Happy first day of May
everyone! I hope you enjoyed April and the past
season of Duel Days and that you're looking forward
to a new month with rankings! I also wanted to let
you all know that I had a chance to use Overcharge
in my deck at locals yesterday and it was amazing!
Much like Robby mentioned, it is very much like a
Fire Civilization version of Stormspark Blast but
for two less mana and an extra boost! Alrighty,
let's get started with today's card that could be
potentially as useful, Lepidos the Ancient.
Name: Lepidos the
Ancient
Civilization: Nature
Type: Creature
Race: Megabug
Level: 8
Power: 8000
Flavor Text: Wherever its shadow passes, new
forests grow.
Rarity: Very Rare
Set Number: 49/55 l 4EVO
Abilities:
Double Breaker (This creature breaks 2
shields.)
Deafening Wingbeat - Whenever one of your
creatures wins a battle, choose one of your
opponent's shields. Your opponent puts it into his
or her mana zone.
Lepidos the Ancient is a Level
8 Megabug with 8000 power and Double Breaker. It
also has a subtle text that states that when any of
your creatures win a battle, you get to get rid of
one of your opponent's shields! But what about
shield blasts? They don't matter! The shield blasts
can't be activated even if they have one and
your opponent doesn't get to add them to their hand!
It does add the card to their mana zone which can
create some advantage but by the time this occurs,
your opponent is likely already at 7 or 8 mana and a
little extra mana really isn't going to hurt.
Okay, I understand that Lepidos
is a Level 8 creature but most decks using it tend
to use mana ramp after all and they can get this
card out by turn five or six. This leaves your
opponent in a difficult position, they either have
to have Death Smoke, Terror Pit, or Root Trap to
banish it or they need to find a way to get a bigger
creature out and attack over it and it's 8000 power
body.
I don't recommend attacking
your opponent's shields when playing this card as it
should be focused on going after creatures or just
staying put to avoid attacks from Infernus and
company or an Evolution creature. By playing this
card you take the guess work out of wondering what
your opponent has in their shield zone. All you need
to focus on after playing this card is taking out
your opponents creatures (and obviously attacking
directly, of course! :) ). It has potential but
requires a skilled deck builder that wants to try
something outside of the ordinary. Give it a shot at
locals and see how this card can work for you!
Ratings:
Constructed: 2.75/5.00
(The goal isn't to get him in the battle zone,
that's easy. It's what you do after you play him
that matters!)
Limited: 3.25/5.00 (A
great card once you can get it out but it's a little
slow in a format that's all about evolving.)
Make sure to stop by my channel
and check out a narrated match that I posted on
YouTube and also make sure to stop back again
tomorrow when we continue to discuss and review some
more potential "sleeper" cards and prepare you for
the upcoming KMCs! Until next time my fellow Kaijudo
Duel Masters, keep calm and game on!