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Pojo's Kaijdo Card of the Day


Image from Wizards Kaijudo site

  Orion, Radiant Fury

#S1/S5


Date Reviewed: 01.2.13

Constructed Rating: 3.17
Limited Rating: 4.0


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Account

Greetings my fellow Kaijudo Duel Masters! My name’s Mark Woodin but I go by Raijinku on just about every online forum. This is my first ever Card of the Day review and I’m really excited to be part of the online community! I’ve been playing TCG’s for 15 years and have learned a lot during this time and perhaps I can share some of my insight with you guys. The most competitive game that I’ve invested into over the years has been Yu-Gi-Oh!. I’ve been to tons of major events including Shonen Jump Championships and Yu-Gi-Oh! Championship Series in Pennsylvania, Ohio, New Jersey, and even Canada. I have qualified for Nationals in: 2005, 2006, 2009, 2010, and 2012. My biggest and most recent accomplishment was at a YCS in Columbus, Ohio, where I placed 34th out of over 1,100 competitors with a new deck that I called, "Castor Chaos"… due to some issues with tie breakers/people dropping, I didn’t quite make the top 32. I do tend to take these games seriously, but it’s also all about having fun and challenging yourself too! Well, enough about me… without further ado, let’s get started! 

Today’s Card of the Day is the Celestial Dragon of the Light Civilization: Orion, Radiant Fury. When I first got a glimpse of this card, I thought that it was extremely overpowered but soon realized that is more balanced then I had given it credit for.  

Let’s get to the basics before we break it down a bit, shall we? It costs 9 mana to bring out into the battle zone, which isn’t something that a lot of decks can do in a game unless they are running a “mana ramp” deck or unless they have been playing a very slow or control oriented match. 

It’s a Double Breaker. If this card wasn’t, I would be very surprised! He’s also the only Super Rare in the Evo Fury set that wasn’t an “Evolution” creature, so he had some hype to live up to. 

His first ability, “Laser Lances” states: “When this creature enters the battle zone, tap up to 3 target enemy creatures.” This is basically either a watered down “Stormspark Blast” or a slightly powered up “Helios Rings”. This ability being attached to a creature is definitely welcome to the light civilization and can create an opening and apply that extra pressure late game. 

His second ability was one of the main selling points for me when I first saw this card spoiled. “Three Headed” states: “When this creature is banished, look at the top 3 cards of your deck. You may put any number of non-evolution light creatures from among them into the battle zone. Put the rest on the bottom of your deck in any order.” Wait a minute… You’re telling me that if this guy dies that I can potentially replace him with three other cards from my deck?! Yes. However, my fellow Kaijudo Duel Masters, let’s be realistic… All of us tend to run these things called, “Shield Triggers” or other various “Spells”. So at least one of the cards you reveal is likely to be one of those. Also, unless you’re using “Mono-Light,” you’ll likely hit another color card as well. In a dedicated build, you’ll be lucky to hit 1-2 creatures with this ability… maybe you’ll get a blocker or some other “Enter the battle zone” ability. Now, don’t get me wrong, that in itself is still an amazing trade off! Anything that can replace itself or create advantage is well worth considering! 

The last item on the list is his power level… IT’S OVER 9000!!!! (Sorry, couldn’t help myself!). With a power of 10,500, not much is going to get by this big guy! Unless it faces off against a select few evolution creatures or a user of the Darkness Civilization, odds are he’ll be on the field for a while.  

Okay, so there’s plenty that this guy can do and he’s not something you want to be staring down when you’re using a Fire Civilization deck (as they don’t have a lot of spells or firepower to deal with such a behemoth). Nature can deal with him as long as they have a Root Trap available; Water can bounce him back to the hand or deck; Darkness easily puts him to rest at the cost of activating his ability… which potentially could bring ANOTHER one of him onto the field, activating his Laser Lances ability! Light pretty much has to rely on tapping him, blocking, or buying as much time as they can. 

Well to sum things up, Orion is one nasty card to deal with but amazing for the person who is able to harness his power. In a dedicated build, this guy can really shine, no pun intended… Since Light decks tend to run a lot of blockers, they could very well get to turn nine before you know it. Orion is both a fun and competitive card to play around with, expect to see this guy in Light or Light/Nature decks in the future! 

Ratings:

Constructed: 3.5/5 (Slow to start but when he hits the field, a huge momentum shift can occur!)

Limited (Draft): 4/5 (As long as your opponent isn’t running a “Rush Deck”, it can be too much to deal with) 


Aiden Thorne
YouTube
Account
Orion, Radiant Fury CotD

When 4EVO: Evo Fury was released it was a new era of tactics for the game we all know and love, one card specifically caught my eye and is still one of my favorites:

Orion, Radiant Fury
Cost: 9
Civilization: Light
Type: Creature
Race: Celestial Dragon

Card Abilities:
Double Breaker (This creature breaks 2 shields.)

Laser Lances — When this creature enters the battle zone, tap up to 3 target enemy creatures.

Three Headed — When this creature is banished, look at the top 3 cards of your deck. You may put any number of non-evolution Light creatures from among them into the battle zone. Put the rest on the bottom of your deck in any order.


At first glance he is truly an incredible card with the potential to shift the meta, but as we look more into it we realize that currently there isn't nearly enough to support our lone Celestial Dragon which greatly hampered his viability.

Let's take a look at his abilities:

Laser Lances - When this creature enters the battle zone, tap up to 3 target enemy creatures.

That's a really powerful ability, tapping creatures tends to be something that the Light civilization does and all of the Light creatures with blocker are skirmishers which means they can attack enemy creatures! With a field already in place Orion could potentially be a board wipe in the form of a massive 10500!

That's the next point about Orion, he's the third highest powered non-evolution creature in the entire game! Paling in comparison only to Earthstomp Giant and Old Man Winter.

His next ability:

Three Headed - When this creature is banished, look at the top 3 cards of your deck. You may put any number of non-evolution Light creatures from among them into the battle zone. Put the rest at the bottom of your deck in any order.

Wow! Even if Orion is banished he leaves creatures in his wake! The only catch is that the creatures must be of the Light Civilization which means you'll have to dedicate heavily to that civilization if you want to get the most out of this effect. The coolest part? Orion is capable of summoning another Orion with his own ability!

Notice a pattern here? Taps 3 creatures, 3rd highest power,Three Headed flips 3 cards. Even his casting cost is divisible by 3! How many shields does he break?

That's right, you guessed it:

Two.

What? You didn't guess it right?

In terms of balance, Orion is only a double breaker and that broke the trend of everything being closely related to threes.

Our three headed Celestial friend hasn't seen much play yet, but that may change soon. We've been promised more Celestial Dragons in the future! Right now though, without enough support, he's just not the game breaking force that he could have been.

Constructed Rating: 3/5

Look at that, I guess the three trend did continue!
AHShadow First of all, I just wanted to wish everybody a happy new year and hope that you guys had a great holiday! My name is Alexander Hugh Sam aka AHShadow on Pojo and I have
the pleasure of bringing you the first Kaijudo COTD: Orion, Radiant Fury!

Orion, Radiant Fury is a level 9, Celestial Dragon, of the Light civilisation with 10500 power and possesses three abilities:
- Double Breaker (This creature breaks 2 shields.)
- Laser Lances — When this creature enters the battle zone, tap up to 3 target enemy creatures.
- Three Headed — When this creature is banished, look at the top 3 cards of your deck. You may put any number of non-evolution Light creatures from among them into the battle zone. Put the rest on the bottom of your deck in any order.

Advantages:
With the exception of Earthstomp Giant, Orion, Radiant Fury is the strongest attacking non-evolution monster that you can have on the board, which means that summoning this card to the battle zone will most likely pose a threat to the opponent, and with good reason. Not only does he possess a big body, he also threatens the opponent with his multiple abilities. His second ability, "Laser Lances", makes Orion, Radiant Fury a walking Stromspark Blast and could help deal with annoying blockers, or big monsters that did not attack the last turn. Paired with cards that can exploit this effect, such as Lepidos, the Ancient is where this card would shine the most. For example, if you already have a Lepidos, the Ancient on the field, you would be able to use Orion, Radiant Fury's effect to tap three creatures on the field and then use Lepidos' effect to destroy a tapped creature and send a shield to the mana zone without giving your opponent a card in hand! His last ability, stated above, is the one that caught my eye the most. This means that even if your opponent does have an out to this card and decides to banish it, you can still keep your momentum going by summoning even more monsters; imagine getting a second or even a third Orion, Radiant Fury on the field!

Weaknesses:
I honestly think that the biggest weakness that this card has is his civilization. The Light civilization is no doubt the weakest of the 5 and this affects the competitiveness of Orion, Radiant Fury way more than you think. The most common non-evo loght creatures are "Keeper of Dawn", "Chasm Entangler", "Blinder Beetle" and "Starlight Strategist", which are only a handful of monsters and most of them that usually won't be maxed out in decks that play them. And even then, I find that most of the cards that can be put into the battle zone are not as threatening as creatures from the other civilisations. In other words, the Light civilisation lacks "finishers" such as Tatsurion, the Unchained, Bolt-Tail Dragon, Dark Scaradorable, Waterspout Gargoyle. This makes Orion, Radiant Fury pretty inconsistent when trying to use his third effect and makes dealing with Orion, Radiant Fury easier to do.

Summary:
All in all, I think that Orion, Radiant Fury is still a great threat and can be really hard to deal with, especially when lady luck is on your side. Hopefully, next set we will get more Light finishers, so that Orion, Radiant Fury can be as good as he is supposed to be!

WooMod

Orion, Radiant Fury
Civilization - light 
Race - Celestial Dragon
Level - 9
Power - 10500 {Double Breaker}
 
Orion, Radiant fury does a lot, first off we notice he has a whopping 10.5k power, there are 5 creatures in the game that can beat that of those -4- of them are evos. So not much is gonna go toe to toe with orion. 
With that kind of power double breaker is to be expected.
 
His first ability "Laser Lances" lets him tap not one, not two, but three creatures when he enters the battle zone. You can shut down three of your opponents blockers or make three of your opponents creatures vulnerable to attack or anything in between.
 
His second ability "Three headed", means that even if your opponent does manage to kill him you get to look at the top three cards of your deck and put all non-evolution light creatures from among them into the battle zone.
 
All of this has a cost though, and that cost is nine, not a lot of decks can get to nine mana consistently.
 
Now does that mean Orion is too expensive to play? No, because we have a civilization that's all about making giant fatties look cheap, namely nature. And nature has a card that would love a giant battle winning fattie that taps three dudes, namely Lepidos the ancient.In essence, Orion is a very specific card that belongs in the Lepidos deck and not much else, but in that deck he's a great support tool that can devastate your opponent by doing everything the deck wants. Anywhere else he is likely too cumbersome to play however, as cool as three headed robot dragons with laser breath are.
 
3 / 5 overall (2/5 generally, 4/5 in lepidos deck)


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