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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Comet Missile

- #14/22 l 8TRI


Date Reviewed: July 24, 2013

Constructed Rating: 3.25
Limited Rating: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Hello again my fellow Kaijudo Duel Masters! Welcome to Pojo.com's Card of the Day for July 24, 2013! Today we're taking a look at one of the oldest reasons that people stray away from playing Blockers in their decks. This has been around since the original Tatsurion VS Razorkinder battle decks and has been a staple card in Drakon Rush decks since day one; let's take a look at Comet Missile!

Name: Comet Missile
Civilization:
Fire
Type: Spell
Race:
N/A
Level:
2
Power:
N/A
Flavor Text: A giant space rock with turbo thrusters should do the trick!
Rarity: Common
Set Number: 107/165 l 3RIS; 14/22 l 8TRI

Abilities:

Shieldblast.jpgShield Blast- (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Banish target enemy creature that has "Blocker."

Comet missile is pretty simplistic and right to the point, banish a creature with "Blocker". This card is one of the easiest ways to deal with cards like Scaradorable of Gloom Hollow or the now popular Aqua Strider. It doesn't matter what level or how much power the creature has, if it's a Blocker, it's going down!

Add to the fact that this is also a shield blast, it has the potential to mess up your opponent's plays when they attack and may even stop them from attacking altogether in certain situations where they really need their blocker to stay in the battle zone.

Ideally this card tends to fit into Rush decks, particularly Drakons. The amount of pressure that the deck can apply is easily overwhelming and if you don't have shield blasts or a ton of Blockers in the first few turns, you're likely done for by turn four or five. However, most other decks don't tend to run this card as they seem to focus on bigger removal like Terror Pit or Root Trap and they don't need to worry about specificity and that the creature they're targeting has to be a Blocker.

Maybe this card will see more play in other decks in the future but for now it continues to thrive in House Drakon.  

Ratings:

Constructed: 2.75/5.00 (Comet Missile does what it does well but only against a small and sometimes non-existent portion of someone's deck. Great in Rush strategies though.)
Limited: 3.75/5.00 (An amazing card in the Triple Strike deck. Pirates and Mantas ain't got nothing on this card!.)

Stop back again tomorrow when we continue to look at more cards from the Triple Strike deck! Make sure to check out my channel for new content and until next time my fellow Kaijudo Duel Masters, keep calm and game on!

Ceagle

Card Name: Comet Missile

Mana Cost: 2

Civilization: Fire

Race: N/A

Card Type: Spell (Shield Blast)

Power: N/A

Rarity: Common

Card Number:  24/43, 36/55 107/165, 14/22

Card Set:  1TVR, 2DED, 3RIS, 8TRI

Card Text: Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.) 

Banish target enemy creature that has “Blocker”.

 

The Fire Civilization has no blockers; they also don’t want the opponent to have any so that is where Comet Missile comes in.  Comet Missile is great to include in almost all Fire decks.  The Light and Water civilizations have a ton of blockers that are easily banished thanks to Comet Missile.  This card is great to have when playing against Darkness to banish Scaradorable of Gloom Hollow.  Gloom Hollow is almost always in the Darkness decks you will be facing because it is so hard to get rid in the early game.  This card should be put in mana when playing against a Fire and or Nature only deck, as they don’t currently have any blockers that this card would work on.

 

Overall a pretty basic card that is helpful when your opponent is stalling with a blocker that you can’t overpower.  It is nice to play this card for 2 mana and banish the likes of Grand Gure at 6 mana and Citadel Magistrate at 7 mana.  This really hurts your opponent when they have waited 6+ turns and invested 6 or more mana to have you banish the blocker for 2 mana.  It is a simple card to take out a blocker.

 

Constructed: 3.75/5

Limited: 3.75/5


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