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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Feral Scaradorable

- #D2/D3 l 8TRI


Date Reviewed: July 26, 2013

Constructed Rating: 3.00
Limited Rating: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Hello again my fellow Kaijudo Duel Masters! Welcome to Pojo.com's Card of the Day for Friday July 26, 2013! We're wrapping up this week with the last exclusive from the Triple Strike deck series with one of my favorite creatures,(not necessarily this specific card) Scaradorable! In this incarnation we see Squeaky going wild and we didn't even have to offer him any beads! Alright, let's get on to today's card: Feral Scaradorable!

Name: Feral Scaradorable
Civilization:
Darkness
Type: Creature
Race:
Chimera
Level:
5
Power:
5000
Flavor Text: "Squeaky! Go wild!" -Allie
Rarity: Super Rare
Set Number: D2/D3 l 8TRI

Abilities:

Mindshred- At the end of each of your turns, if this creature broke a shield that turn, your opponent puts the top card of his or her deck into his or her discard pile. If it's a spell, banish target enemy creature. Otherwise, your opponent chooses and discards a card.

Feral Scaradorable is a level 5 Chimera with 5000 power. There's no Double Breaker added in to sweeten the pot, but if it did have it, it could make this card kind of ridiculous. Squeaky has one of those effects that is really interesting but makes you wonder if you should play it or not. Much like Magnet Mech or more specifically, Forklift Tank Glu-urrgle, Scaradorable's ability activates when she attacks and has a different outcome depending on what card you "mill" or discard from the top of your opponent's deck. If you discard a spell you get to banish an enemy creature if it's anything else, your opponent has to discard a card of their choice from their hand.

So let's talk about playability. A level 5 with 5000 power is to be expected with most cards, however, this card won't be able to attack until turn 6 unless you're using cards like Steamtank Kryon or Jump Jets. This card easily succumbs to Lyra, the Blazing Sun but at the same time it can take down most Blockers that your opponent will use. Realistically, it just comes down to, "How often am I going to get her effect off?". There are times even when you know your opponent has a bigger creature that you may still need to attack with this card in hopes of milling a spell card to banish your opponent's bigger threat. Also, unless you're playing against a player using Andromeda of the Citadel (Who plays that card, right?!) you'll only be breaking five shields, which doesn't leave you much opportunity to utilize Scardorable's effect as much as you'd like.

This card has some potential if you combo it with cards that allow you to see what your opponent's top card of their deck is and I can see some fun combos with Alcadeus, Winged Justice, but that involves a little more dedication to this card than most will want to. If it was a level 4 or had an effect that happened when it entered the battle zone it would likely see more play but for now I think it'll be more of a "Fun Card" that you may see splashed around at your local tournament.

Ratings:

Constructed: 3.00/5.00 (It has potential to discard a card (why not just use Gigastand?) or possibly banish a creature. It'd be nice if you had the choice of which effect to activate.)
Limited: 3.25/5.00 (It's nice to have a card that can rid your opponent of their resources but it's easily dealt with by the removal spells in the Triple Strike deck.)

See you all again next week! Make sure to check out my channel for new content and until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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