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Pojo's Duel Masters Card of the Day

hurrican_crawler
Image from Wizards Duel Master site

  Hurricane Crawler
Shockwaves

Card # DM-S3


Date Reviewed: 05.18.06

Constructed Average Rating: 3
Limited Average Rating: 2.4


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
DRY 1337 The Shockwaves of the Shattered Rainbow set features a new archetype of gameplay, which allows us to flip between the cards in our hand and the cards in our mana zone. Hurricane Crawler is one of the highlights because it doesn’t force you to place the cards in your mana zone tapped. Let’s take a look at the stats.

Hurricane Crawler

Cost: 5
Race: Earth Eater
Civilization: Water
Rules Text:
When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into your hand.

Flavor Text:
Its merest movement changes the landscape. Its smallest step crushes mountains.
Power: 4,000

Let’s first take a look at Hurricane Crawler’s power… Having 4,000 power for 5 mana is pretty typical for the Water Civilization, since water duelists rely on tricks and field manipulation. As a matter of fact, when considering this creature’s potential it’s a miracle that it was given a beefy 4000. The last notable Water Civ creature with this ratio is Illusionary Merfolk.

The greatest thing about this creature’s effect is the fact that you put cards into your mana zone without tapping them. This can result in some sick combos. When building a deck based around this guy, one of the hardest parts will be the fact that in some ways you have to relearn how you play the game. You need to be mindful of the cards you play in your mana zone and the cards that you keep in your hand. After all, your mana zone is what you’ll have in your hand some time after turn 5. This card makes it acceptable to drop Corile in the mana zone. Yay!

You also have to get used to a different style of play. Instead of placing one mana in your mana zone every turn you might want to hold on to each card after turn 5. If you can draw a big hand, then when you play this card you can dig out all of the cards you were saving in your mana zone and play them right away. You also get your chargers back, which is good news for Slash Charger spammers such as myself :D (and it’s something that Phal cannot do). On top of that you get a nice 4000 creature for virtually no cost

The Good: You get a virtually free 4000 attack creature and you can set up multiple mind-numbing combos with its effect. Slash Charger comes back to cause more pain and your opponent will have a difficult time understanding your play style.

The Bad: This strategy might be a little slow vs. rush decks… then again you’re pretty much storing the slower cards in your mana zone for future use. It therefore might make it an advantage.

The Ugly: Try topdecking this card.

Constructed Rating: 3.5/5 - There is so much potential behind this card. You just need patience and determination in order to understand the play style. Just think of how fun much it would be to summon a Corile and a free fattie on the same turn. Topdecking this card is what kept it from getting a rating of 4.

Limited Rating: 2/5 – The power is good for limited play but you might find yourself without mana after playing this creature.


I hope you enjoyed the review
- DRY 1337
 
~Zephyr~ "Hurricane Crawler"

Heya all, Im more commonly known as NBK/Valkier/Geminix on forums but for my card reviews, I'm going by the name of ~Zephyr~, so hope thats ok with everyone. Im one of the main UK players online here! So without further ado, lets start off with one of Water Super Rares from the newest set, Shockwaves of the Shattered Rainbow, "Hurricane Crawler".

Name: Hurricane Crawler
Cost: 5
Race: Earth Eater
Civilization: Water
Type: Creature
Rules Text:
When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into your hand.
Flavor Text:
Its merest movement changes the landscape. Its smallest step crushes mountains.
Power: 4,000
Mana Number: 1
Artist: Akifumi Yamamoto
Rarity: S
Collector Number: S3

Let's break it down shall we.....
Cost & Power: For 5 mana, 4000 power ain't a bad cost to power ratio and in many cases it will be able to do some sort of damage to the majority of creatures on the field and most blockers. Not bad but not great either!
Race: Earth Eater isn't the best race to use in decks, especially since it has no evolutions to its name, but it has got a couisin in Thrash Crawler that has blown into most of the top tier decks around both the US & UK. For this card though in particular, race isn't important.
Effect: This card's effect is quite nice in that it allows you to switch in cards from your hand to your mana zone that might not be as useful at that moment in time in the duel and then switch cards out of the mana zone into your hand that might actually prove useful. Very useful when stuck with useless cards in the hand in the late game, and it helps with previous planning of the mana zone and trust in what to put in the mana zone at the right time.
Availability: Since its a super rare, not the easiest card to get your hands on it. However, since its effect will be seen as "average" at least, most lower level duelists will avoid it, but some higher-level duelists with some creativity & skill could use this card and abuse its effect properly.

Overall, its a decent card and could see some use in decks that can manage to arrange their mana in a way so that when it comes to the worst in duels with a bad hand, Hurricane Crawler can be summoned and a new hand can be sorted out for the appropriate play. Otherwise, the majority of duelists will avoid this card. Nice suprise inclusion in a deck though!

Limited Play: 2/5 - Not the best in Limited due to the limited availability of decent cards.

Constructed Play: 3/5 - As said before, majority of duelists will give this a miss but the more talented duelists with some creativity and good deck-building skills with abuse his effect to their advantage.

~Zephyr~'s Score: 3/5

If anyone wants to discuss anything that I have mentioned in this COTD, feel free to email me @ - mexflash@hotmail.com. Generally always up for a friendly chat & discussion. Also available on Msn & for duels on DMC v2.0!

Until the next COTD!

~Zephyr~
 
Wil
Hendricks
Name: Hurricane Crawler
Cost: 5
Race: Earth Eater
Civilization: Water
Type: Creature
Rules Text:
When you put this creature into the battle zone, put all the cards from your

hand into your mana zone. Then put that many cards from your mana zone into your hand.
Flavor Text:
Its merest movement changes the landscape. Its smallest step crushes mountains.
Power: 4,000
Mana Number: 1
Artist: Akifumi Yamamoto
Rarity: S
Collector Number: S3

Pros: If you have a large hand you can return some useful cards from the mana zone and increase your mana size. the best part all of the mana you get is untapped

Cons: If you have somthing good in your hand you would end up losing it.

that's not bad. not bad at all. Hail Barkwip!

Hurricane Crawler

3.5/5
Doc Name: Hurricane Crawler
Cost: 5
Race: Earth Eater
Civilization: Water
Type: Creature
Rules Text:
When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into

your hand.
Flavor Text:
Its merest movement changes the landscape. Its smallest step crushes mountains.
Power: 4,000
Mana Number: 1
Artist: Akifumi Yamamoto
Rarity: S
Collector Number: S3

This card has some cool artwork.

Hurricane Crawler is from the latest set, Shockwaves Of The Shattered Rainbow, and is a new type of creature, Earth Eater. Its effect is interesting, Your mana is sent to your hand, and then you place that many cards from your

hand into your mana zone. In my opinion, this card has good power to mana ratio, 5:4000. There are some good Points and bad points about this card. (If you want to skip down the pros and cons, feel free to do so) A good point is that you can basically choose your hand, put Terror Pit, some monsters, and you got your hand made right there. Now for the bad, and there's some. Your opponent going to know your hand, what if you don't have enough hand to compensate for mana? Then the cards you just got will go back.

Pros:
Good power to mana ratio.
Replenishes your hand.
Allows you to put that shield trigger in your hand into your mana zone for mana nexus.

Cons:
Opponent knows what's in your hand.
Your new cards from your mana zone might go back to the mana zone.

Art: 4/5 He looks hungry

Overall Rating: 3/5

See ya guys, or girls, next time.
 
Josh J Well Let me start off by saying a big hello to everyone reading this and that i am excited to say this is my first card of the day of many.

Ok lets take a look at Hurricane Crawler.

Name: Hurricane Crawler
Cost: 5
Race: Earth Eater
Civilization: Water
Type: Creature
Rules Text:
When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into your hand.
Flavor Text:
Its merest movement changes the landscape. Its smallest step crushes mountains.
Power: 4,000
Mana Number: 1
Artist: Akifumi Yamamoto
Rarity: S
Collector Number: S3

Cost: This guy costs five. Turn five especially with blue i like dropping a Corile or a Hopeless Vortex on the board but a big blocker to on your side of the board is ok in it's on right.

Race: Earth Eater, can't really think of any major support for this particular race at the moment, But sometimes a creature's effect can be the only support it needs.

Civilization: He is a member of the water family. The civilization of water is focused on a fews of things. One is card drawing, two is bounce, and last but not least manipulation. This guy falls into the last catagory but more on that alittle later.

Type: Creature nuff said.

Effect: This guy's effect states "When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into your hand." I am not total sold on this guy. This is Thrash Crawler on a much larger scale, But unlike Thrash Crawler he come a turn later and he's weaker. On the other hand you never have to worry about loosing high to cast cards early in the duel to mana when you can manage your and still drop this guy later in the game to retrieve them.

Power: 4000, 5 for a 4000 blocker with a not so grand effect is below average for a blocker. When most blockers in the game are under casted by a cost to power ratio.

Mana: He produces one blue mana.

Rarity: He is a super rare which mean you might have to buy a few packs to get one if you want one, But on the other hand i have pulled Ten Xeno Mantis.

2.5/5
 
/Bernhard Name: Hurricane Crawler
Cost: 5
Race: Earth Eater
Civilization: Water
Type: Creature
Rules Text:
When you put this creature into the battle zone, put all the cards from your
hand into your mana zone. Then put that many cards from your mana zone into
your hand.
Flavor Text:
Its merest movement changes the landscape. Its smallest step crushes
mountains.
Power: 4,000

Hi everybody! Balthazar is here to do his first CotD for pojo. My first CotD
will be about one of the SotSR super rares, more exactly Hurricane Crawler.
Let’s go on with the review;

Cost: To summon him, you have to pay 5 mana for a 4000 body. Not much to
applause for. Its quiet obvious that you are going to play him for his
effect, but are it worth it?

Race & Civ: Earth Eaters don't got much of support for thier kinds. No evos
nor directly support cards for Earth Eaters are to be found. The water civ.
is all about get and keep control in the duel, and this cards is no
exception.

Effect: The effect is quite special, and it's the effect that makes it (kind
of) playable. "When you put this creature into the battle zone, put all the
cards from your hand into your mana zone. Then put that many cards from your
mana zone into your hand." It can be great late game when you just
"streamed" and ended up with a squito and a Volcano Charger on hand, and
there far more better goodies in the mana zone. Play him, and you can
exchange your not so wanted cards on hand against... what ever late game
über-card you are playing with. The whole idea with Hurricane Crawler (I
think) is about creating a alternative to the famous card of control decks,
the Thrash Crawler. Still I think Thrash Crawler is a better card, so I
would stick with ol' Thrashy.

Pros:
Swap your CIH for cards in the mana zone. (With Thrash, you are only able to
retrieve a single card.)
Nice (at least in control decks) to have a 4000 body on the field that can
attack.

Cons:
Power ratio; 5 for 4000 is not so nice
Hurricane Crawler can tend to get stuck in hand. (Example: On hand turn 4-5:
1x Hurricane Crawler and 1x Apocalypse Vise. See my problem?)
You might not always (when you have him in hand) play him, because you got
better CIH than in the mana zone.
As my last 2 cons; he can easily turn into mana fodder.
Being a super rare.

Constructed: 2.5/5 (He can be a nice addition to Thrash Crawler in a control
deck, but he is not good enough to replace Thrash.)
Limited: 1.5/5 (There are far more better card to play with in limited)

 

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