Constructed Average Rating:
Limited Average Rating: 3.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This week we
continue our wave striker reviews, starting with
Revival Soldier. The interesting thing about most of
the 3 mana wave strikers is that each one gets
boosted by +4000 power comes with a wonderful little
effect that complements each civilization.
Wave striker (While 2 or more other creatures in the
battle zone have "wave striker," this creature has
This creature gets +4000 power.
When this creature would be destroyed, return it to
your hand instead.
For those of you who are not familiar with wave
strikers, they’re pretty useless when you have only
1 or 2 in the battle zone. They get no special
abilities and are sitting ducks. With this in mind,
when looking at revival soldier we see a plain
creature that costs 3 mana and puts out a meager
2000 power. This is hardly a good deal, although
when you think about it, the Water Civilization
typically has underpowered creatures. In addition,
the Merolk race lacks support, making this guy even
The only time Revival Soldier is useful is when you
have 2 other wave strikers in the battle zone. This
might seem daunting at first (because of all of the
control in today’s meta), but if you manage to have
two other wave strikers in the battle zone then
you’re in for a treat. Revival Soldier’s power
shoots up to 6000 and you also get a special little
surprise. If this creature is ever to die it’ll
returns to your hand instead. This effect is
brilliant because even though it gets removed from
the field, you’ll be ready with another wave striker
in your hand on the next turn.
Overall this creature has an average cost and a
pretty good effect. However, with all of the control
being used in today’s meta, it’s difficult to
maintain a constant supply of wave striker creatures
in the battle zone. Without this key ingredient this
creature is useless.
The Good: On a good day you’ll have a 6000 power
creature for only 3 mana that refuses to die.
The Bad: It suffers the drawbacks of wave strikers.
The Ugly: Unless you have 2 other wave strikers in
the battle zone you’re pretty much stuck with a weak
Constructed Rating: 2.5/5 – It’s decent but unless
there are other wave strikers in the battle zone you
can’t really do anything. The effect is still pretty
useful for a 3 mana creature so it’s worth a shot.
Limited Rating: 3.5/5 – It’s fairly useful in
limited. I’d recommend using it.
Please feel free to post your comments, questions,
and/or objections on the Message Board and I’ll be
more than happy to respond. Happy dueling!
Grand Kai Judo
Yay my first COTD review! Lol. Hope I do ok and that
this review helps you with your deck strategies. Ok
let’s get started. Wave striker, a fairly new
effect. And interesting one too. I’ve come up
against wave strikers decks in the past. My friend
seems to find them really good. But let’s be honest,
they have they have major downsides. Having three
wave strikers out on the field at once can be pretty
tricky- especially since these cards give out a
warning signal that basically says “KILL ME OR
YOU’LL LOOSE!”. But I’d be lying if I said it didn’t
have it’s advantages. As Tom Rogers would say (the
duel masters world champion) “Every card in the game
has it’s advantage.” And this card certainly has its
Revival Soldier: +4000 power- a common effect for
wave strikers, it’s what makes them so hard to
destroy once they get going. Once you have three out
basically it makes them very difficult to destroy.
6000 power means that it’s basically immune to all
fire destruction spells except apocalypse vise which
no one wants to waste on one creature. And there so
easy to summon, once you have enough mana, you can
summon three in one turn, and then begins the own
age. And after that you can just keep summoning
them, and they’re very difficult to destroy after
that, unless you can destroy them all at once, by
means of well, bombazar. You have to destroy them
before they get going, which isn’t that hard.
But if you can get them going, they’re an ustoppable
force. And this card seems to go fairly we’ll with a
wave striker strategy. Once Revival Soldier wave
striker effects have been activated it can’t truly
be destroyed, it always goes back to the users hand.
Which is useful because you can re-summon it.
Meaning if you get it right you can keep your wave
striker balance at three. Thus keeping the ownage
going. However, if you’re opponent is smart enough,
they’ll realise that attempting to destroy the
creature that can’t be destroyed is the wrong way to
go about things. They’ll have to reduce your wave
strikers to two wave strikers, to end Revival
Soldiers invincibility. Depending on how many wave
strikers they have out this can be fairly difficult.
If it’s one it can be fairly easy, if its six, then
your basically f***ed. Now that’s a strategy.
The good: Once your wave strikers get going there a
force to reckoned with, and Revival Soldier is a way
of keeping that force going. (Provided you can find
a way to draw fire to your revival soldier).
The bad: Provided your is smart enough (don’t bank
on the fact your opponent is a dumbass, you will
loose) he’ll destroy your other wave strikers first
so that Revival soldier looses his invincibility.
And it can still be discarded.
The ugly: Trying to summon and keep three creatures
on the field that have “KILL ME” written on them, on
the field long enough is hard. But if you can get it
going, it PWNS.
Constructed rating: 3/5: I have come up against this
card before in a Wave Striker deck. My opponent is
skilled and he could get it to work SOMETIMES. The
rest of the time I creamed him by taking care of his
creatures before he could get going. So yeah, play
it only if you have figured out a way to get it
going 100% of the time.
Limited rating 4/5: In a limited deck, this would
seriously PWN. In a limited tournament when your
opponent can’t fight back against your strikers
using the right spells, and its easy enough to build
up your wave strikers, then you can MULLER him.