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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

    Overcharge

- #122/165 l 4EVO


Date Reviewed: Apr 30, 2013

Constructed Rating: 3.25
Limited Rating: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Welcome to our Tuesday edition of the Card of the Day at Pojo.com! Today we continue our trend of looking at cards that may be seen as "sleeper" cards or cards that have hidden potential. Today we take a look at a card that I'm surprised hasn't really seen play or has caught on in our current dueling environment and after this review, it just may. Let's get started with Overcharge!

Name: Overcharge
Civilization:
Fire
Type: Spell
Race:
N/A
Level:
4
Power:
N/A
Flavor Text: “My creatures began crackling with energy, and I knew the battle was won." -Master Hawkins
Rarity: Uncommon
Set Number: 122/165 l 4EVO

Abilities:

Each of your creatures gets +1000 power until the end of the turn. While attacking, those creatures can attack untapped creatures this turn.

Overcharge is a four cost spell that allows your creatures to attack your opponent's creatures as if they were tapped and also gives them 1000 extra power. In case you didn't read that right... it gives this ability to all of your creatures!

If you've ever wanted to deal with those pesky fire birds, this could be just the way to do it! Odds are that your opponent isn't going to be attacking with them and all of them are 2000 power or less. That means that even your low-cost creatures can take them down now with the extra power that Overcharge provides you!

This card can be perfect in one of those games where your opponent has Andromeda out and you can't deal with it. You can even have your own Andromeda attack theirs and now yours will survive! I think some of the coolest combos can happen by playing this card. For example, if you play a lot of Skirmishers and then play this card, they get free reign to kill off all of your opponents weaker creatures as if you played a Stormspark Blast... did I mention that this costs two mana less? My favorite though has to do with playing this when you have Herald of Infernus or Tatsurion the Unchained in the battle zone, as it gives them more range at what they can attack and increases the likelihood that their effects will successfully go off!

As a side note, this card can also protect your creatures as well. If you play this card and you only had one creature that you wanted to take down in the battle zone, you can go ahead and swing in at your opponent's shields and feel a little more at ease if you were concerned about cards like Barrage or in some cases Rock Bite or Tornado Flame; the 1000 power boost stays with your creatures until the end of the turn after all!

Ratings:

Constructed: 4.00/5.00 (This card has a great deal of potential that not alot of people have tapped into just yet. This card will change games if you play it; you heard it here first!)

Limited: 3.50/5.00 (There are a decent amount of skirmishers and of course Tatsurion the Unchained himself; it can be used both strategically and aggressively, use it wisely.)

Remember to let people know that Mark Woodin AKA Raijinku pointed you in the direction of this tip, I'd like to be known as a pioneer of the Kaijudo realm someday! Make sure to stop back again tomorrow when we continue to discuss and review some more potential "sleeper" cards and prepare you for the upcoming KMCs! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

Another day closer. And my nerves are getting worse! Who doesn't want that trip! So lets look at another sleeper card!

Overcharge: Fire
Card Type: Spell
Level: 4
Card Abilities:
Each of your creatures gets +1000 power until the end of the turn. While attacking, those creatures can attack untapped creatures this turn.

I like this card. I can wipe boards and much like Tewin Cannon Maelstrom yesterday, it can provide huge momentum swings depending on the game state. I kind of see this card like the Storm Spark Blast of the fire civilization. It can be truly devastating depending on the game state.

Summary:
The card is pretty straight forward and simple. It requires a set up on both you and your opponents field to really get the big mileage out of this card, will it see play this weekend? Probably not. Should it? It would be really cool in decks like LFW & LFD decks that take advantage of Herald of Infernus and such.

Constructed 2.5/5
Limited 2.5/5

Check out my Channel TheCardAcademyTCG


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