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Pojo's Duel Masters Card of the Day

revival_soldier.jpg
Image from Wizards Duel Master site

  Revival Soldier
Blastplosion

Card # DM-20


Date Reviewed: 11.12.06

Constructed Average Rating: 2.75
Limited Average Rating: 3.75


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

This week we continue our wave striker reviews, starting with Revival Soldier. The interesting thing about most of the 3 mana wave strikers is that each one gets boosted by +4000 power comes with a wonderful little effect that complements each civilization.

Revival Soldier

Cost: 3

Race: Merfolk

Civilization: Water

Type: Creature

Rules Text:

Wave striker (While 2 or more other creatures in the battle zone have "wave striker," this creature has its ability.)
This creature gets +4000 power.
When this creature would be destroyed, return it to your hand instead.

Power: 2000+

For those of you who are not familiar with wave strikers, they’re pretty useless when you have only 1 or 2 in the battle zone. They get no special abilities and are sitting ducks. With this in mind, when looking at revival soldier we see a plain creature that costs 3 mana and puts out a meager 2000 power. This is hardly a good deal, although when you think about it, the Water Civilization typically has underpowered creatures. In addition, the Merolk race lacks support, making this guy even more useless.

The only time Revival Soldier is useful is when you have 2 other wave strikers in the battle zone. This might seem daunting at first (because of all of the control in today’s meta), but if you manage to have two other wave strikers in the battle zone then you’re in for a treat. Revival Soldier’s power shoots up to 6000 and you also get a special little surprise. If this creature is ever to die it’ll returns to your hand instead. This effect is brilliant because even though it gets removed from the field, you’ll be ready with another wave striker in your hand on the next turn.

Overall this creature has an average cost and a pretty good effect. However, with all of the control being used in today’s meta, it’s difficult to maintain a constant supply of wave striker creatures in the battle zone. Without this key ingredient this creature is useless.

The Good: On a good day you’ll have a 6000 power creature for only 3 mana that refuses to die.

The Bad: It suffers the drawbacks of wave strikers.

The Ugly: Unless you have 2 other wave strikers in the battle zone you’re pretty much stuck with a weak merfolk.

Constructed Rating: 2.5/5 – It’s decent but unless there are other wave strikers in the battle zone you can’t really do anything. The effect is still pretty useful for a 3 mana creature so it’s worth a shot.

Limited Rating: 3.5/5 – It’s fairly useful in limited. I’d recommend using it.

Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond. Happy dueling!
 
Grand Kai Judo Master Revival Solider

Yay my first COTD review! Lol. Hope I do ok and that this review helps you with your deck strategies. Ok let’s get started. Wave striker, a fairly new effect. And interesting one too. I’ve come up against wave strikers decks in the past. My friend seems to find them really good. But let’s be honest, they have they have major downsides. Having three wave strikers out on the field at once can be pretty tricky- especially since these cards give out a warning signal that basically says “KILL ME OR YOU’LL LOOSE!”. But I’d be lying if I said it didn’t have it’s advantages. As Tom Rogers would say (the duel masters world champion) “Every card in the game has it’s advantage.” And this card certainly has its advantages.

Revival Soldier: +4000 power- a common effect for wave strikers, it’s what makes them so hard to destroy once they get going. Once you have three out basically it makes them very difficult to destroy. 6000 power means that it’s basically immune to all fire destruction spells except apocalypse vise which no one wants to waste on one creature. And there so easy to summon, once you have enough mana, you can summon three in one turn, and then begins the own age. And after that you can just keep summoning them, and they’re very difficult to destroy after that, unless you can destroy them all at once, by means of well, bombazar. You have to destroy them before they get going, which isn’t that hard.

But if you can get them going, they’re an ustoppable force. And this card seems to go fairly we’ll with a wave striker strategy. Once Revival Soldier wave striker effects have been activated it can’t truly be destroyed, it always goes back to the users hand. Which is useful because you can re-summon it. Meaning if you get it right you can keep your wave striker balance at three. Thus keeping the ownage going. However, if you’re opponent is smart enough, they’ll realise that attempting to destroy the creature that can’t be destroyed is the wrong way to go about things. They’ll have to reduce your wave strikers to two wave strikers, to end Revival Soldiers invincibility. Depending on how many wave strikers they have out this can be fairly difficult. If it’s one it can be fairly easy, if its six, then your basically f***ed. Now that’s a strategy.

The good: Once your wave strikers get going there a force to reckoned with, and Revival Soldier is a way of keeping that force going. (Provided you can find a way to draw fire to your revival soldier).

The bad: Provided your is smart enough (don’t bank on the fact your opponent is a dumbass, you will loose) he’ll destroy your other wave strikers first so that Revival soldier looses his invincibility. And it can still be discarded.

The ugly: Trying to summon and keep three creatures on the field that have “KILL ME” written on them, on the field long enough is hard. But if you can get it going, it PWNS.

Constructed rating: 3/5: I have come up against this card before in a Wave Striker deck. My opponent is skilled and he could get it to work SOMETIMES. The rest of the time I creamed him by taking care of his creatures before he could get going. So yeah, play it only if you have figured out a way to get it going 100% of the time.

Limited rating 4/5: In a limited deck, this would seriously PWN. In a limited tournament when your opponent can’t fight back against your strikers using the right spells, and its easy enough to build up your wave strikers, then you can MULLER him.
 

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