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Pojo's Duel Masters Card of the Day

rikabus_screwdriver
Image from Wizards Duel Master site
 

  Rikabu's Screwdriver

DM06
Card #87



Date Reviewed: 05.02.05

Constructed Average Rating: 3.25
Limited Average Rating: 4


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Nimbly

Hey everyone! I should have the tourny report ready for you guys by Wednesday, but I’m not making a guarantee on that date. I do have AP Tests and SAT’s to study for all this week…

 

For this week, we show off the cool stuff that the new Stomp-a-trons puts on the table. You know, besides Pyrofighter, Bazagazeal, and Bolmeteus.

 

Anyways, today we review a red card that follows the new idealization for the set. You know, the whole tapping instead of attacking k-rap…

 

Rikabu’s Screwdriver

Civilization: Fire

Type: Xenoparts

Mana Cost: 2

Ability: You can tap this monster instead of attacking. If you do, destroy one “blocker” on the field.

 

The Rundown

 

This card is pretty cool. I got some first hand experience with the card with an early draft of the set about 2 months ago. It does have its greatness in its ability, but how great is the wait for the effect?

 

The Positive Side

 

The card is an unlimited critical blade from turn 3 on. The card is a great addition for the already strong blocker destruction that Red has all of a sudden exploded onto the scene.

 

The thing allows unlimited blocker destruction from turn 3. Now, I believe that Rikabu’s screwdriver is officially the cheapest tap monster in the game so far, so it has its place with the speed that red can offer.

 

The screwdriver can also attack at the same time, if there is no existent blocker on your opponent’s side of the field.

 

That’s really it. No need to continue on. The effect is self explanatory, but in reality, they all are, so why am I here?...seriously…oh, that’s it. I’m going home…*door slams*

 

The Negative Side

 

*plane flies in*

 

Sorry. I forgot to finish, so I came back after much needed thought and rocking back and forth in a fetal position…

 

I personally don’t like tapper monsters. We all have pointed out the main problem with the cards. The fact that the card actually has to be able to attack on the turn that you play it really hurts the family overall. So, that means that you have to wait until turn 3 to at all play the ability, which is really late since you really could just use a comet missile and it’s done.

 

The card isn’t fast enough for the effect. There are some situations where you really just need a critical or a comet missile to take care of the job. I mean, If you have a syrius staring down your neck, your not gonna be that happy seeing this guy in your draw.

It’s like swinging at a ball with a baseball bat that you need to pick up first…I don’t get it…

 

The card only has 1000 attack points. Do the math, anything can kill it. Even a crappy Scissor Eye…

 

It’s really weird and wasteful to only be able to really get only 1 use out of the card. In that case, you’re so much better off with a comet or critical.

 

The limited Side

 

The card does get better in limited play. Here, blockers play a pretty large part of the game. Most of the decks I see in limited that win must have some sort of blocker ness to stop the opponent. This guy does have his moments in limited and could very well be the savior that you need…or it could screw you over…

 

The Recap

 

Here’s the + and – Recap

 

Pluses

+ Unlimited Critical Blades if you can keep it alive

+ Still able to attack if you don’t use the effect

+ Family Guy and American Dad is finally on their season premiers!!! *starts to cry* I’ve never seen anything more beautiful…

 

Minuses

- Tap abilities can be too slow

- tap monsters need to be able to attack to use the effect.

- Too weak to live an attack. 1000??? For cryin-out-loud, Marrow ooze can stomp it!

 

Constructed- 3/5- I think it’s very decent. The fact that it can be too slow really kills it’s potential. But still, it can work in some decks.

Limited- 3.5/5- A little better here, but not that much. Blockers here do determine the game and all, but still, no major advantages over a comet missile…

 

That’s it for the Rikabu’s Screwdriver. If anyone has a Q, Triple-C, or just want to speak their mind, E-mail me at

nimbly@gmail.com or my old address at pt_1bc_2@yahoo.com

Later Days…

 

Steven Cantrell
This week I picked the cards to review. My theme is Fire cards that will boost certain archetypes. Today is the newest branch of blocker hate. Enjoy!
 
Rikabu’s Screwdriver
Type: Creature
Civilization: Fire
Race: Xeno Parts
Mana Cost: Two
Rules Text:
Instead of having this creature attack, you may tap it to use its ability. Destroy one of your opponent's creatures that has "blocker."
Flavor Text:
It's good at putting things together. It's better at taking things apart.
Power: 1000
Rarity: Rare
Set: Stompatrons of Invincible Wrath
 
Power/Cost: Two mana cost for 1k power is a ratio we see with many other useful creatures such as Emeral and Poisonous Mushroom. The most important part is that you gain an attacking body for a cheap price. Fire doesn’t many other creatures to drop on turn two except Humans like Brawler Zyler.
 
Civilization/Race: Xenoparts are a new race introduced in Stompatrons of Invincible Wrath. They have no Evolutions and really are not important at all. Being from the Fire civilization is somewhat important, because Screwdriver fits along with other blocker hate and destruction.
 
Effects: Ah, the new tap ability. Rather than having Screwdriver suicide with another creature or dent your opponents shield zone, you can tap it to destroy any blocker. There are no restrictions to what type of blocker can be killed. In my opinion, this effect works best in an extreme Black/Red rush deck that wins quickly. Blockers and shield triggers are really the only things stopping rush from taking over. Screwdriver helps solve on of those two problems. Give him a whirl and see what happens.
 
Limited: 4.5/5
As you should all know by now, board control is godly in the draft format. Screwdriver provides an able attacking body, or he can kill a blocker to let your fatty through. Great card if you can snag him.
 
Constructed: 3.5/5
Screwdriver is not quite as good in regular play. Most blockers are small and inexpensive, so killing one is not as game changing. He does work great in rush though to pave the way for swarms.
 
Make sure you check out the tournament reports too! Lee and I are both sending one in from the Five Civilizations in Georgia. Survivor fans remember to read the upcoming CotD review on Wednesday…
 

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