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Pojo's Duel Masters Card of the Day

/fluorogill_manta.jpg
Image from Wizards Duel Master site

  Fluorogill Manta
Shockwaves

Card # DM-34


Date Reviewed: 01.08.07

Constructed Average Rating: 4
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

 

Alright, now here’s an interesting creature.  Fluorogill Manta doesn’t seem like much at first, but it has the potential to catch your opponent off guard.  Let’s review.

 

Fluorogill Manta

 

Cost: 6

 

Race: Gel Fish

 

Civilization: Water

 

Type: Creature
 

Rules Text:

  • Your light creatures and darkness creatures can’t be blocked.

     

Power: 1000

 

Ok, so the power is horrendous.  Paying 6 mana for a creature with 1000 power is a terrible investment and it seems like only a fool would leave an expensive and weak creature like this in the battle zone.  The funny thing is that this creature’s effect more than makes up for its weakness.  In fact, when paying for this creature’s cost, you’re essentially turning your light and darkness creatures into unblockable finishers.

 

The funny thing about Fluorogill Manta is that it doesn’t matter whether it is a creature or a spell because after you cast it, you’ll be in a great position to win the game.  The advantage of it being a creature is the fact that you can the effect multiple times if you’re unable to finish your opponent.  However, the bad news is that if you trigger a destruction spell then you lose the effect once your opponent targets Fluorogill Manta.  It’s an incredible creature regardless.  Just think of creatures like Laguna, Trixo, Gachack, and Amber Piercer being able to attack freely.  You’ll never run out of options!

 

All you have to do is remember that Fluorogill’s power is insignificant because in a lot of cases once you summon it the game is over.

 

The Good:  It’s a very effective finisher.

 

The Bad:  The power is very weak for such an expensive creature.

 

The Ugly:  If you trigger a removal spell and Fluorogill gets nailed, you’ll lose the effect.

 

Constructed Rating: 4/5 – This creature shows a lot of promise.  As soon as you summon Fluorogill Manta, your Light and Darkness creatures will be able to have their way with your opponent.  You can also chain some combos with creatures that have an effect when attacking, for example, Trixo.

 

Limited Rating: 3/5 – Limited can go either way with this creature.  The nice thing is that shield triggers are rare in Limited so you’ll have a field day.  The hard part, however, is determining whether it’ll be useful by turn 6.

 

Want to get more Duel Masters support in your area?  Come and check out our Duel Masters petition.

 

Tom Rogers

 

Fluorogill Manta

Woah, this is unique to give it the least credit possible. I like
the artwork Naoki Saito has created on this card. Gel Fish..
still not a very hyped race at the moment, but it distributes the
power of unblockability to all of your light and darkness creautures.
You can use him just for one teamed with water, or both if you like.
I personally like combining Fluorogill Manta with Marinomancer to
give myself a nice little advantage. His power is 1000, but he's
encouraging use f the light civilization that can cure that. Standalone
I would give Fluorogill Manta a two out of five.
 

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