Pojo's Duel Masters news, tips, strategies and more!

DM Home

Message Board

DM News Reports

Trading Card Game

Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports


Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph


Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION


Spoilers
Base Set DM-01
Evo-Crushinators of
Doom DM-02

Rampage of the
Super Warriors DM-03

Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of
Blinding Night Spoiler

Survivors of the
Megapocalypse

Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid

Video Games
Sempai Legends

Other
Staff

Buy & Sell Duel Masters Here!

Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's Duel Masters Card of the Day

aeropica
Image from Wizards Duel Master site
 

  Aeropica
Stomp-a-trons

Card # DM3


Date Reviewed: 12.27.05

Constructed Average Rating: 3.7
Limited Average Rating: 2.7


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Matrixzero

 

Name: Aeropica
Cost: 7
Race: Sea Hacker
Civilization: Water
Type: Creature
Rules Text:
Instead of having this creature attack, you may tap it to use its ability.
Choose a creature in the battle zone and return it to its owner's hand.
Flavor Text:
"I'm the garbage collector. You're the garbage."
Power: 4000
Mana Number: 1
Artist: Hisashi Momose
Rarity: V
Collector Number: 3
Set: Stomp-a-Trons of Invincible Wrath



Civilization: Water likes to bounce around and this card follows the theme very well.

Effect/Combos: Very simple If the creature could attack you may instead tap it and send another creature in the battle zone back to its owners hand. But is it worth it? If it's to bounce a opponents' creature that has a "come into play effect" like Aqua Huclus, corile, or loco, then no it's not, but if it's to get to a annoying creature off the field like a opponents useless blocker, or a steel dragon, then maybe. But if it's to bounce a creature that help you when it comes into play that's a different story. Two creatures come to mind for this effect, Gajirabyuuto/Corecrash Lizard (please not that these are not out yet) have one of the most devastating come into play effects. They cost 6/7 respective and have a power of 3000/6000 respectively but the biggest thing about these cards are their come into play effects, When this creature is summoned, choose one of your opponents shields and place it in its owners graveyard. (That shield trigger cannot be used.), that right, unless they get changed when they come out, when they come into play it's like a one time mini steel dragon hit. but combed with aeropica, you can start a cycle with these effects activating every turn. This cycle can also go to card in the current game but won't be as destructive. But remember, it's hard to keep any cycle going for long, let alone to get it started at such a late turn. So this means that this card doesn't belong in just any deck but you need a deck that works off him and other cards like him, and can build quickly.

Cost: With a 7 cost you would expect something out of him. The way I see it is that 4 of his 7 cost form his 4000 power, so the main question is does his effect justify the additional 3 cost?
Not the same thing but, Unicorn fish, if you say that 1 of his cost goes to his 1000 power than the other 3 goes to his bounce effect.
Aqua surfer, saying that 2 of his cost goes to his 2000 power, 1 for his shield trigger, that leaves the other 3 for the bounce effect.
Now remember that these comparisons are estimates based on even more cards, but it seems that for a creature to have a bounce ability, that creature costs 3 more mana. So this cards cost sounds right

Constructed: 2.5 Until the 2 cards I mentioned above come out, I really doubt seeing this card having any playability, even after they come out. But it could be possible, I just highly doubt it.

Limited: 1.5, There are just much better options in this set to pick from, and having to wait until turn 8 to be able to use his effect is asking too much. Pass him.
 
Toilet
Head
Brett
Aeropica.................Ewwww........ It's weak and doesn't have that great of an effect. What more could you ask for? This card just isn't needed...
We have soooooo many that are better.

Constructed: 2/5 Bleh, it isn't that great
Limited: 1/5 NO
 

Sengoku the Buddha
Hi Everyone, I hope your all safe and enjoyed your holiday. I know I did so lets get back to the reviews. And with only a couple weeks before the new release tournament lets get better acquainted with a pretty powerful water card.

Name: Aeropica
Cost: 7
Race: Sea Hacker
Civilization: Water
Type: Creature
Rules Text:
Instead of having this creature attack, you may tap it to use its ability.
Choose a creature in the battle zone and return it to its owner's hand.
Flavor Text:
"I'm the garbage collector. You're the garbage."
Power: 4000
Mana Number: 1
Artist: Hisashi Momose
Rarity: V
Collector Number: 3
Set: Stomp-a-Trons of Invincible Wrath


Power/Cost:
Although it isn't perfect this creatures power to mana cost ration is bearable, and can live through almost all spells except hopeless vortex, death smoke, and tornado flame. Although are ways it can die lets talk about how it can thrive with the proper protection...

Civilization:
....Protection can come from the water civilization whom host a myriad of cheap and useful blockers that are bested only by the light civilization. However, the perks of this cards civilization is card acceleration, and blockers, and bouncing all of which you will utilize in a card that effectively acts as an almost permanent spiral gate. Although with seven mana it’s a lot even for its awesome effect so planning and a strategy are in order to master this expensive and deadly card.

Effect (strategy):
Time for my favorite section strategies, and this card has one sweet effect. With the tap of a card it acts as a far cheaper aqua surfer, and monster form of a spiral gate except for the part that it remains on the field. With a little alteration it could rival Tom's deck (winner of continental championships), and the changes that need to be made is for you to have bounce control with Emeral and all the other cyber lords but also to increase your monster field with either nature and its cheap mana boosting creatures or darkness with its insane spells. I personally would take nature, and explore a strategy with Devine riptide to effectively limit your opponents moves to nothing while returning creatures to his hand, and then slowly chipping away at his shields. Perrrrrrrrrfffffffffeeeeeeeeeccccccccccttttttttt

Limited: 4
I'm giving this card a four due to its possibility to utilize cards such as Sopian, Spiral Gate, and the other variety of cards in the Stop-a-trons set to essentially clench the game for you. In a limited format it has little to fear from spells since almost none can touch it (exception is death smoke =(, and also as long as you bulk up on strategy such as three civilizations and strong blockers this card will do well in a limited format.

Constructed: 5
This card is very good in a constructed deck such as nature green deck specializing in mana accel and control. In fact if such a strategy was employed a person can easily have complete control over mana, cards and essentially the game. So by all means do not let the seven mana fool you.
 

Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.