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Pojo's Duel Masters Card of the Day

heavyweight_dragon.jpg
Image from Wizards Duel Master site

  Evil Incarnate
Blastplosion

Card # DM-2


Date Reviewed: 09.21.06

Constructed Average Rating: 3.5
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

 

Today we meet the strongest attacker in the whole Blastosplosion set.  Evil Incarnate has incredible artwork and it is especially awesome seeing what devil masks can evolve into.  I would LOVE to see more devil mask evolutions.  Everything about this card is ruthless.  Let’s check out the good.

 

Evil Incarnate

 

Cost: 6

 

Race: Devil Mask

 

Civilization: Darkness

 

Type: Evolution

 

Rules Text:

·         Evolution - Put on one of your Devil Masks.

·         At the start of each player's turn, that player chooses one of his creatures and destroys it.

·         Double breaker (This creature breaks 2 shields.)

 

Power: 11000

 

Let me just reiterate that this is the strongest attacker in the Blastosplosion set.  At the cost of 6 mana you get a creature with 11,000 power which is just incredible!  The stats are identical to those of Ultracide Worm, except for the fact that it has a “double-edge” ability (it can help and hurt you).  Regardless, 11,000 on turn six is deadly.  Just watch the Bazagazeal spammers scratch their heads over this one ;).

 

What makes this card even more noteworthy is the fact that it gets to evolve from a race that’s pretty nasty to begin with.  Just consider Grinning Axe the Monstrosity and Spinning Terror the Wretched.  You’re basically combining death (slayer), with more death (power boost), and evolving into guaranteed death (Evil Incarnate).  The best thing is that these evolutions are super cheap (3 mana and 2 mana respectively), which can make the whole strategy fast-paced and versatile (I have a deck so I should know :P).  Let’s just say that worm decks for the most part have been left in the dust.

 

So let’s now discuss Evil Incarnate’s effect.  Aside from our favorite double breaker ability, it looks like each player will have to destroy a creature at the end of each turn.  Fortunately this effect starts on your opponent’s turn so he/she will have to destroy a creature before they can find a way to deal with this effect. As far as me losing creatures, however, it is a major inconvenience so let’s deal with this effect.  We can use this to our advantage by throwing in either Bat Doctor or Aqua Soldier.  Both of these cards can form a spectacular loop as far as creature recursion.  I’m personally leaning more towards Aqua Soldier because it adds blue into the combo and it relies only on itself.  It’ll also give us the option of implementing a Water/Darkness control strategy.

 

By having water and darkness, it’ll be fun to make a whole field destruction theme.  Just ask my ol’ buddy Soderlight, the Cold Blade.  Imagine stacking Soderlights, Evil Incarnates, and Grinning Axes on your side of the field.  Your opponent wouldn’t be able to summon or do anything offensive.  Even with at least 1 Soderlight and 1 Evil Incarnate on your side of the field, your opponent stands to lose 2 creatures with each pass.  What a delight!

 

My advice:  Do not fear the small drawback with Evil Incarnate’s effect (or any other card for that matter).  Every drawback in Duel Masters can be exploited and used as an advantage.  Go out there and literally own the zone!

 

 

 

***Let me also thank those of you who have tried my strategies and complimented me on them.  Your props are truly rewarding.***

 

 

 

The Good:  It’s an insanely powerful creature with an overwhelming effect.  This will surely be a challenge for your opponent to overcome.

 

The Bad:  You have to destroy your own creatures but it’s not the end of the world.  We can fix it with Aqua Soldier and/or Bat Doctor.

 

The Ugly:  I wonder what Evil Incarnate’s mom looks like.

 

Constructed Rating: 4/5 – Evil Incarnate is very solid in power and strategy.  If used in the right deck your opponent will be forced to forfeit. 

 

Limited Rating: 2.5/5 – Evo bait might be difficult to find in limited.  You’ll also have to watch out because he’ll end up destroying himself if you’re not careful.

 

 

Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond.  Happy dueling!

- DRY 1337

 

 
Doc Name: Evil Incarnate - Thursday
Cost: 6
Race: Devil Mask
Civilization: Darkness
Type: Evolution
Rules Text:
Evolution-Put on one of your Devil Masks.
At the start of each player's turn, that player chooses one of his creatures and destroys it.
Double breaker (This creature breaks 2 shields.)
Flavor Text:
"It's good to be bad!"
Power: 11000
Mana Number: 1
Artist: Nottsuo
Rarity: V
Collector Number:

Apparently, this guy is evil

Evil Incarnate is a devil mask evolution from the Blastplosion of Gigantic Rage. Incarnate has a very useful effect, it kills a creature at the start of the players turn, in most situations that is a very good thing, but there are bad sides to his effect as well. The first is you must have another monster out on the turn after Evil Incarnate is brought out, or you lose Evil. The second is that the player chooses what monster to destroy, which means if your opponent has a Uberdragon Bajula and a Immortal Baron Vorg at the start of his or her turn which is he/she going to destroy? The effect isn't a reason not to play this dude, while devil masks have no support and I think there are 7 devil masks, including Evil, a 11000 double breaker is good.

Pros: Creature destruction
11000 points and a double breaker
Good mana to power/effect ratio

Cons: The effect is not optional
Devil masks have no support and there are little numbers of devil masks (to my knowledge)
If you want a 6:11000 power creature, go with Ultracide

Art:4/5 I've seen things more evil

Overall score: 3/5

See ya guys, or girls, next time
 

Oversoul
Evil Incarnate and Heavyweight Dragon - Oversoul

Hello, sorry i haven't been posting for like a month now, things have been busy for me. School started, and things have just happened. Anyways, here we go with an evo from Blastosplosion.

Name: Evil Incarnate - Thursday
Cost: 6
Race: Devil Mask
Civilization: Darkness
Type: Evolution
Rules Text:
Evolution-Put on one of your Devil Masks.
At the start of each player's turn, that player chooses one of his creatures and destroys it.
Double breaker (This creature breaks 2 shields.)
Flavor Text:
"It's good to be bad!"
Power: 11000
Mana Number: 1
Artist: Nottsuo
Rarity: V
Collector Number: 1

Well, first it's evo, so that's good. 11000 for 6 mana, good. Nnow we get to the effect..... both you and your opponent lose one monster each turn.... well, this can be good and bad. Mainly bad because your opponent picks the monster he destroys of his and you choose which monster of yours you destroy. There aren't many Devil Masks worth using... only one i can think of is Acid Reflux and it is slightly worth getting rid of..... so....

2/5 card

4/5 art (wow tis a ebil thingy.)
 

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