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Pojo's Duel Masters Card of the Day

rikabu_the_dismantler
Image from Wizards Duel Master site
 

  Rikabu, the Dismantler

DM05
Card #43



Date Reviewed: 03.14.05

Constructed Average Rating: 5
Limited Average Rating: 4.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Josh Weisbrod-torres

Name: Rikabu, the Dismantler
Cost: 3
Race: Machine Eater
Civilization: Fire
Type: Creature
Rules Text:
Speed attacker (This creature doesn't get summoning sickness.)
Flavor Text:
"I'll have that ripped apart in no time!"
Power: 1000
Mana Number: 1

 

I personally like this card a lot.  To me it is the best speed attacker.  Mono-red rush got a kick with the speed attacker ability.  I personally am going to now try a mono red rush deck.  I think the speed attackers will change anything with blockers.  I also like the new skyterror.

 

Pros:

Quick third turn shield.

The surprise that comes with speed attackers.

Only cost three.

Gives red rush an upper hand on shields.

 

Cons:

Only 1000 attack (but who cares he is a speed attacker).

Will not live long.

Can be hammered.(Crimson Hammer)

Killed by anything with blocker,

 

Art:

Awesome art it is a fur ball with lots of gadgets.  GO, GO, Gadget nose picker

 

 

Constructed  3.5/5  has only some goodness in mono-red rush.

 

Limited-5/5-quick attack is the best win condition for me.

 

Art -5/5- GO, GO, Gadget belly scratcher

 

Nimbly

Today, we review Rikabu, the Dismantler; a common out of Survivors

 

Rikabu, the Dismantler

Civilization: Fire

Type: Machine Eater

Mana: 3

Power: 1000

Ability: Speed Attacker

 

Rikabu. How I have been waiting for this card to come out. Ever since I heard that speed attackers were coming out, I’ve been on the edge of my chair so to speak. I figured there would be a speed attacker for 3, getting the idea of a slayer for 3 in Wailing Shadow, and low and behold, here it is. The craziness that lives in Rikabu is astounding. Let’s go…

 

The Positive Side

 

Here we have one of those cards that can alter, change, and even win the game. There are only a handful of those cards that exist, including the immortal trifecta of spells (terror pit, snare, holy awe).

 

It can already give you an extra attacker. For example, if you have 3 attackers and your opponent has 3 blockers and no shields left and you draw this guy...gg.

 

Let’s say that they have finally busted out a huge king tsunami after having all his shields lost. And you draw this…gg

 

What if you’re facing a huge swarm of blockers and they have no shields and you luckily hit a holy awe with the attackers he had, and you draw this…gg

 

Get it? It’s crazy. This card should be put in the loony bin in one of those pink pillow rooms, singing “I Can See Clearly Now” while flipping pages of his magazine with his feet…Too Soon?...

 

Ok, in general, for it’s cost it’s only the most crazy red card that you could possibly play with 3 mana…there might be more, but I’m too lazy to look. ;)

 

The Negative Side

 

I’ll just tell you the bad things that I’ve found with this card when I used it and when I built my deck. The deck problem is that this card almost always needs 4 copies. If you use a deck at all, then you’ll know it’s hard to decide what to take out for this card. I had to just go with the total of the deck increase instead, since the other stuff works so well together.

 

In my metagame, people have decided to make my colors, and play my deck almost card-for-card. I recently decided to splash holy awe in my red/black deck. The very next week…all red/blacks were using holy awe. It’s like trendsetting and I’m a fashion model….

 

Why is this a problem you ask? The only thing worse than losing to a rikabu is losing to a Rikabu, knowing that you have a rikabu yourself. It makes the game feel like a rikabu-showdown, first one to draw it survives. Read my first or second tourney report and you’ll see.

 

The card can be completely useless because of its power. 1000 is very sub-par and it can die to any block, even the amazing marrow ooze. This makes you have to play this card very methodically in your strategy, so you ensure that every move you make with this card is best for you, cause one mess up can really screw up what could have been.

 

Finally, let’s go with “what else could you use?”

-…

-…

-…

-…Uh…Dogarn?

-…And…Armored Cannon Balbaro

 

Ok, there really is no reason not to use this card…except if you don’t have red. Then you can slip by, but somehow, you’ll die a little bit inside…

 

The Limited Side

 

This card only gets more crazy with limited. The way I see it, games in limited can become very turn count based, as in that the loser of a game could have probably won with one more turn. Rikabu, and his ability to not get summoning sickness only helps you. If you don’t take this, you should be slapped and shipped to Skull Monkey Island to peel potatoes…. Take this card and you will know why speed attacker is an uber-crazy effect.

 

The Recap

 

Here’s the + and – again

 

Pluses

+ Speed Attacker

+ Very inexpensive for the effect

+ Just flat out amazing

 

Minuses

- Sucks to be on the receiving end of this guy

- Too Timely

- Too weak

 

Constructed- 5/5- I may be biased, but I think that every red deck should use this card. Hands-Down.

Limited- 4.5/5- Not that much different, but it can have less of an impact because of the fact that it is really weak, so you may be better off with stronger monsters or just wait for the right time.

Art-3.5/5- Good thing this card actually looks cool…

 

That’s it for the very impressive Rikabu, the Dismantler. If anyone has any questions, comments, concerns, or complaints, E-mail me at:

pt_1bc_2@yahoo.com

Later Days…

 


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