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![](http://pojo.com/2005_Art/art_main/left_trim_text.jpg) |
Pojo's
Duel Masters Card of the Day
![bronze_arm_tribe](http://www.wizards.com/global/images/duelmasters/general/bronze_arm_tribe.jpg)
Image from
Wizards Duel Master site |
|
Bronze-Arm Tribe
Base
Card # DM90
Date Reviewed: 04.06.05
Constructed Average Rating:
3.7
Limited Average Rating: 3.9
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
The Pit of
Terror |
Name:
Bronze-Arm Tribe
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
When you put this creature into the battle zone, put
the top card of your deck into your mana zone.
Flavor Text:
They're bringing some friends to the party.
Power: 1000
Mana Number: 1
Artist: Yusaku Nakaaki
Rarity: C
Collector Number: 90
Set: Base Set
Staple in almost every deck that plays nature. Nuff
said.
Pros:
-Evo -Bait for Barkwhip
-More mana...cool
Cons:
-Err...nothing
Constructed:4.5/5 It's an awesome card it's just not
perfect.
Limited: 4.5/4.5
|
Morph3us |
Name:
Bronze-Arm Tribe
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
When you put this creature into the battle zone, put
the top card of your deck into your mana zone.
Flavor Text:
They're bringing some friends to the party.
Power: 1000
Mana Number: 1
Artist: Yusaku Nakaaki
Rarity: C
Collector Number: 90
Set: Base Set
“ The Tribe has spoken, you are not worthy of the
Bronze-Arms ”
Todays CotD is the widely used Bronze-Arm Tribe from
the very first set.
BAT, is still being used for his versatility in
today’s meta. For a measly 3 mana you get a 1000
body with a very nice effect – you put the top card
of your deck into your mana zone! Is that not wicked
or what? xD If you started the duel then you’ll
basically ahead by another turn versus your
opponent, and if you started second you’ve caught up
to your opponent in mana. That is, if he hasn’t
already mana accelerated before you >.< This means
that you can drop that Corile, Rumbling Terahorn,
Meteosaur, etc. a turn before they were meant to hit
the field XD It also helps you get 1 mana closer to
that killer 7 drop; Apocalypse Vise, Lost Soul, etc.
Can’t forget that BAT is also a Beast Folk, the
heart of the nature civilization. Also, you can’t
forget about the evolution creatures; Barkwhip, the
Smasher and Fighter Dual Fang are what you want to
evolve your small Beast Folks in order for them to
become true killing machines! You can almost always
find a Bronze-Arm Tribe in any deck that runs nature
simply because he is just so useful.
Limited – 4/5 – mana accel you say? I’ll take it ^.^
Constructed – 4/5 – ditto
- Morph3us
AIM: Morph3us27
MSN: ray-.-ray@hotmail.com
|
syc22 |
Bronze Arm
Tribe, or BAT, should pretty much be an auto include
in any deck running green and cards with a cost of 5
or more. While his body is weak, a mere 1000 power,
he is still an attacker, which are, of course, the
key to victory. His ability to push out 5 cost cards
on turn four is great, since many powerful cards,
such as Phal Ega, Dawn Guardian and Searing Wave
fall into that mana cost. Beyond this, everything
above 5 mana can be played a turn earlier through
BAT.
BAT also is gifted with one of the better creature
types, Beast Folk, which allows him to be evolved
into some fierce creatures such as Barkwhip, the
Smasher or Fighter Dual Fang. At a common rarity,
Bronze Arm Tribe is also easy to find, and in a
limited environment this is a great bonus, since it
means more of this powerful card will find it’s way
out of the packs and into your deck. The only
drawback in limited is that the randomness of the
topmost card of your deck could hurt you, since you
may end up putting your decks bomb card or that kill
spell you were hoping for into your mana zone, where
it will probably sit useless, beyond powering out
other cards.
Constructed Rating: 4/5
Limited Rating: 4/5
|
King Of Kings
|
What is up Duel Master COTD fans? I am the
King Of Kings and I will be reviewing Cards
for Pojo. Now lets see what we have here,
Name:
Bronze-Arm Tribe
Cost:
3
Race:
Beast Folk
Civilization: Nature
Type:
Creature
Rules
Text:
When you put this creature into the battle
zone, put the top card of your deck into
your mana zone.
Flavor
Text:
They're
bringing some friends to the party.
Power:
1000
Mana
Number: 1
Artist:
Yusaku Nakaaki
Rarity:
C
Collector
Number: 90
Set:
Base Set
What is he, a pig or a bear?
Nature revolves around Mana being produced,
and this card fits the mold. Its effect is
good and bad, its good because it gives you
extra mana(and that is good when Elf-X Is on
your field because that extra mana could
give you Barkwhip or Fear Fang). The bad
side is that extra card could be Fighter
Dual-Fang or Terror Pit, if you are running
a dark Nature deck, but Mana Nexus should
take care of that problem. With that in
mind, here is the pros and cons of the
Bronze Arm Tribe.
Pros: Speeds up the game with an extra mana
boost
Cons: 3 Mana for a 1000 attacker, that just
plain SUCKS! This will last maybe...1 or 2
turns at best.
My overall score for this is 2/5. The ONLY
reason that this card doesn't get a 1 is the
Mana boost.
|
Utility |
Name:
Bronze-Arm Tribe
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
When you put this creature into the battle zone, put
the top card of your deck into your mana zone.
Flavor Text:
They're bringing some friends to the party.
Power: 1000
Now, Bronze-arm Tribe is a Beast Folk, so it has
major support in the form of being Barkwhip evobait
and Vreemah. Hulcus is also 3-drop, so that hurts a
little...
BaT's ability is always useful, as extra mana isn't
necessarily a bad thing. Even if a vital card is put
in mana, it's always retrievable via Thrash( or
Zebrafish, if you run that...)
BaT lets cards come out a turn earlier, which is
obviously good...
In Limited, it can come in handy for dropping that
Bolshack or swarming the field...
4/5 constructed
5/5 Limited
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