Reviewer's select any card
from the Base Set and take another look at that
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
You know how
I promised I’d be back, then went missing for a
week? Yeah, I know. I missed doing this too. Btw,
before we get to today’s review I have a lesson for
you all. If you get one hour of sleep the night
before you have to write a big paper in your
Language Arts class, it is a BAD idea to chug a can
of Crunk Juice to make up for it. Trust me on this.
That all having been said, let’s review.
Today we get to choose a card from Base Set that has
LOST power since it was first released. If it had
been gotten better, I would have reviewed Merfolk,
but since Merfolk has become MORE powerful, I
couldn’t use that. I had to think for a while. I’m a
slow thinker. I started off by thinking about Death
Smoke, but then I realized someone else was sure to
do that, and I had the same thought about Spiral
Gate. I then thought of Seamine, and then I
remembered he was never good in the first place.
Finally, it hit me like a slippery fish!
Card Type: Creature
When you put this creature into the battle zone, you
may choose 1 creature in the battle zone and return
it to its owner's hand.
Flavor Text: It attacks anything that enters its
territory, even Leviathans.
Mana Generated: 1
Card Number: 43/110
I used this guy in the age of the base set. He was
such a good friend to me. Then, when
Evo-Crushinators came out, somebody new came along.
Overnight, this guy became obsolete compared to the
1337 power of this new creature. Before I discuss
why C0r1L3 pizowns this card, let me review Unicorn
Civilization/Race: He’s water, which makes him on
par with Corile thus far, but Unicorn fish is also
a… Fish? Fish have no support in the current
environment. Corile is a Cyber Lord, which helps a
certain Merfolk use it’s deadly abilities. Cyber
Lords also have evolutions in the next set. Not so
for Fishes. So far, Corile is winning.
Cost: Four mana is a reasonable number of mana, but
it just is a little steep on this guy. I think he is
only worth about three mana. 1 for his 1000 power,
and two more for the bounce ability. This is
probably the only place this will beat Corile. He
costs four, whereas Corile costs five. We’ll get to
why this is later.
Power: He has 1000 power. The best he can do is tie
in any given duel. Unlike Corile (2000 power), which
can kill Bronze-Arm Tribe and Suicide into a host of
other things, this guy can’t do that. However, they
can both be Crimson Hammered, so they are both
susceptible to the same spells. Still, 2000 power is
better than 1000
Abilities: Here’s the breakdown:
Unicorn Fish: Returns one monster to the hand. Your
opponent can simply re-cast it next turn. If it was
a bronze-Arm Tribe or Locomotiver, you are helping
them. You gain no lasting advantage. Duel to his
1000 power for four mana cost, you are essentially
paying three mana for this ability.
Corile: Returns one monster to the top of the deck.
Your opponent essentially skips their next draw,
because they are drawing the old card. If you bounce
an evo-creature, your opponent can probably not
recast it until their next turn. This controls their
tempo very sharply. It sets your opponent back a
turn, and can absolutely kill them if the are
topdecking. Since he costs five mana, you are
basically paying two mana for his 2000 power, and
three for this 1337 ability.
Get my message?
Ok, now that I’ve reviewed these stats, let’s see
how they stack up.
Constructed overview: In the days of base set, a
control deck loved this guy. Today, he is
overshadowed by the infinitely better Corile. I
really see no excuse to run this guy anymore, since
you can easily obtain Corile (and Uncommon, whereas
this guy is rare). In the old days, I would have
given him 4/5, but today, I give him 1.5/5. He’s
just not worth it anymore.
Limited overview: Since there is no Corile in this
category, he rocks again. Bounce in this format is
nice since there are no evolutions to worry about,
and his ability can be a game winner at times. In
this format, he still earns a respectable 4/5.
Crunk Juice is the 5|-|1z|\|i7
This week is gonna be different than
normal. The topics are free-response, so it’s my
choice what card I review that fits the topic. The
card the card today is a card from the base set that
has changed in power with incoming sets. There
really is one area of cards that really got
affected, and that’s the bounce cards of the early
sets. There’s only so many, so I’ll choose Aqua
Sniper and hope no one else chose it…
Type: Liquid People
Mana Cost: 8
Ability: Return 2 monsters in the
battle zone to their owner’s hands
The bounce family of the early base
set is Spiral Gate, Teleportation, Unicorn Fish, and
this guy. I remember, back in the day, when every
deck around my tourney had 3-4 of each of these
cards, since everyone ran Green/Blue/Black. This was
around the time I got to choosing red/black as my
main colors, since they are the least affected by
bounce type cards, and it’s true. I’ll get to that
The Positive Side
Why was this card so good?...
I think people just got hypnotized by
the effect, even though Teleportation had a similar
effect. That’s really the idea of bouncing, to
remove monsters and force your opponent to waste
mana to re-summon a monster. That’s why I saw decks
back then using up to 16 bouncers. They focused on
all aspects of the game which removes monsters.
Bouncing, Destroying, and Sending to the mana zone.
The effect is like Teleportation, in
that 2 monsters get returned. The greatness is that
the card is not specific on what side it can bounce,
so it can bounce your monsters. Why would you do
What if your opponent had 1 monster.
Then you could play this, bounce the monster and the
Sniper, then you get to re-use Sniper for the next
Just flat out bouncing 2 monsters can
be good. TO have your opponent waste that kind of
mana would change the game in a drastic way, unless
you used red like I did :)
In all, the card isn’t really that
bad. There are some combos with it, but the ability
is really basic and general to go into detail.
The Negative Side
Now, I’m supposed to say how it has
changed. Well, Red and black haven’t really gotten
any worse in their ability to produce low cost
cards. Speed Attackers really have a field day with
the bouncers. Cheap Monsters only take few mana to
get out again. On top of that, with new monsters and
abilities, bouncing isn’t always a good thing. For
example, what if you bounce a ballom? What if you
bounce a Survivor? What if you bounce any card that
has an effect that works when it’s summoned?...
This card has decreased in power and
in play ever since the end of the Green/Blue Era
(we’re in the Light Era now…). The card was the
highest mana cost in the game when it first came
out, along with Vampire Silphy and Scarlet
I’m guessing that people figured out
that bouncing does not really mean removing and
destroying. Red was too fast, so bouncing 2 humans
to my hand really didn’t affect me, since I could
bring them back next turn with the other monster I
wanted, except now I have to wait for summoning
The card isn’t really that
good…seriously…paying that kind of price for a
teleportation monster? Look at Spiral gate. 3 more
than that cost is Corile, and that card is soooo
much better than a bouncer can ever be. That’s what
happened. Corile happened. Deck-Topper cards like
Corile took the place of bouncers very well.
Finally, here’s what else could you
- 4…*rubs eyes*…4 Spiral gates?
- Teleportation and Spiral Gate
- a Liquid People with Crystal
- A staple card-Terror pit, Natural?
- Corile then spiral Gate?
There’s lot’s of combos that result
better than Aqua Sniper.
The Limited Side
This card does get better in limited.
Due to lack of resources that kill things, bounce is
the next best thing. By 8 mana, the cards that make
or break the game come out, so this guy can screw
with your opponent a bit. Having 2 of his monsters
gone would be cool.
Here’s the + and- again
+ bounces 2 monsters
+ 5000 attacker
- too expensive-(maybe not to today’s
- Effect isn’t always worth cost
- New monsters make it less desirable
It’s not a horrible card…but it has really gone down
in play since evolution and Speed Attacker was
Much better here…if you can get the 8 mana you need…
I…Is it a fish?....
That’s it for Aqua Sniper. If anyone
has any questions, comments, concerns, or
complaints, E-mail me at
back…its been a longtime but I’m going to be doing
COTD reviews again. This week is a “You Choose It”
week. Today we are reviewing a card from Base Set
whose uses have been greatly affected as new sets
have released. I chose Illusionary Merfolk, the
Cyber Lord’s best friend.
Civilization, Gel Fish race, 5 mana, 4000 attack,
and “When you put this creature into the battle
zone, if you have a Cyber Lord in the battle zone,
draw up to 3 cards.”
This card screams to be put into a
water deck. What water deck doesn’t use Corile?
Not many that’s for sure. Not only that, how many
water decks use Emeral? Quite a few. The reason I
ask these questions, is their relevance to the card
that I am reviewing. His effect says to draw up to
3 cards when you summon him…if there is a Cyber Lord
in play. Emeral and Corile are both Cyber Lords.
Not to mention Hypersquid Walter has been seeing
more play lately, making Ill-Folk, as I will call
him from now on, far more playable than he used to
be. The main reason for this is Ill-Folk was
released in the base set, with the only decent
supporting cast being Walter, which was rarely even
considered when deck-building. Then Evo came out,
which saw the release of one of the most
game-changing card ever, Corile. The next set,
which failed as a set, saw the release of Emeral,
the shield swapper. Technically, this combo could
have been big back in rampage, but most people
started playing it around the time that Locomotiver
was released. The most popular deck type when he
was released was a Blue/Black control deck, which
utilized cards that allowed you to draw and made
your opponent discard. This has since died out with
the release of Survivors of the Megapocalypse. Now
blue decks still run Ill-Folk, but only in
moderation. However, I have a feeling Ill-folk will
still be able to make a reappearance in future sets
due to his massive card draw and great support.
In limited, however, since he was
garbage in Base Set, it would be in your best
interest to not use him.
Constructed 4.8/5-Not perfect, but
really good still.
Limited 1/5-its not the worst card to
use…but its pretty close
we are supposed to do a COTD where we take a
spell that has changed since its first
appearance in the game and I chose Natural
Natural Snare Cost: 6 Civilization: Nature Type: Spell Rules Text:
Shield trigger (When this spell is put into
your hand from your shield zone, you may cast it
immediately for no cost.)
Choose 1 of your opponent's creatures in the
battle zone and put it into his mana zone. Mana Number: 1
card came out I thought it was the bomb. In the
first store I played in I played this deck with
a mana curve of 6. All I had to do was wait for
my tribes and I would have control of the game
turn 6. Mind you, it was before rampage. I was
playing the Natural snare, Pits, Smokes, Tornado
Flames, Rothus and stuff like that. Then I
played white for blockers. Anyway, I owned the
store and when the mall tour came to Dallas I
won about 10/12 tourneys losing only to, Mono
Blue Liquid People and mono black control,
easily. Then I had to stop playing for awhile.
When I came back during shadowclash my deck was
slow but I still got second cause paladins tore
though my blockers easily. Back on topic
though, Mana exel has became the big thing now
with how fast your evo can come out or in some
deck, which I dont like, how fast will merfolk
come out. Mana snare doesnt help the mana for
the many forms of removal
solider/knight for good
same as pit and pit is better
to the opponent- this is not fit for the new