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Pojo's Duel Masters Card of the Day

  Dealer's Choice
The Civilizations They Love the Most



Date Reviewed: 09.16.05



Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
 
Horus Master lv8 Well, today we have a little fun with deciding whose favorite race is the best. If you were paying attention to my other CotD for Nature you probably already know mine. But for those of you who are very lazy and decide to skip my CotD’s (and Cantrell’s), I will tell you again.

Well, seeing that I said Nature, you could have guess that it is a race from that civilization. The race is no other than Beast Folk. Yeah it is the race with mana acceleration and evolutions everywhere. So now that you know what it is, let me show you the rest.

Cost/Power: About half of the Beast Folk come with more mana and less power. Here are all of the Beast Folk and their stats.

 
1.
Barkwhip, the Smasher
Nature
2
Evolution
Beast Folk
5000
Uncommon
45
 
2.
Bronze-Arm Tribe
Nature
3
Creature
Beast Folk
1000
Common
90
 
3.
Burning Mane
Nature
2
Creature
Beast Folk
2000
Common
91
 
4.
Crow Winger
Nature
2
Creature
Beast Folk
1000+
Common
50
5.
Fear Fang
Nature
3
Creature
Beast Folk
3000
Common
95
6.
Fighter Dual Fang
Nature
6
Evolution
Beast Folk
8000
Super Rare
S5
7.
Golden Wing Striker
Nature
3
Creature
Beast Folk
2000+
Common
97
8.
Innocent Hunter,
Blade of All
Nature
4
Creature
Beast Folk
1000
Uncommon
103
9.
Mighty Bandit,
Ace of Thieves
Nature
3
Creature
Beast Folk
2000
Common
105
10.
Mighty Shouter
Nature
3
Creature
Beast Folk
2000
Common
98
11.
Silver Axe
Nature
3
Creature
Beast Folk
1000
Common
53
12.
Silver Fist
Nature
4
Creature
Beast Folk
3000+
Uncommon
54
 
13.
Steel Smasher
Nature
2
Creature
Beast Folk
3000
Common
105
14.
Tangle Fist,
the Weaver
Nature
4
Creature
Beast Folk
2000
Rare
54
15.
Torcon
Nature
2
Creature
Beast Folk
1000
Common
55
 

So for the most part, only looking at this chart, they are so, so. Well that is why I am going to take you into the next part. And that is, the effects!!

Effects: As I said, some of the Beast Folk have Mana Acceleration. Here are the names of the Beast Folks that have this power:

Bronze-Arm Tribe

Fighter Dual Fang

Mighty Shouter

Tangle Fist, the Weaver

Silver Axe


The other Beast Folk cards either have

a.) Increase Powers

Barkwhip, the Smasher

Mighty Bandit, Ace of Thieves

Golden Wing Striker

Silver Fist

Crow Winger


b.) Shield Trigger, No Effect, Unique Effects, “Can only attack creatures”

Torcon

Burning Mane

Fear Fang

Innocent Hunter, Blade of All

Steel Smasher

So now that you know just about everything there is to Beast Folk, let’s move on to the Ratings.


Ratings:

Constructed: 3.75/5 I love using Beast Folk like Bronze-Arm, Torcon, Fighter Dual Fang, and Barkwhip, the Smasher.

Limited: 2/5 Not that many Beast Folk in each set, just look at what spells you pull as well. You never know what you may find.

Overall: 2.875 Don’t we all love math, lol. So don’t ever just throw aside your Beast Folk. Look deeper into their effects. xD


Well that is it for today. If you have any comments, send them to me at danieljs@bellsouth.net . If you read this all, you get a cookie xD.

‘Till next time, happy dueling and good luck if you are going to any tourneys. xD

Steven Cantrell

Hey guys. Turns out that my soccer schedule was even less generous than I was hoping, so don’t expect a tournament report for the next three weeks. Meanwhile my DCI rating will be going absolutely nowhere. But I can at least keep practicing for Continentals over the internet, so anyone interested in a fun duel (preferably on the weekends) catch me on AIM. Thanks.

 

Back on the subject of CotD now. Today we were each asked to pick any Race in the game of Duel Masters to review. I had a tough time deciding between several candidates that I’ve used over time, but eventually decided upon...

 

Liquid People (Water)

Yea, I know there will probably be others covering the lovable blue creatures, but they deserve that much recognition. There are currently a strong number of Liquid People at fourteen. They also boast three evolutions, tied for highest ratio in the game. What does all this mean? Quite frankly, not as much as it would have in the past. Race no longer holds the importance of post-Evo Crush in my view. Overall evolutions are seeing less play with other capable closers like Cryptic Totem and Twin-Cannon Skyterror hanging around. Pessimistic views aside, let’s move onto breaking down my race in detail.

 

Top Cards:

 

Aqua Guard

Aqua Jolter

Aqua Hulcus

Aqua Surfer

 

These four creatures are the cream of the crop. Aqua Guard can come in handy as a cheap chump blocker, Jolter is a trigger threat, Hulcus has excellent draw power, and Surfer combines bounce with shield trigger action. Any of them could fit into mono-Water or an aggressive scheme utilizing blue. They are also relatively cost-effective.

 

Crystal Paladin

Crystal Lancer

 

This well-known pair of unblockables has seen plenty of playtime. Both were unleashed in Evo-Crush and became popular soon after. I ran two each of the duo in my U/B control a while back to great success. Lee Sandow has also promoted the Liquid People, particularly Crystal Paladin. They can still be useful for bypassing blockers in todays metagame. Just don’t expect too much.

 

There are a few non-Liquid People cards that affect the race. Blue creatures like King Nautilus lend unblockable aid, while the Cyberlords make a great team as well. However, Fire brings out some worrying weaknesses. Massive field sweepage like Searing Wave could knock out almost every Liquid People creature. Just things to keep in mind.

 

Limited: 3/5

Race has almost no bearing in limited play, but I’ll give the Liquid People an average score for the sake of statistics. For anyone wondering Base Set holds the most blue men at five.

 

Constructed: 4/5

There are not many races that can keep up with these guys in terms of playability and sheer numbers of the group. Paladin and Lancer are still potent, while Hulcus remains a staple Water creature. Solid all around.

 

Steven Cantrell

Smcman7@aol.com

 


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