Today we review a card that has brought a
new style of control to the world of Duel
Masters. With its combined ability ad
power, Warped Lunatron is both controlling
and deadly… Hmmm, sounds like my
ex-girlfriend. Ouch… Yeah, let’s move right
Creatures in the battle zone don't untap at
the start of each player's turn.
When each player untaps his cards at the
start of his turn, he may then tap any
number of cards in his mana zone. For every
2 cards he taps this way, he untaps one of
his creatures in the battle zone.
Double breaker (This creature breaks 2
The thing that is the most interesting about
Warped Lunatron is the fact that it’s so
unique. It comes equipped with an ability
that can potentially stop your opponent in
his/her tracks, yet it’s still above 5000
power. When thinking about it, seven mana
for 6000 power may still not sound like much
but it makes it nearly untouchable by almost
all fire spells and it can plow through most
blockers. In other words, we have a useful
tank with a debilitating ability. To add
even more insult, Warped Lunatron is also a
Now let’s talk about the effect. First we
see that creatures don’t untap at the start
of each player’s turn and in order for a
player to untap his/her creature they would
have to pay two mana. This is pretty killer
becauses that player would have to continue
the turn while being two mana short. It’s
also important to read this effect carefully
because it doesn’t stack. It specifically
states that a player would have to tap two
mana in order to untap a creature. When you
have two Warped Lunatrons in the battle zone
you cannot expect the cost to go up to 4.
That’s why this card is worded that way.
Even with this restriction, the card still
seems to give an unfair advantage. For
starters, your opponent is the first to feel
the sting of this effect. He/she would have
to figure out a way to both kill Warped
Lunatron and somehow untap his/her creatures
(which costs precious mana). If Warped
Lunatron dies then you still get to untap
your creatures for free while your opponent
sits there. However, if Warped Lunatron is
still in the battle zone then you will
suffer the same consequences, so be
If you haven’t guessed it yet, the best
civilization to combine this card with is
light. The obvious reason is because of all
of the tap effects. As long as Warped
Lunatron stays out you’ll pretty much ruin
your opponent’s chances by tapping his/her
creatures. Some people might also be
forgetting that light is also capable of
untapping your side of the battle zone.
Welcome back, Toel! As long as Toel is out
you get to untap your creatures at the end
of the turn. Talk about a double-whammy!
You can also include creatures that untap
entirely on their own, such as Nial, Vizier
As a final thought, the last thing you need
is for your opponent’s shields to create
problems for you so top this deck off with
Bluum Erkis and plenty of blockers and it’ll
make it all the more evil.
You have the potential to lock your
opponent’s side of the field.
It’s a new style of control so people might
have a hard time getting used to it.
If you face a light duelist and accidentally
or intentionally omitted Toel (or a
creature/spell with a similar ability) then
you’re in trouble.
4/5 – This is not the easiest card to use
and a lot of perseverance is required.
However, in the right deck you’ll be able to
control the duel once you summon it out.
2.5/5 - This is not the best effect for
limited since it will affect you as well.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!