 
Nimbly

Hey everyone in the Pojo Forest! Yea, I know. I missed the last 2. Big test week for me. 4 tests in 3 days is not a good thing.

Anyway, I should be able to get this whole week. If not, then I’ll stick a carnivorous earwig inside of my brain…*Family Guy*

 

Yea. We all know about the 5 Civ by now, right? It’s only the big event that we all wait for 1 month after a release tourny. So, for this week, we’re gonna review the 3 most used cards that you will see at the 5 Civ.

 

Now, I think we all can tell what the 3 most abused cards will be. Natural Snare, Terror Pit, and Holy Awe. That’s a certainty. And in addition, I think we can all do without a week full of Staple reviews. We all know they’re good, I don’t need to be telling you it all again…

 

So this week for me, I’ll review the 6th, 5th, and 4th most abused cards at the 5 Civ. It’s tough to say what could be used but I’ll choose the 3, like forcasting the NFL draft for the 15th pick. Let’s see…What is the 6th card gonna be? I know!

 

Crystal Memory

Civilization: Water

Type: Spell

Mana Cost: 4

Ability: Shield Trigger

Search your deck for a card and put it into your hand.

 

The Rundown

 

It was a tough choice. It was either this or Corile, but I figure you’d see this card in more Green/Water Decks. Plus, Crystal Memory is one of those cards that blue decks need to have, no matter what type it is.

 

The Positive Side

 

The card is flat out broken. Back in the day, precisely 1 year ago, Crystal memory had a strong competitor, or a good ally card, known as Dimension Gate.

 

There are the differences between them.

- Dimension gate is green and 1 mana less

- Crystal memory has privacy and is able to get any card

 

Crystal memory is great because of how it’s not constricted by what card it can get. It can get any card you want for 1 more mana than the Logic Cube or Dimension gate which search for Spells and Monsters, respectively.

 

Crystal Memory allows for any card to be searched, which makes it a whole lot more versatile. In addition, both of those two searchers force you to show your opponent the card. Crystal allows for compete secrecy for what card you get, so your opponent is left crawled up into a ball thinking “what could he be planning?” Or you could be like me and…uh…not cheat…<.<  >.>  <.<

 

Anyway, if you have a crystal memory and actually use blue and aren’t using it now…Then you might as well quit and see if you can still catch up on the non-existant Dot Hack CCG craze…

 

The Negative Side

 

Is there really a bad thing about searchability? I mean, I would love to have that kind of power in my Red/Black deck, but I don’t and most likely never will, which really sucks. Every other color has searching but Red and Black…

 

There is no downside to the card. Maybe that the 4 cost may be a little too excessive, but when you get a card that you need later on, you’ll be lovin yourself for that investment.

 

The other thing I guess is that it’s not always the best shield trigger. I mean if you have 1 shield left and they have 2 attackers and your hoping for a spiral gate and you get this, then you lose. Most of the time, it’s a good shield trigger, but it can be useless at times…

 

What else could you use? Nothing really. It’s really a solid card that I see no reason why not to use. You have nothing else to get some searching. You get drawing, but that only gets so far.

 

The Limited Side

 

The card is only better in limited, especially if you’re trying to use survivors, speed attackers, DBs, or evolutions. It can win you the game, so why not use it. I’d just be glad seeing it…

 

The Recap

 

Here’s the + and – Recap

 

Pluses

+ Searches for any card you want out of the deck

+ Shield Trigger

+ Privacy is in the card

 

Minus

- isn’t Darkness or Fire…

- Not the best shield trigger at times.

 

Constructed-5/5-I’d give it more, just out of pure jealousy…

Limited-5/5- Same with Constructed more, just add 1 :)

Art-5/5- Where’s my army of electrified-Bug-flying-bird things?

 

That’s it for the 6th most used card, Crystal Memory. If anyone has a Q, triple C, or just wants to speak their mind, E-Mail me at my new E mail address

nimbly@gmail.com

or use the old one at:

pt_1bc_2@yahoo.com

Later Days…

 
Steven Cantrell
The Tournament of the Five Civilizations is coming up this weekend. To prepare for it, we’re supposed to review three cards that will see the most play. I expect Black/Blue control to dominate as usual. So what cards are most used in that deck?  The first thing to pop into my head was Illusionary Merfolk. Many consider the power of Merfolk to be diminishing, but I still believe it is too powerful (not to mention cheap). Next, good ole Aqua Hulcus came to mind. This is probably one of the best cards still in play from Base Set.
 
Aqua Hulcus
Type: Creature
Civilization: Water
Race: Liquid People
Mana Cost: Three
Rules Text:
When you put this creature into the battle zone, you may draw a card.
Flavor Text:
Liquid People freely control liquid. For them, water is armor and shield.
Power: 2000
Rarity: Common
Set: Base Set (Also Promo)
 
Power/Cost: Aqua Hulcus costs three mana to play for 2k power. That means you are paying 2 mana for 2000 power: the standard going-rate in Duel Masters. The extra mana cost gets you a free replacement card. A cheap card that comes with a body and an effect? Yes, he is really that good.
 
Civilization/Race: The Water civilization is known for drawing cards. He fits nicely with some of Water’s bouncing to be used over and over again. As for race, Liquid People have TONS of support. Right now there are three evolutions. Crystal Paladin and Crystal Lancer both work great when played on top of Aqua Hulcus.
 
Effects: Card advantage wins games flat out. When you gain presence on the field and maintain hand control, it is very, very good. One extra card can completely turn the tide early on or in the late game. Hulcus also allows you to break even when attacked by Horrid Worm or other hand control. Note that you are not forced to take the card like Bronze-Arm Tribe. This helps when you are in danger of decking out.
 
Limited Ranking: 5/5
Solid card draw is very hard to come by. You will not regret taking him in draft.
 
Constructed Ranking: 5/5 (My first perfect rating)
Every deck using Water should have four copies of Aqua Hulcus. Card advantage is just too good to pass up. Hulcus is a very nice card overall in either format.
 
When this guy was reviewed over a year ago, many found him to be sub-par. Funny how much times have changed since then. You can expect a tournament report from me after this weekend (finally). Soccer has been getting in the way of DM lately but I will definitely be there at T&T this Saturday. Good luck to everyone at the Tournament of the 5 Civs!
 
 

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