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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Top 10 Cards of 2013
#6 - Keeper of Laws

- #7/110 l 7CLA


Date Reviewed: Jan. 7, 2013

Constructed Rating: 5
Limited Rating: 5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Click Here to See All the Cards of the Day

 

Raijinku

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Hello again my fellow Kaijudo Duelists! It's literally freezing here but I'm going to chill and bring you number six on our list of the Top Ten Cards from 2013. Today we're taking a look at Keeper of Laws. 

Name: Keeper of Laws
Civilization:
Light
Type: Creature
Race:
Storm Patrol
Level:
4
Power:
3500
Flavor Text: Even in peacetime, each keeper of laws travels with an honor guard of thunder cruisers.
Rarity: Rare
Set Number: 7/110 l 7CLA

Abilities:
Deflecting Aura
- While you have another creature in the battle zone, this creature can't be the target of your opponent's spells and abilities.
Spell Siphon-Whenever your opponent casts a spell, you may draw a card.

I've reviewed this bad boy in the past and since then, it's only gotten better! A level 4 Storm Patrol with a respectable 3500 power that has two amazing abilities. Whenever your opponent plays a spell, you can draw a card. Keep in mind that this effect is optional, so if your opponent forgets to activate it, oh well! What makes this effect so good is that it allows Keeper to replace itself if targeted by something like Bone Blades. Most of the time though that won't even be an issue due to Keeper's other effect.

As long as you have another creature in the battle zone, Keeper can't be targeted by spells or abilities! No Bone Blades or Terror Pits are going keep this guy down! It gets to the point in the game that this card is quite annoying due to the loss of interaction you have with it. When you can't do anything to a card, frustration rises in the opposing player. Don't even get me started on having two or three Keepers out at once...

This card has even more cards to combo with now, including Tricky Turnip on turn three and King Neptas on turn five. If you can manage to get there, you can even bring out Eternal Haven to have a full board of untargetable creatures.

This card dictates a lot of games and will force your opponent to get rid of the spells that they were planning on previously using and will make good cards turn into bad plays. There are still a few tricks to get rid of this card but they'll likely still give the Keeper's controller an advantage. Stormspark Blast allows you to tap down all creatures and will allow you to swing over Keeper. Slayers are also a neat way around this card too, but they haven't seen as much play at this point in the game. Untargetable creatures make me cringe at times when my opponent starts attacking my shields. It doesn't matter what you have, outside of Stormspark Blast and cards that aren't really used like Devouring Smog, it's not going to allow you to take care of their creature. It's a horrible card to face but an amazing feeling when you're in control of it. 

Ratings:

Constructed: 5.00/5.00 (One of the best cards in the game and changes the game the moment it hits the board on turn four.)

Limited: 5.00/5.00 (Decent power level and will keep your opponent from playing spells that would only net them some minor advantage.


Make sure to stop by tomorrow when we take a look at number five on the list! Also, be sure to check out my articles on Alter Reality Games.com!  Until next time my fellow Kaijudo Duel Masters, keep calm and game on!

 


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