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Pojo's Duel Masters Card of the Day

splash_zebrafish
Image from Wizards Duel Master site
 

  Splash Zebrafish
Thundercharge

Card # DM23


Date Reviewed: 09.19.05

Constructed Average Rating: 3
Limited Average Rating: 2


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Lee Sandow
Well, today's card was one I had to look up before I typed this, because I had forgotten what it does!  D'OH!  I'm so out of shape for nationals...

Splash Zebrafish
Cost: 4
Civilization: Water
Card Type: Creature
Race:  Gel Fish
•    When this creature is placed into the battle zone, return a card from your mana zone to your hand.
      This creature can't be blocked.
Flavor Text: "Dunno"
Power:  3000
Mana Generated: 1
Rarity: Uncommon
Card Number: 23/55

Oh!  I get it now!  This guy is kinda like flood valve and Thrash Crawler, which allows you to fish a card out of your mana zone late game.  Haven't we been through this recently with the review of Flood Valve?

Civilization: 'Water' you waiting for!?!  *Is shot*  He's also a Gel Fish... Whoopdiedoo... (I just failed a test, in case you're wondering why I'm cranky).

Cost: Four mana, plus you lose one from the mana zone.  Well, here's a tip, tap whatever you plan to return as part of the cost.  FOur mana isn't too much, but I'd rather play a Brain Serum...
 
Power:  3000.  I think I might have overpaid... But it's decent...

Abilities: I'm gonna copy and paste my FLood Valve stuff here...
 
This is where things get fun.  You can return one card from your mana zone to your hand.  This can be really helpful late game.  Did you set that Crystal Paladin on turn one, and need him now?  Did your Bronze-Arm Tribe send that Pyrofighter to your mana zone?  Do you just NEED that Terror Pit you were forced to part ways with?  Spend this card, and a measly two mana (one, if you think about it, since you can tap whatever you return), to return a card to your hand.  Sure, you lose some mana, but late game this doesn't matter so much.  Your hand size actually remains the same, so no harm done. 
 
This effect is awesome!  It allows you to 'protect' a card until you need it by putting it in the mana zone, where it is quite safe.  With Lost Soul running rampant, the hand just isn't a good place to hold something.  It also allows you to take back a card you couldn't afford earlier.  Many of us have set our Terror Pits, Merfolks, or Bazagazal Dragons on turn one because we couldn't afford them.  Now we can take them back and make our opponents suffer!
 
Oh, and he can't be blocked.  With only 3000 power, I guess that's a good thing...
 
THE REVIEW

Constructed overview: If you want to return mana to your hand, this is a good way to do it.  If you want a solid card with a kick butt ability, look elsewhere...  3/5.

Limited overview: Returning mana in this format can be a bad, bad thing when timed badly.  SInce this set also has about two blockers, odds are you won't use his other ability much.  I can't say I recomment him...  2/5

Next time:  I'd better pass this next test... Oh, the card is something Light...
 
 
Horus Master lv8

            Imagine you are swimming and then all of a sudden, this thing comes out of the water!  You try to send your blockers, Gran Gure, Space Guardian, and Emerald Grass out to block this creature and it just goes right around them.  What should you do now??  Maybe put this new creature, Splash Zebrafish, into your deck!!

 

So now that you know its name and one of its effects (if you paid attention), let me give you a better view of this underrated card.

 

Name: Splash Zebrafish
Cost: 4
Race: Gel Fish
Civilization: Water
Type: Creature
Rules Text:
When you put this creature into the battle zone, return a card from your mana zone to your hand.
This creature can't be blocked.
Flavor Text:
"That's the only thing I've ever seen come out of a whirlpool." -Iere, Vizier of Bullets
Power: 3000
Mana Number: 1
Artist: Norikatsu Miyoshi
Rarity: U
Collector Number: 23

 

Now on with the review.

 

 

Cost/Effect Ratio: 4/3000 isn’t that bad.  Actually, it is pretty good.  Water doesn’t’ have that many playable 4 drops. The notable ones include Thrash Crawler, Brain Serum, possibly Unicorn Fish, and now this.  Thrash has the best ratio out of those three creatures.  It is also a blocker.  People are already starting to realize Thrash’s possibility and are beginning to run it in many of their decks.  So now that I covered this section, on with the effects.

 

Effects: Splash has two effects.  The first one is that it cannot be blocked.  I’ve already said that but I just wanted to make sure you heard.  The second one is the same one Thrash Crawler has.  Whenever you put it into the battle zone, choose a card in your mana and add it into your hand.  So for your late game, if you are looking for a card and see that it is in your mana, play this and get it back.  Then your opponent has two problems; the card you got back, and your new “Cannot be blocked” Zebrafish.  So you may want to try this out in your deck(s) if you run water by itself or with another/other civilization(s).

 

Rating:

Constructed: 3–4/5  Well I am not so sure since I haven’t play tested it yet.  I believe that it could have as much impact as Thrash is having.

Limited: 2/5  It isn’t that great here.  You only have around 6 blockers in this set.  You also need to keep as much mana as you can.

Overall: 2.5–3/5 It is a little under average.  Though I am still uncertain with this card..  Some playtesting may be needed to determine the future of this card.

 

 

If you have any comments, don’t be shy!!  Show me something that you may want me to review. Anything people just don’t be shy. Be HEARD!!  Contact me at danieljs@bellsouth.net  So until next time, happy dueling!

 
Steven Cantrell

 

This week is yet again my turn in the card-picking order. We’re going to hit on a couple of neat creatures from the latest set before Friday’s special review of promo cards. I could not make the tourny at Galactic Quest this past weekend, so there unfortunately will be no report for you to enjoy. But be sure to check out every CotD though as we draw nearer to the showdown in Los Angeles. Now meet today’s underrated beast...

 

Splash Zebrafish

Type: Creature

Civilization: Water

Race: Gel Fish

Mana Cost: Four (4)

Rules Text:

When you put this creature into the battle zone, return a card from your mana zone to your hand.
This creature can't be blocked.

Flavor Text:

"That's the only thing I've ever seen come out of a whirlpool." -Iere, Vizier of Bullets

Power: 3000

Rarity: Uncommon

Set: Thundercharge of Ultra Destruction

 

Power/Cost: The four mana slot could be great for Splash Zebrafish. There are relatively few other good cards that happen to cost four except things like Locomotiver and maybe Crystal Memory. That’s also the first turn where you could reasonably bounce your own mana without being hurt too badly. Splash Zebrafish’s power, like his mana cost, fits into the medium range. Three thousand attack can take out all the commonly played weenies and handle some chump blockers, but be wary of mass field removal like Searing Wave. A decent ratio all considered.

 

Civilization/Race: Water is of course known for draw power. Well Splash Zebrafish puts a different spin on hand advantage, forcing you to take back a mana and add it to your hand. There are several other blue cards (mostly spells) with this ability including Thrash Crawler and Mystic Dreamscape. More on that later. Race-wise, Gel fish are nothing to get excited about. They have a solid army at fourteen strong, but no evolutions or support. Moving on...

 

Effects: At first glance, returning cards from your mana zone to hand seems like a downside. But think about the advantages of this effect late game. You have a good number of mana and nothing to spend it on. Enter Splash Zebrafish. Now you gain a creature and another card to help put that mana to use. Just be careful playing Zebrafish early on, as the mana loss could very well cause some trouble. His second ability, being unblockable, can come in handy in a pinch. This will usually get you through chump blockers, no matter how numerous they are, or something bigger like Thrash Crawler. Just remember that unblockability does not prevent Zebrafish from being attacked on your opponent’s turn. Time to wrap this up...

 

Limited: 3.75/5

Splash Zebrafish is one of the better cards available in a Thundercharge draft. He brings an unblockable body and the ability to retrieve a card that you may only have one copy of. Nice.

 

Constructed: 3.25/5

In the regular format, this guy has some potential but will not see a whole lot of play. Try him out in mono-blue or an aggressive scheme like Water/Nature. You just might be surprised.

 

Steven Cantrell

Thrash-494 on DMRealms

Smcman7@aol.com

 


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