Hey there my fellow
Kaijudo players! I’m back today to review the number
one card in top ten cards from Invasion Earth! This
is a card that I had initially overlooked, but thank
goodness I backtracked and took a closer look
because this card is AMAZING. Without further ado,
here is Dark-Seer Jurlon!
Name:
Dark-Seer Jurlon
Civilization:span>
Light/Darkness
Race:
Enforcer/Rot Worm
Level:
4
Power:
4500
Flavor text:
“Your petty tricks mean nothing to me.”
Abilities:
(This card enters your
mana zone tapped)
Scrying Gems:
Whenever this creature attacks, your
opponent reveals his or her hand. You choose a spell
from it and your opponent discards that spell.
Spell Twist:
Whenever one of your creatures becomes the
target of one of your opponent’s spells, you may tap
or untap target creature.
Untap…untap…untap. This was my thought process upon
my initial testing with Jurlon. At this point, I
think this is the best anti-control card you could
use. Now you may be wondering why, so here are a few
explanations:
1. Let’s start with the
fact that Jurlon is at 4500 power which is so
relevant because in order for you to make the most
of his Scrying Gems ability, you’re going to have to
attack and being at 4500 allows him to get over most
early game blockers seeing play such as Rain-Cloud
Kraken, Aqua Strider, Fullmetal Lemon, and even
Bloomwarden. This means that regardless of if your
opponent blocks or not, you’ll have the opportunity
to see their hand, take any spell from it that could
possibly be game changing and you’ll either banish a
creature or break a shield. It’s a win, win.
2.
Now let’s look at the Spell
Twist ability that literally blew my mind during
testing. In one match, I had my opponent down to one
shield; they only have a Keeper of Laws on board
while my only creatures are Spire Puppet and
Dark-Seer Jurlon. I attack the shield with Jurlon ,
discarding a Crystal Memory in the process, my
opponent gets a Terror Pit and literally cannot use
it. If he targets my Spire Puppet, I could just
untap Jurlon and attack for game. If he pits my
Jurlon, Spire Puppet is free to go, so that just
ended things right there. Being able to be
aggressive while maintaining that feel of control
hasn’t really been seen on any other card, which is
what makes this guy really special.
3.
Next we have race support.
Rot Worms are getting some love! Finally… But yeah,
the race support on this guy is just an added bonus
because it really goes well with some Tempo lists
that are seeing play in our current meta and even
some control lists.
4.
The Power of Progressions.
Having viable turn two and turn three plays can lead
to a field that’s hard to deal with when Jurlon
enters the battle zone because he creates
consequences for each time your opponent targets one
of your creatures with a spell. And when you think
of all the really good spells being played right now
such as: Terror Pit, Piercing Judgment, Bone Blades,
Grip of Despair and maybe even Panic and Disorder,
they all target things, making Jurlon really great.
On the plus side, Jurlon’s Spell Twist ability works
on himself as he is one of your creatures as the
ability reads, “Whenever one of your creatures
becomes the target of one of your opponent’s
spells…” With that being said, all kinds of untap,
tap shenanigans can happen! It’s awesome!
Moving along, this card
also comes with downsides just like any other card.
The main downside is that it gets banished to spells
like Bone Blades and Tornado Flame and other removal
spells like that, but that just helps makes the card
balanced, otherwise this thing would be a bit over
powered if it were any stronger or at a higher
level. But even with those downsides, it can fit
into multiple deck types and can really be
instrumental in helping certain builds become
competitive, or even stronger than they once were.
Constructed: 5.00/5.00
(Seeing that this card can be very
versatile and dangerous given its viable race
support, power, level and game changing abilities, I
think it will be really difficult no this run this
guy in the near future.)
Limited: 4.25/5.00
(In a limited format, discarding
spells and using tap, untap tricks can become less
prevalent simply because there just won’t be many
spells in the limited card pool to begin with. Even
with that said, it still makes for a good aggressive
card than can get rid of the few spells you opponent
does have as you push for game.)
Hopefully I provided good enough insight about this
card and I hope everyone reading gets a playset
because it’s definitely going to be worth it. Until
next time, play hard and have fun!