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Pojo's Duel Masters Card of the Day

lucky_ball.jpg
Image from Wizards Duel Master site

  Lucky Ball
Blastplosion

Card # DM-18


Date Reviewed: 10.26.06

Constructed Average Rating: 3.25
Limited Average Rating: 3.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

The water civilization has given us plenty of innovative ways to increase our hand size and today we look at one of the new options. 

 

Lucky Ball

 

Cost: 4
 

Race: Cyber Virus

 

Civilization: Water
 

Type: Creature

 

Rules Text:

·         When you put this creature into the battle zone, if your opponent has 3 or fewer shields, draw up to 2 cards.

 

Power: 3000
 

For starters, we understand that the water civilization isn’t necessarily renowned for brute strength.  Therefore it is acceptable to have a 3000 power creature for 4 mana.   I’m not saying that it’s a good ratio, but we kind of expect it from the water civilization…  Just look at Scissor Eye.  Fortunately, unlike Scissor Eye, Lucky Ball comes with an effect. 

 

Whenever Lucky Ball is summoned, as long as your opponent has 3 or fewer shields, you’ll get to draw 2 cards… It seems pretty decent.  It’s like a Brain Serum on a stick or a Magris with extra draw power.  The hard part is actually getting your opponent down to 3 shields before it’s time to summon Lucky Ball.  The best way to do this by turn 4 is to rush your opponent.  If you combine fire and water into a deck you’ll have a splendid combination of rush and swarm.  In addition it’ll be pretty simple taking out at least two shields before turn 4, thus making it so that this creature has no drawbacks.  Try a few of these in your deck and you’ll quickly realize that drawing those next two cards in a rush/swarm deck will make a huge difference.

 

If you’re not a fan of rush then you might want to check out additional Cyber Viruses.  Granted Cyber Viruses are weak, but they can manage to pull off some decent draw combos.  You’ll have Astral Warper a cyber Virus evolution at your disposal as well as Kelp Candle.  Just let your imagination do the work.

 

The Good:  Multiple copies of these will provide helpful provisions for your rush deck.

 

The Bad:  It only works if your opponent has 3 or fewer shields.

 

The Ugly:  Shield manipulation decks will make this creature rather useless.

 

 

Constructed Rating: 3.5/5 – Not the greatest method for drawing out there but it can still be effective.

 

Limited Rating: 4/5 – Shields are easier to break in limited and the extra draw will be helpful.

 

Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond.  Happy dueling!

 

Oversoul

 

Hello again. Today's Card is a cyber virus from Blastosplosion called Lucky Ball.


Name: Lucky Ball
Cost: 4
Race: Cyber Virus
Civilization: Water
Type: Creature
Rules Text:
When you put this creature into the battle zone, if your opponent has 3 or fewer shields, draw up to 2 cards.
Flavor Text:
It's as mercurial and capricious as someone who knows a lot of really big words.
Power: 3000
Mana Number: 1
Artist: Miya
Rarity: U
Collector Number: 18

Another monster with the "3 or fewer shields" effect. Water still seems to be Mr. "I'm going to draw tons of cards in order to beat the crap out of you." There are a few better cards, *cough*BrainSerum*cough* but this can help in a pinch. I know i've been "scolded" for my short reviews, but for people who know how to play this game, I think they know a few cards that might replace some other cards.

 

3/5 card (drawing power.....drawing power.....)

3/5 art (it's a ball with legs.)

 

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