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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image coming later

   Razorkinder

- #S1/S2 l 1TVR


Date Reviewed: 02.22.13

Constructed Rating: 3,90
Limited Rating: 3.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Twitter

Welcome to our Friday Card of the Day review brought to you by Pojo.com! Today we’re going to look at one of the first Super Rare cards we saw when Kaijudo was launched in stores and into our hearts. Okay, maybe not quite, but this was one of the first Super Rares and marketed this game fairly well! Here we are almost a year later and the game is stronger than ever before! Alright, let’s get started with our review of Razorkinder.

Name: Razorkinder
Civilization:
Darkness
Type: Creature
Race:
Evil Toy
Level:
7
Power:
4000
Flavor Text: “Okay, you’re terrifying.” -Allie
Rarity: Super Rare
Set Number:   S1/S2 l 1TVR

Abilities:

Grab and Stab- When this creature enters the battle zone, banish target untapped enemy creature.

First a little bit of culture and history! Did you know that “Kinder” literally translates into “Children”? Yeah… that’s where Kindergarten came from too! So Razor Children… doesn’t quite seem right does it? Maybe that’s why this card is classified as an “Evil Toy”?

Alright, when this card first came out our biggest form of removal was Death Smoke and Terror Pit. Since most creatures weren’t all evolutionary and stuff back then, they often entered the battle zone and had to chill there for a turn before they could attack. Cards that could banish a creature in this position were pretty good and that’s where Razorkinder comes into play. For just two more mana than Death Smoke, you get a 4000 power creature added to the mix, which is pretty good overall. This guy was one of our main forms of netting advantage against our opponent and their bigger creatures like Tatsurion.

Enter Evo Fury… this guy lost a ton of playability. Too many creatures were evolving and attacking the same turn they hit the field and made it near impossible to utilize Razorkinder’s effect. This card and Death Smoke started seeing less and less play in the tournament scene, at least in my area.

Looking toward the future we have the set DragonStrike Infernus. This set has tons of huge and overpowered creatures that will often have to sit on the field for a turn before they can do anything. Welcome back Razorkinder and Death Smoke! These cards will see play again to deal with these impending threats and will give Darkness an extra push in the competitive scene.

Ratings:

Constructed: 3.75/5.00 (Once DragonStrike Infernus hits shelves, this card will see a bit more play unless of course the new set gives us even better removal than we currently have.)

Limited: 2.00/5.00 (In a limited format of Tatsurion VS Razorkinder, this card is pretty nice! It gives you a creature and a form of removal all in one card.)

That does it for this week’s Card of the Day. Make sure to stop back on Monday for even more reviews and maybe even some previews too! Until next time, keep calm and game on!

John
Shultis
Phoenix
Gaming

Razorkinder Card of the Day
John Shultis
 
      Welcome to the Pojo.com card of the day section. We are closing out our week looking at Razorkinder from the Dual Decks. Razorkinder is a level 7 Darkness monster with a power of 4000. Razorkinder has the ability of Grab and Stab, which says that whenever it enters the battle zone, banish target untapped enemy creature. 

     Board control. It is a factor in every game. In the Magic the Gathering card game we are always discussing how much of a factor it is. And it really is so in every game. Razorkinder helps you gain some board control, and even card advantage. Board control, if you don't know, means keeping things off the board that would give you problems. Card advantage is having one card account for multiple things, it could be drawing cards, removal, multiplying creatures, or any number of effects. 

    What Razorkinder does in the board control is to blow up an untapped creature that would otherwise be a problem. With no drawback on power level, either a big attacker readying to attack, or a large blocker you would not be able to get past otherwise would be the most likely targets for your Razorkinder. 

    The card advantage that Razorkinder offers is removing a creature, and then gaining one yourself. This means they are now down a creature, and you are up one, all in one play. 

     The Razorkinder really is a big difference maker. And while his power isn't all that great, his ability sure makes up for it. 
 
Limited: 5/5
Constructed: 5/5

Robby Stewart
The Card Academy TCG YouTube Channel
Hello Pojo! I'll be helping out with COTD around here. Some of you may know me from my YouTube, TheCardAcademyTCG, and I hope to get to know a lot more of you. Introductions aside lets get to reviewing.

Alright! so the effect is simplistic enough, but there in lies the beauty of Razorkinders untapped destruction. Much like is spell counterpart Death Smoke and any future cards that require an untapped creature. This card will forever come in and out of decks depending on the format the game is currently in. Right now evolutions are extremely prevalent and as a result Razorkinder loses some power. Adversely when your opponent invests an entire turn summoning a huge creature, such as the upcoming dragons (sans Infernus), he is a brutal swing in momentum while thanks to his 4000 power qualifies as a legitimate threat on his own. His is cost is perfect and can fit into a variety of decks, primarily control. Heck even now it requires consideration as a one of tech, since the removal of large creatures can be hard to come by. Give it a shot you might just be setting future decks trends by doing so.
 
Rating: 3/5 (right now) 4/5 (for the future)

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