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Date Reviewed: 04.27.05

 


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Nimbly

Hey pojo people. Today, I’ll give you the 2nd (really 5th) most used cards that you’ll probably see at the 5 Civ. I’ll take a stab and say it’s

 

Mana Nexus

Civ: Nature

Type: Spell

Mana Cost: 4

Ability: Shield Trigger

Put a card from your mana zone to your shields.

 

I’ll try to keep this short. I’m in sort of a rush.

 

The Positive Side

 

The card puts cards in your shields. That’s good, right? If you said no, leave…

 

Shields are always a good thing to have, especially if you get to choose what card goes in there. This card puts one in from the mana zone, where all the wasted Snares, Pits and Holy Awes lay. Put one of those in, and you got yourself some radioactivity in the shields…

 

You can use nexus to put other nexuses into the shields, which is cool since it’s a shield trigger also. It takes up attacks to get those nexuses out, so it always helps. Plus, you still get the shield trigger at the end.

 

The Negative Side

 

The card, as crazy as it sounds, does have a bad side to it. For every card you put in the shields, your taking one out of your mana zone, so you lose mana. For most decks, that’s not a problem, but if your not using green with this card, then your not going to get as easy of a time with this…

 

That’s really the only bad thing I see. It’s a good card and it should be used in 4s.

 

The Limited Side

 

The card goes way down in ability in limited play, but I’d complain more about the fact that they’re using rampage for limited anyway. There aren’t that many shield triggers you’ll come across that can change the mood of the game, but you could get lucky. Still, takes up some attacks and gets you a free card, so why not?

 

The Recap

 

Here’s the + and – Recap

 

+ Get free shields

+ Burn up a couple of attacks

+ Great chance to set your opponent up

 

-          Lose mana

 

 

Constructed- 5/5- Overall, just an amazing card. Period

Limited-2.5/5- Only good for more shieldage and maybe the lucky terror pit, snare, or holy awe.

Art- 4.5/5- Do I do a dance or offer a sacrifice? Either way…

 

That’s it for mana nexus. If anyone has a Q, triple C, or just wants to speak their mind, E-mail me at

nimbly@gmail.com or pt_1bc_2@yahoo.com

Later Days…

 
Steven Cantrell
Today I wanted to compare two similar cards that will both see lots of play at the Five Civilizations tournament. Death Smoke is an old school classic. Proclamation of Death is the new age killer. Both have their strengths and weakness. Only one, however, has earned my favor.
 
Death Smoke
Type: Spell
Civilization: Darkness
Mana Cost: Four
Rules Text:
Destroy one of your opponent’s untapped creatures.
Flavor Text:
Savor the taste of fear!
Rarity: Common
Set: Base Set and Stompatrons
 
Proclamation of Death
Type: Spell
Civilization: Darkness
Mana Cost: Four
Rules Text:
Shield Trigger. Your opponent chooses one of his creatures in the battle zone and destroys it.
Rarity: Uncommon
Set: Stompatrons of Invincible Wrath
 
Death Smoke Overview
+ You choose what dies
+ More reliable and game changing
- Can only kill untapped
- Not a Shield Trigger
 
Proclamation of Death Overview
+ Shield Trigger
+ Acts as Terror Pit when they only have one creature
- No control over what dies, usually will only hit a bad creature
- Opponent can just destroy a creature that already attacked (won’t save you)
 
Now at first glance, which of those looks better on paper? Proclamation usually comes off as the better card just because of two little words: Shield Trigger. As a mathematical rule, if you have four copies of a card in a 40-card deck, it should be a shield 50% of the time. So Proclamation picks off one weak creature for free in every other game. Not as enticing when you look at it that way.
Death Smoke on the other hand is much more dependable. There is only one major drawback, that the creature must be untapped. I would rather kill Horrid Worm with Smoke instead of a used-up Emeral with Proclamation.
 
Limited: 5/5 for Death Smoke and Proclamation of Death
All creature destruction is at a premium in draft. Take both if you are lucky enough to get them. If anyone is looking for drafting tips, Cecillbill has written several good articles you should check out.
 
Constructed: 4/5 for Smoke, 3/5 for Proclamation
This is all my opinion. Some will disagree and argue that Proclamation is better. Some will agree with my analysis that Death Smoke reigns superior. Your metagame and playing style is the ultimate deciding factor as to which you will use. Both are decent cards that will see plenty of play for a long time to come.
 
Anyone who wants to discuss Death Smoke vs. Proclamation in more detail, my AIM is Smcman7 and my Realms profile is Thrahs-494. Good luck at the Five Civs!
 

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