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Pojo's Duel Masters Card of the Day


Image from Wizards Duel Master site

  Horrid Worm

Cost: 3
Civilization: Darkness
Type: Creature
Rules Text:
Whenever this creature attacks, your opponent discards a card at random from his hand.
Power: 2000
Mana Number: 1
Rarity: C
Collector Number: 30
Set: Evo Crushinators of Doom


Date Reviewed: 6.22.06

Constructed Average Rating: 3.50
Limited Average Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
 

Oversoul
I'm back once again. It's day 3 of Worm Week, and today's worm is the Horrid Worm.
 
Name: Horrid Worm
Cost: 3
Race: Parasite Worm
Civilization: Darkness
Type: Creature
Rules Text:
Whenever this creature attacks, your opponent discards a card at random from his hand.
Flavor Text:
Worms never refuse a good meal. They never refuse a bad meal either.
Power: 2000
Mana Number: 1
Artist: Naoki Saito
Rarity: C
Collector Number: 30
Set: Evo Crushinators of Doom
 
It's decent, but I still prefer Gregorian to this. It's a cheap to summon worm, 3 mana gets this worm out. Slightly bad mana to power ratio, but still worthwhile. The effect can help you in many ways. So all in all,
3/5 Card
2/5 Art (erm........... it looks slightly like a worm.........)

Kino
22nd June - Horrid Worm

Hey guys, today Horrid Worm gets to be reviewed.

Horrid Worm is proberly, the best, and most played parasite worm to date, he has decent power, 2000, which is good for 3 cost, despite a negative power/mana ratio.
Being Dark and its race being Parasite Worm, like all the cards this week, means he can evolve to chaos worm, tomorows card.

Not much bad can be said about Horrid Worm, it has a great effect, when it attacks, your opponent randomly discards a card from their hand, this means that it can ditch your opponents shields as you wipe them out with other creatures, or just finish their hand quickly with a bunch of these guys and other dark hand-control spells.

However, to get its effect, you need to attack, and though this has a positive side, it means you have to wait a full turn to get it of, and Horrid Worm can die before them.
Although, Horrid Worm does get its effect even if its blocked! This means if your opponents Thrash Crawler or Bloody Squito will take out horrid worm, you still ditch a card from hand.

Overall, Horrid Worm is far from a bad card, but its not too reliable, having to wait a full turn to attack and that one turn gives your opponent time to get rid of it, or set up something against it. or if their desperate, use up the valuable stuff in their hand quickly :D

I Give Horrid Worm a well-deserved 4/5
DRY 1337

It’s time to resurface the nastiest of all the worms; not just in appearance, but also in its effect.  Horrid Worm shall forever live on!

 

Horrid Worm

 

Cost: 3

Race: Parasite Worm

Civilization: Darkness

Type: Creature

Rules Text:

·         Whenever this creature attacks, your opponent discards a card at random from his hand.

Power: 2000

Being from the second Duel Masters set, I’m sure that we have heard everything that is needed to be said about Horrid Worm.  It came out as an amazing creature and is still an amazing creature.  Over time, new sets have come out and hype over new cards have somewhat smothered Horrid Worm’s legendary reputation.  It’s time to re-open our eyes and truly grasp the marvel that is Horrid Worm.

 

Of course, 2000 power for 3 mana isn’t the most wonderful thing but such a ratio is common in darkness creatures.  However, Horrid Worm’s power is really of no concern.  As a matte of fact, some people argue that it’s overpowered because of its effect.  For all of you new to the game, whenever you attack with horrid worm, your opponent loses a card from their hand at random.  This effect is unrestricted which means that there is no funny business like Turbo Rush and Silent Skill.  Your opponent loses a card, period.  After you attack, if your opponent is foolish enough to leave Horrid Worm out on the field, then you can use the effect again and cause even more damage.

 

Horrid Worm basically does something that very few creatures can successfully imitate…  It makes your opponent think!  In other words, whenever your opponent sees Horrid Worm hit the field, his/her strategy has to change in order to counter the threat.  They might perhaps pass up on summoning Aqua Hulcus or Pala Olesis in order to use a removal spell.  Of course you might lose a Horrid Worm out of the deal but you’ve succeeded in slowing their tempo.  If you manage to attack your opponent with Horrid Worm, your opponent will be faced with a difficult decision.  If he/she blocks then they stop the threat but lose a card from their hand.  If he/she doesn’t block and hangs in there then they lose a shield but at least maintain their hand size.

 

Just see what happens when on turn 3 you summon Horrid Worm and then on turn 4 when you summon Shadow Moon.  Your opponent will excuse himself to go change his shorts. 

 

The Good:  As long as Horrid Worm stays out, your opponent’s options dwindle each turn.

 

The Bad:  Being only 2000 power makes Horrid Worm vulnerable to blockers and fire spells.

 

The Ugly:  Worms aren’t a very popular race and aside from Horrid Worm, they contribute very little to the game

 

Constructed Rating: 4.5/5 – Evo bait or not, this creature comes with a devastating effect.  A control deck is one thing, but when you use a creature that controls your opponent psychologically, you pretty much own them.  You’ll notice them making stupid mistakes.

 

Limited Rating: 4.5/5 – Hand control can get pretty nasty in Limited, especially when you can use it over and over again.

 

Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond.  Happy dueling!

- DRY 1337


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