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Pojo's Duel Masters Card of the Day

mighty_bandit_ace_of_thieves
Image from Wizards Duel Master site
 

  Mighty Bandit, Ace of Thieves

DM06
Card #105



Date Reviewed: 03.28.05

Constructed Average Rating: 3.25
Limited Average Rating: 3.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Drizer Name: Mighty Bandit, Ace of Theives
Civilization: Nature
Race: Beast Folk
Cost:3
Mana Generated:1
Rules Text:
Tap Ability: You can tap this creature instead of attacking- One of your creatures in the battle zone gets +5000 Power until the end of your turn
Power: 2000
Type: Creature
Artist:
Drizer's Flavor Text (For cards that don't have them): "Missing Something?
Flavor Text: (Wizards Card database is down...)

Ok, this week kicks off our review of the Stomp-A-Trons stuff. Today, I get to review a common outta the set that is already on the card database.
Mighty Bandit, Ace of Theives.

Good Points of the Card

-Evo Bait
-+5000 To 1 of your weenies

Constructed Side

Hmm, let's see. Have you noticed this card is just the opposite of Barkwhip?
Barkwhip gives all of your other creatures 2000 and has 5000. This creature has 2000 and gives 5000. Thats really all I have to say, don't really know how this card will be used. I do like the fact that it'll give one of your weenies (or Barkwhip if you wait till next turn) +5000 power. This means early blockers like Angler Cluster are gonna fall (holds Merfolk Control deck close)

Limited Side

You know what? This card PWNS in draft. Gives one of your creaures +5000?
AWESOME. Draft this card if your playing Nature

Bad Points of the card

-3 Mana
-Same turn Barkwhip comes out
-won't survive long

Overall Standings:

I unno what to think of this card yet, I wanna see what happens when I'm up against it first, until then, here are my ratings:

Constructed:3.0 You might be able to do something with it
Limited: 4.5 +5000 can win the game for you and take out that persons 'Draft Trump Card'
Art: 3.0 I unno...

Till Friday!,
Drizer
Drizer@verizon.net
 
Nimbly

Welcome…To doom…

Should I explain?...yes…yes I should…

As we all know, the new set is approaching arrival. It a cool set, the second 120 card installment. The set brings us new starters, new theme decks, and 120 new reasons to keep us buying more. The set introduces new evolutions and evolutions of Survivors, Tap abilities, negated block monsters, and remakes of all the cards we’re familiar with already from the base set.

This week is “Sneak Peek Week” for the new set: Stomp-a-Trons of Invincible Wrath.

2 of the cards have been released early. Today’s card is:

 

Mighty Bandit, Ace of Thieves

Civilization: Nature

Type: Beast Folk

Mana Cost: 3

Power: 2000

Ability: You may tap this creature instead of attacking to use the -> ability

-> Increase one of your monsters by 5000 power until the end of the turn

 

The Rundown

 

I didn’t really see much of this guy, seeing as how the…set isn’t legal yet.

You can find a pre-release of this guy in an issue of Scrye or Inquest, I forget which. So if you really can’t wait to get 4 of them when the set comes out, then go to B&N and pick up a magazine or 4.

 

The Positive Side

 

The strongest family in Duel Masters only gets stronger.

 

No, not the Fire Birds…It’s, of course, the Beast Folk. Ever since Barkwhip came to us in promo-nation, we’ve all been crazy for the Beast Folks. Bronze-Arms and Burning Manes and Mighty Shouter became instant staple creatures. Fighter Dual Fang became one of the most sought after cards in the game.

 

The set has increased in power as time went on. Rampage, possibly the worst set…ever, gave Green Mana Nexus. Shadowclash gave you all Torcon. And survivors gave you Crow Winger, Enchanted Soil, and Increased Giant and Giant Insect Power.

 

Ok, that enough dwelling on the past. How is this guy gonna fit in today’s already cramped Nature Civilization?

 

Easy. First of all, it’s a 3 drop for 2000, which is “eh”. That’s only Burning Mane with 1 more mana or Mighty Shouter without the desire to become a tree…

 

The second ability is what will definitely attract people, cause the attack sure as hell won’t. Mighty Bandit has the ability to power up any other monster by 5…*rubs eyes* 5000 power, if you decide to tap it instead of attacking with it. What’s more frightening than a Bronze-Arm at 6000 power? A Bronze-Arm at 6001 power maybe…

 

It’s only 3 mana. With green the way it is, 3 really isn’t that bad. If your willing to pay that for Bronze-Arm, then it shouldn’t be much of a problem.

 

The Negative Side

 

Is this card bad?...Is the plural of “goose” Sheep? *sorry…watching family Guy at the same time*

 

The beast Folk family already has a vast library of cards that can possibly be used to get out the Fighter or Barkwhip. By my count, I have about 10 beast Folks at least somewhat usable.

 

Where does Mighty Bandit rank on this list. I would say 3rd or lower. The card is definitely not as staple-ish as Bronze-Arm and Torcon, but not as bad as Silver Fist or Fear Fang.

 

The card has power that isn’t that great. 2000 isn’t even enough to last out a Brawler Zyler.

 

The cost is in the high ranks of Beast Folk drops. 2 is best, except for B-A. We all know that…

 

The tap ability in general is a disadvantage in itself. You have to give up an attacker to make one stronger or give yourself an extra ability. This one makes you give up an attacker to make another stronger for that turn. So next turn, not only will you have a tapped Mighty bandit, but a tapped attacker 5000 weaker than it’s attack. What the hell?

 

Finally, here’s “what else could you use?: Beast Folk Edition!!!”

- Bronze-Arm?-you should already be using them…

- Burning Mane?

- Mighty Shouter?

- Torcon?

- Golden Wing Striker or Fear Fang?

- Steel Smasher?

- A new Beast Folk out of the new set? There’s bound to be a couple…

 

It’s your choice really. I personally think that the card has potential and will see a lot of play, but I’m not you…And one of us is happy. Not sure which though…

 

The Limited Side

 

This card follows one of the simple rules of success in Limited. Power is Good. Nothing wrong with a card that can flex its muscles to kick some ass, right?

Seriously though, tap monsters are cool in limited. They have that un-canny ability to switch up the game on you within seconds. I’d use this guy. I really don’t see a reason not to. It’s cheap, it has the tap ability, and powers others for more monster bashing. What’s not to like?

 

The Recap

 

Here’s the + and – again

 

Pluses

+ Tap ability is crazy

+ 5000 power Plus is…wow…

+ 3 mana makes it still contendable with other Beast Folks

 

Minuses

- Is it really a staple Beast Folk?

- Leaves your monsters vulnerable, including him when tapped

- you have to give up an attacker.

 

Constructed- 3.5/5- I don’t see much of a reason to not use this over cards like Mighty Shouter and even Burning Mane. I may be rating this pretty highly, but I like the future for this Ace of Thieves.

Limited- 4/5- Cheap, has a decent ability, and boosts the attack of others. Can you say total pwnage?

Art- Does a bandit really need 12 swords? Does he really need to carry them all? Does he really need to wear Purple Parachute Pants??? I wish I had some of those…

 

That’s it for Mighty Bandit, Ace of Thieves. If anyone has any questions, comments, concerns, or complaints, E-Mail me at

pt_1bc_2@yahoo.com

Later Days…

 
Josh
Weisbrod-torres
 

Today is our preview of the game changing/ how Duel Masters gets an awesome new mechanic set STOMP-A-TRONS.  Today we are doing a card that will help b/g in certain ways.  It will help the evo decks some one because it is a beast folk and two because it has that cool new mechanic that I was talking about before.  IT IS THE TAP ABILITY.  Just thing the baby Magic is growing up to be a mighty fine card game. The card we are doing came out of a magazine but I dont know which one.  It is Mighty Bandit Ace of Thieves.

 

Name: Mighty Bandit, Ace of Thieves
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
Instead of having this creature attack, you may tap it to use its ability.
One of your creatures in the battle zone gets +5000 power until the end of the turn.
Flavor Text:
"Get real. I've never buckled a swash in my life."
Power: 2000
Mana Number: 1
Artist: Jason
Rarity: C
Collector Number: 105

 

I like him because he costs as much as tribe and lets you attack more freely and not worrying about blockers killing your evo bait.

 

PROS-

Powers up creature

3 drop

Can pump anything

Can help a creature kill another creature that is under 5000

Beast folk

Nuff said

 

CONS-

Can be Hammered

After tapping it can be attacked

 

Constructed 3/5

Limited 3/5

Art 5/5 ARRRRRRR  Thats all I got to say

 

If you need to get ahold of me or ask me a question im me or e-mail me at DK_0708@yahoo.com or you can send me a private message on the board at DK_Torres.

 

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