Pojo's Duel Masters news, tips, strategies and more!

DM Home

Message Board

DM News Reports

Trading Card Game

Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports


Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph


Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION


Spoilers
Base Set DM-01
Evo-Crushinators of
Doom DM-02

Rampage of the
Super Warriors DM-03

Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of
Blinding Night Spoiler

Survivors of the
Megapocalypse

Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid

Video Games
Sempai Legends

Other
Staff

Buy & Sell Duel Masters Here!

Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

Pojo's Duel Masters Card of the Day

split_head_hydroturtle_q
Image from Wizards Duel Master site
 

  Split-Head Hydroturtle Q

DM05
Card #24


Date Reviewed: 02.07.05

Constructed Average Rating: 4
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Knives101 Split-Head Turtle Q

Well if you're running a survivors deck then you're going to want to run this guy. Survivors are no good if you can't get multiples out (and keep them out). Split Head offers massive card drawing for your survivors deck.
This extra draw power can translate into more survivors on the field. It can also help you recover from things that sweep your board of creatures like Silphy, Searing Wave, Damuto, or Holy Awe. If you have a hand after losing your board you can still recover by just playing more survivors from your hand. The ideal way to use Split Head would be to play one survivor up until turn four, and then drop Split Head while attacking with your other survivors to gain massive hand advantage. Right now this guy combos very nicely with other survivors effects such as Balloonshroom, Skullsweeper, or Giga. With Balloonshroom you can attack with your survivors let them die, and then summon them all over agian thanks to your big hand, and heaps of mana. With Giga you can slayer a survivor into a fatty and draw a card in the process. With Skullsweeper you can gain a big hand, while not allowing your opponent to get a bigger hand from sheilds. Sadly this card will be overshadowed by the better survivors from the next set. But right now he's pretty much a staple for survivors decks.

Rating: 4
 
Lee Sandow

Welcome to what I assume Mohammed chose as ‘interesting water cards’ week.  I’m sure he has a cooler name for this, though.   Today we review our last survivor (For a while, at least).  He’s nice, but is he playable?

 

Split-Head Hydroturtle Q

Cost:  5

Civilization:  Water

Card Type:  Creature
Race:  Survivor/Gel Fish

  • Survivor (Each of your Survivors has this creature's  ability.)

 Whenever this creature attacks, you may draw a card.

Flavor Text:  "No fair! The more Survivors there are, the stronger they become!" -Mini Titan Gett

Power: 2000

Mana Generated: 1

Rarity:  Uncommon

Card Number:  24/55

 

Well, he doesn’t directly make your survivors any more powerful/deadly, but his effect is great for drawing massive amounts of cards.  Especially when combined with Friday’s card…

 

Civilization/Race:  Gel Fish, like this guy, don’t see play for their race.  They have no evolutions, and even if they did, there are SO many better choices than this.  He’s also a survivor, which means he’d probably do alright in a survivor deck.  Actually, that’s the only place I’d use him…

 

Cost:  He costs five mana, like several other survivors. However, blue doesn’t really have a designated fifth turn drop (except Corile), so this guy won’t mess up your mana curve if you are running blue.

 

Power:  He has 2000 power.  Ouch.  I don’t like creatures that cost five of my hard earned mana if they can be Crimson Hammered.  Unless, like the aforementioned Corile, their ability is worth it.  Which leads us to the abilities section:

 

Abilities:  The ability to draw a lot of cards, while nice, isn’t quite worth this guys cost.  Since he has summoning sickness, he won’t be able to attack for one turn, which will give your opponent time to counter it.  Still, he affects ALL your survivors, so a mad rush with this guy on the field will yield many cards.  In a survivors deck, his ability is worth it.  Anywhere else, use Hypersquid Walter.  Better race, better cost/power ratio, better name. 

 

Ok, now that I’ve reviewed these stats, let’s see how they stack up. 

 

Constructed overview:  I’m going to review him for a Survivors deck.  If you are running water, or simply enjoy having multiple creatures attack and you get to draw for them, run this guy.  If not, then I'd suggest skipping water altogether.  Use the darkness cards, who tend to have better effects anyways.  3/5

 

Limited overview:  This guy allows you to get hand advantage over the other guy.  Always nice in limited.  Just remember how weak his power is, cause he porbably won't live too long.  3/5  Same ranking, different reasons.

 

What is a HyperSquid?

 

 

 

Mohamed Alhendy Yay, I’ve finally reached my first week of picks! Anyway, today’s card is Split-Head Turtle Q, one of the more tactical survivors. It’s a uncommon, so its not too hard to pull, and its also quite usable in a survivor deck unlike its current water survivor friend. Let’s see just how good it is:

Split-Head Turtle Q is a special Survivor card, as it provides crazy card draw potential for survivors. Since it was recently ruled that this card’s effect can double up, you may be drawing as many as 4 cards per attack! And unlike its crazy draw friend, Mist Rias, this guy has a much better chance for a long lasting effect. With the right power ups (Smash Horn) he can resist the Hammer and survive the Wave. He’ll also be able to survive some of underplayed weenie removal, like burst shot, meteosaur, and doublgyser. He also crazily combo’s with skullsweeper for massive hand advantage.

Despite his survivor protection, he is quite useless alone. Not only does he have horrible power for his cost, he’s also vulnerable to almost every kind of removal at his normal state, meaning you’d probably just wasted 5 mana last turn.

Overall: Use only in decks with more than 10 survivors, and try to combo with skullsweeper for best results.

Constructed (Survivor Deck): 4/5 (Massive Card Draw)

Constructed (Non-Survivor Deck): 1/5 (Another hypersquid walter, but even more of a waste when killed)

Limited: 2/5 (Highly unlikely you’ll be getting many survivors here.)
 

Copyright© 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.