Let’s start off by
looking at the card:
Choose up to 2 creatures in the
battle zone and return them to their owners' hands.
(After you cast this spell, put it into your mana
zone instead of your graveyard.)
"We have learned all we can about
these specimens. But just to be sure, let's probe
Before we start, I
love the quote.
Now for the actual
review. Abduction Charger is a Water Spell that
costs 7 Mana. For that much Mana, I would be hoping
you get back something worth your while.
Charger’s has two components. One is the fact you
get to give your opponent back two of his creatures,
which could end a temporary potential threat, or
send two Blockers back that would have ruined your
chances otherwise, or anything like that. It all
depends on your situation then what you probably
will need them on.
The second component to the effect is a nice effect
named Charger, which means that this Spell is now
part of your Mana after you play it. Always a plus.
This card, to me
at least, is very situational. If you are in a
situation where it is pointless, you won’t get much
use out of it. If you, however, use it in one of
the situations described above, this could indeed be
useful. The Charger effect is also useful.
means this card is rated. . .