This is my first COTD review, So wish me luck!
we're reviewing the newly released Invincible's
from Stomp-A-Trons of Invincible Wrath, And
today? Invincible Unity, Let's take a look.
Each of your
creatures in the battle zone get +8000 power and
''Triple Breaker'' until the end of the turn. (A
creature that has ''triple breaker'' breaks 3
roots of the World Tree reach into the hearts of
all who cherish life"
thats over time to critique it.
Well, Its an
invincible, So you know its going to cost an arm
and a leg to play. A whopping 13 mana. Now the
question is: By the time you have enough mana to
play it, Will it really make that much
of a difference?
Nature card, It has lots of cards to get
a Mana Ramp going in-order to get it out earlyer.
and Triple Breaker. Good deal at first
glance, But lets see what you should use to make
it effective in a deck.
Well, If you
were planning on useing this card, It would be a
good idea to run Mono-Nature. Seeing how Nature
has all of the mana excel.
Here's some good ideas of cards
to use if you plan on useing this card:
- Fairy Life
Totem* (This card would GREATLY improve your
chances of getting the full effect from this
card. Pumping 3 cards into your mana zone each
turn is never a bad thing. And useing it every
turn, you'll have enough mana to play Invincible
Unity by turn 7-8!
Now onto the
actual ability on the card.
Power? Useing it with almost any creature on the
board means you'll beable to destroy most
anything your opponent has.
Breaker? If you've got atleast two creatures on
the board, Thats all your opponents shields
broken, Given they dont have blockers.
What else could you play for 13
- Torcon +
Barkwhip + Bronze-Arm Tribe + Fighter Dual Fang?
Snare + Mana Nexus + Dimention Gate?
the Pro's - Con's
- + 8000
Power and Triple Breaker, Very mean.
creatures can pretty much destroy any other
creature your opponent might have out.
- Can quickly
change the tide of the duel.
- Costs 13
Mana to play, Also very mean.
- By the time
you actually have enough mana to play it chances
are your opponent wont have enough shields to
really make it useful.
2.5/5 (Unless your deck is built around this
card, It's not worth playing)
1/5 (If you happen to pull this card, Pass it
Thats my first COTD review! I hope Pojo picks
it..^_^.. See you next time!