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Pojo's Duel Masters Card of the Day

kuukai_finder_of_karma.jpg
Image from Wizards Duel Master site

  Kuukai, Finder of Karma
Epic Dragons

Card # DM-1


Date Reviewed: 01.12.07

Constructed Average Rating: 2
Limited Average Rating: 1


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

 

Mecha Thunders are a pretty interesting race.  Most of them are seekers of something (Seeker of Clouds, Seeker of Storms, Seeker of Archery, etc.) but in Kuukai’s case, it’s actually a finder.  I guess once a Mecha Thunder evolves it means that they found something.  This is pretty cool and I hope that we see more Mecha Thunder evolutions to see what else they find.

 

Kuukai, Finder of Karma

 

Cost: 5

 

Race: Mecha Thunder

 

Civilization: Light

 

Type: Creature

 

Rules Text:

·         BlockerBlocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

·         Evolution-Put on one of your Mecha Thunders.

·         Whenever this creature blocks, untap it after it battles.

·         This creature can't attack players.

 

Power: 10500

 

This creature is huge!  For the cost of 5 mana, Kuukai comes out with an impressive 10500 power.  It’s abnormal for creatures of this cost to be this large (even for an evolution), so it’s definitely worth taking a look at.  Kuukai’s abilities are pretty simple.  Obviously it’s a blocker and it cannot attack players.  We’re used to that.  In my opinion, the coolest thing is the fact that it untaps after it battles, which is unbelievable for a creature this big.  Just imagine having Kuukai in the battle zone and casting Slime Veil.  You’ll pretty much wipe your opponent’s entire strategy with just one move.

 

Unfortunately the biggest drawback is Kuukai’s race.  Mecha Thunders are VERY expensive and VERY inefficient.  Of course the cheapest Mecha Thunder is Ur Pale at 4 mana but we all know how cheesy it is.  You’ll need to run a mono light deck in order to get anything out of it, meaning no Slime Veil L.  The next step up in Mecha Thunder cost is 6 mana, which is already more expensive than Kuukai, meaning you’ll pretty much bring it out when it’s too late (at least if your opponent is nice enough by that time to leave out a Mecha Thunder for you to evolve).  The only redeeming qualities you’ll find in Mecha Thunders is Dava Torey’s ability to be summoned for free via discard and Balza’s ability to be summoned for free after activating its shield trigger effect.  A deck like this is doable but it’s only for advanced duelists.  Even if an advanced duelist is able to master such a deck they’re still giving themselves a handicap.

 

Sadly, I’m just the type of fool to consider building something like this.  To me the challenge and entertainment exceed any form of glory.

 

The Good:  It’s a big, friggin wall of annihilation!

 

The Bad:  After all that effort in trying to evolve it, you still get no offensive advantages.

 

The Ugly:  You’ll be hard-pressed to get it out before turn 7.  By then it might be too late…

 

Constructed Rating: 2/5 – For advanced players only…  This card is really cool but would only be competitive in a casual tournament at best.

 

Limited Rating: 1/5 – Too bad zeroes aren’t allowed.  There are no other Mecha Thunders in the Epic Dragons of Hyperchaos set, so this is a dead card.  Don’t even consider it.

 

 

Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond.  Happy dueling!

 

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