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Pojo's Duel Masters Card of the Day

spikestrike_ichthys_q
Image from Wizards Duel Master site
 

  Spikestrike Ichthys Q

DM05
Card #23



Date Reviewed: 02.03.05

Constructed Average Rating: 3
Limited Average Rating: 2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Lee Sandow

Welcome to another short report from Lee Sandow.  There was no tourney report from this weekend because we had an ice storm and I couldn't leave my house.  Today we get to review:

 

Spikestrike Ichthys Q

Cost:  6

Civilization:  Water

Card Type:  Creature
Race:  Survivor/Fish

  • Survivor (Each of your Survivors has this creature's  ability.)

 This creature can't be blocked.

Flavor Text:  "If the Megapocalypse couldn't stop me, what makes you think you can?"

Power: 3000

Mana Generated: 1

Rarity:  Common

Card Number:  23/55

 

Sure, he's cool looking, but is he good enough?

 

Civilization/Race:  He's a fish, and he's a survivor.  Fish, as a general rule, have nothing going for them.  They have no evolutions and no support cards, which difinately doesn't help his review here.  He's a survivor, which means he obviously would work in a survivors deck, provided his ability is worth your while.

 

Cost:  Six mana is a very pricey amount for a creature, so this creature had better have a lot of attack power and the double breaker ability, or he must have an insanely good ability. 

 

Power:  3000 power is pretty weak.  It can kill most 'small' creatures like Bronze-Arm and Aqua Hulcus, but it isn't strong enough to deal with most mid-range attackers or any evolutions.  He IS able to dodge Crimson Hammer though, I will grant him that.  It's a pity that most blockers can outpower him... oh, right. 

 

Abilities:  He is a survivor, so he gets the ability of every other survivor on the field.  That means he can have any number of abilities, but I’ll only judge the one he comes with ( I recycled this text from my Bladerush Skyterror review in case you are having Deja Vu).  He prevents all your survivors from being blocked.  It's an alright ability, and it guarantees that when you make a mad dash for their shields that they won't be able to stop you without help from their shield triggers.  This abilityplays really well when you have many survivors on the field at once.  It plays especially well with Bladerush Skyterror.

 

Ok, now that I’ve reviewed these stats, let’s see how they stack up. 

 

Constructed overview:  I’m going to rate him for a Survivors themed deck.  He's pretty much useless anywhere else.  The ability to prevent your survivors from being blocked is kind of 'rentsy', because with all the blocker hate in the environment, there is a good chance they might not HAVE any blockers.  Still, this card will allow your creatures to bypass their blockers, but remember that a light blocker will probably just smack it on your opponent's turn.  I'd give this guy 3/5.  Nothing great, but not bad either.

 

Limited overview:  There are very few blockers in this set, which makes his ability pretty close to useless.  WIthout his ability, he's just a 6 for 3000 creature.  I'd pass on him here.  2/5

 

Ice Storms Suck!

 

Mohamed Alhendy Today’s card is another one of the 10 survivors available for use in this set, Spikestrike Ichthys Q. This card is one of the few crimson hammer-resistant survivors, and provides us with an effect that hasn’t been provided in any set well but set 2: “This creature cannot be blocked.” Let’s see if that effect fits in well with this card:

Not only is Spikestrike one of the few strong survivors, but its also the 2nd most costly too. It comes at the price of 6 mana, and unless you’ve got a Smash Horn Q on the field, this creature can be a victim of searing wave. Furthermore, this is a pretty pathetic creature alone, just another pathetic unblockable to be packed with Faerie Child and Candy Drop.

However, being a Survivor, it has hope at leaving the group of rejected unblockables. It’s the perfect finisher for an army of survivors, and is has many great combos. Unblockable Slayers, for example, will just leave your opponent shaking in his seat! It’s also searing wave resistant after just one smash horn drop, unlike most others, and can take out any weenie with ease.

Overall, it’s not the best survivor choice at this time, but it’ll probably get better. Right now though, I’d rather stick with cheap survivors ranging for 2-4 and even 5 mana, but stay away from 6. Twin Cannon Skyterror seems to serve as a better game ender for survivors anyway.

Ratings:
Constructed (Survivor Deck): 3/5 (There are better picks than this)

Constructed (Regular Deck): 1.5/5 (Just another power-challenged unblockable. Reminds of Smile Angler…..)

Limited: 0.5/5 (Costs a lot but isn’t a fatty, and is pulled in an environment with few survivors. Furthermore, there are no blockers. Can you say unless?)
 

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