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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Top 10 Cards of 2013
#10 - Blinder Beetle Prime

- #2/80 l 9SHA


Date Reviewed: Dec. 18, 2013

Constructed Rating: 4.50
Limited Rating: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Click Here to See All the Cards of the Day

 

Raijinku

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Welcome back my fellow Kaijudo Duel Masters! It's getting to be that time of year where we all start reflecting back on the past and start planning for the new year. Today we're starting up the "Top Ten Cards Released in 2013" segment and we're not holding back! These are the cream of the crop or cards! Keep in mind that there are actually a TON of amazing cards that have been released this year, however, not all of them could be compounded into this amazing list. Let's take a look at number ten on the list: Blinder Beetle Prime!

Name: Blinder Beetle Prime
Civilization:
Light
Type: Evolution Creature
Race:
Enforcer
Level: 6
Power:
6000
Flavor Text: N/A
Rarity: Rare
Set Number: 2/80 l 9SHA
Abilities:
Evolution-
Put on one of your Enforcers.
Double Breaker
(This creature breaks 2 shields.)
Pulse Wave- When this creature enters the battle zone and whenever it attacks, tap target enemy creature. (If this creature attacks, first choose what it's attacking. Then tap the target creature.)

Blinder Beetle Prime, or "Prime Time" as I will now be calling it, is one of those cards that can wreck a deck if they're not prepared for it. It has so many viable evolution targets in this game that it's no wonder that it made it to the top ten! With the support of cards like Aqua Strider, Fullmetal Lemon, Sword Horned and even Stingwing and Tar Gusher, you don't need to stick to just "mono-light" any more to make Prime successful.

One of the biggest benefits of Prime is that it gives itself a target to hit as soon as it enters the battle zone by tapping a target enemy creature. On top of that, whenever it attacks, you get to tap down another creature, leading the way for your other creatures to take it down. Also being a level 5 creature can be really difficult to deal with. Most decks won't have an answer until turn seven unless they're running cards like Grip of Despair or Lyra, the Blazing Sun. Tempo decks can bounce the card back to their opponent's hand, but it might not even be worth it since they'll likely be able to play it again and take revenge on the creature that put it back to the hand.

Overall this card is a great card to deal with all of the aggressive strategies out there such as tempo or rush. This card is by far one of the best evolution creatures that we've gotten in a while and it will only continue to see play with cards like Shaman of the Vigil or even Cobalt, the Storm Knight.  

Constructed: 4.50/5.00 (Worried about tempo or decks that like to set up their board? No worries, Prime will demolish them with ease.)
Limited: 4.50/5.00 (There were quite a few enforcers in this set and it can just push through your opponent's defenses.)

Make sure to stop by tomorrow when we take a look at number nine on the list; you won't want to look away! Also, be sure to check out my articles on Alter Reality Games page as well on every Monday!  Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Tyrone Cleveland
 

            Hello Kaijudo duelists! It’s Tyrone again and today is a very special day. Seeing that 2013 is going to be coming to a close in the coming weeks, now is the perfect to reflect on a great year in Kaijudo and see what has come of some of the best cards released this year. So today is the start of a new countdown for the top ten cards of 2013! Today at number 10, we have the one and only, Blinder Beetle Prime.

Name: Blinder Beetle Prime
Civilization: Light
Type: Creature
Level: 5
Power: 6000
Flavor Text: N/A
Rarity: Rare
Set Number: 2/80 Ι 9SHA
Abilities:
Evolution – Put on one of your Enforcers
Double Breaker (This creature breaks two shields)

Pulsewave – When this creature enters the battle zone and whenever it attacks, tap target enemy creature. (If this creature attacks, first choose what it’s attacking. Then tap target creature.)

            Double tap apparently equals double break. Is that awesome, or is that awesome? Yes Blinder Beetle Prime is the real deal and that was the case since it was released. Enforcer based decks, aggressive strategies like Naya Blitz and light/fire rush gained a huge boost with the raw power that this card has. In a more aggressive deck, you’re more likely to play early game attackers to get some early shields out of the way, then BAM, turn five comes around and you drop Prime on board, tap a blocker, attack and tap another blocker while getting those next 2 shields. A card like this can having you going in for game as soon as turn five simply because tapping 2 creature in one turn while double breaking is really hard to deal with for a lot of decks in the current meta. You also have to take its level into account. At level five it is unable to be banished with cards like Bone Blades, which is super relevant seeing that so many decks use that card.

            This would be an opportune time for me to go over any gripes that I may have with this card, but in all honesty, there isn’t much wrong with it to begin with. It’s a really balanced card since it’s an evolution, so you can’t play it without any bate. At 6000 power it isn’t super difficult to deal with because there are lots of level five and six plays that deal with Blinder Beetle Prime or at least slow it down if the opportunity is there. The only real downside is waiting until turn five to be able to play it, especially if the deck is really aggressive. But even then, turn five is still early enough in an aggressive decks progression to make a game changing play and with Blinder Beetle Prime, you’ll probably win. Other possible downsides would be late game presence, since this card doesn’t have much of one, but ideally you wouldn’t want the game to last long anyway.

            So like this review, Prime likes to make your opponents efforts short lived as it just swoops in and takes the board by storm. I really do like this card a lot because the net value of what it can do to a game state and possibly swinging all the momentum to your side is too good to pass up. If you haven’t made a deck with this card yet, please give it a try!

Constructed: 4.50/5.00 (Really aggressive card that can truly alter the game in your favor. It may be a bit late for some decks at level five, but shouldn’t be too late for most.)

Limited: 3.75/5.00 ( This card can be incredible in limited given that you have adequate enforcer bate to evolve it on. If not, it can be dead in your hand.)

            Hope you guys enjoyed the review. Be sure to come back tomorrow for another amazing card. Until next time, play hard and have fun!


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