Hello again my fellow Kaijudo
Duel Masters out there! I wanted to take a moment
and wish our new Card of the Day reviewer, Tyrone
Cleveland, a happy birthday! I hope it's a blast!
Today we're continuing our countdown of the "Top Ten
Cards Released in 2013" and each one has had such an
impact on the game as well as how we play it. Let's
take a look at number nine on the list: Mesmerize!
Name: Mesmerize
Civilization: Dark
Type: Spell
Race: N/A
Level: 3
Power: N/A
Flavor Text: "I don't know which is worse:
knowing my mind was attacked or not knowing what was
stolen." -Ray
Rarity: Uncommon
Set Number: 35/110 l 7CLA
Abilities:
Your opponent reveals his or her hand. You
choose a card from it and your opponent discards
that card.
If anyone of you has played
Duel Masters back in the day, you may have
recognized this card as "Scheming Hands." It has the
exact same effect except in Duel Masters it cost 5
to play! It's really interesting that WOTC decided
to decrease the level of such a powerful spell card!
Right before this card was
released; there was a lot of discard going around,
especially in the form of Razorkinder Puppet. A turn
six play that gave you the same effect as this card
but with a small body attached.
When Mesmerize was released, everyone was using and
abusing it as much as they could. There has been
multiple times where I have been hit with a
Mesmerize on turn three, four, and five back to
back! That wasn't a ton of fun. With the further
release of other discards and powerful cards though,
we started seeing deck sizes go up and lessen the
consistency of seeing this card as often as the
player would like.
This card still puts in a ton
of work whenever it's played and can disrupt your
opponent's strategy severely, especially if they
have specific combos in their deck or evolution
creatures that they want to play. This is also one
of the easiest ways to deal with those gigantic "hexproof"
creatures or Dragons that you know that you can't
take down once they hit the battle zone. It can even
be an easy way to deal with Gilaflame the Assaulter!
With cards like Reverberate becoming more popular,
this may be one of the best disruption cards in the
game.
Let's not forget though about
the knowledge aspect of this card. Anytime you get a
chance to see what your opponent has in their hand
is a chance to develop and fortify your strategy
against them. If you know that they have two Herald
of Infernus and two Jump Jets in hand, you probably
won't be playing a creature or attacking with it for
that matter, anytime soon! This card will continue
to see play for years to come!
Constructed: 4.75/5.00
(Overall, usually a dead card against a rush deck if
they've unloaded their hand already. Also, not
generally a card you want to play against Cyber
Scamp or Keeper of Laws. Otherwise, definitely one
of the best cards in the game!)
Limited: 3.00/5.00 (Getting rid of one card
in limited is less useful mainly because they
probably didn't pull a ton of useful cards. Also
limited play is generally more aggressive, every
card is a threat.)
Make sure to stop by tomorrow
when we take a look at number eight on the list!
Also, be sure to check out my articles on Alter
Reality Games page as well on every Monday! Until
next time my fellow Kaijudo Duel Masters, keep calm
and game on!