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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Duel Master site

  Lyra, The Blazing Sun

- # 7/55 l 6DSI


Date Reviewed: March 18, 2013

Constructed Rating: 4.13
Limited Rating: 4.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku
YouTube
Twitter

DragonStrike Infernus has officially been out and available to the public for the last couple of days and already it’s making an impact in the meta! I would expect to see a ton of dragons at your local scene in the next few weeks and leading into Duel Days and the Kaijudo Master Challenges. For those of you who aren’t too familiar with the set, this week we’ll be reviewing over the very rares and letting you know what we think about them, combos, and so on. Today’s card is probably one of the most widely appreciated cards: Lyra, the Blazing Sun. Let’s get started!

Name: Lyra, the Blazing Sun
Civilization:
Light
Type: Creature
Race:
Celestial Dragon
Level:
6
Power:
6000
Flavor Text: There is no darkness while Lyra is near.
Rarity: Very Rare
Set Number:   7/55 l 6DSI

Abilities:
Double Breaker
(This creature breaks 2 shields.)
Solar Flare- When this creature enters the battle zone, tap target enemy creature. That creature doesn’t untap at the start of your opponent’s next turn.

Lyra is pretty basic and balanced for its level. 6000 power and Double Breaker for a level six is alright but it needed something else to really sell it to the public. With the addition of the Solar Flare technique to Lyra, it became better… a lot better. Its effect is very similar to Evo Fury Tatsurion’s Dragon Wings ability, except it also taps the creature, locking it down for an entire turn if you decide not to banish it. Also, apparently the ruling on this card is that you can target a creature that is already tapped to keep it tapped for a turn. The other ruling that people may be unaware about, is if your creature gets locked down with solar flare and you evolve it, your creature is no longer affected by that condition. That comes straight from the Kaijudo.com FAQ section of their website (http://www.kaijudo.com/faq/card-sets.html).

Being able to stall your opponent while you’re getting your dragons out is great for you but can become even better when you lock down one of their blockers or bigger threats such as Infernus the Awakened. Why even worry about him if he’s not going to be attacking any time soon? Just swing away at your opponent’s shields to your heart’s content!

Lyra is a great card for those who seek to control their opponents and be in control of the game itself. It can put your opponent at a huge disadvantage… just don’t go using Lyra’s effect against an Issyl of the Frozen Wastes, okay?

Ratings:

Constructed: 4.25/5.00 (A very solid card. Being able to prevent a creature from attacking or blocking for an entire turn gives you extra time to consider your options or just beat your opponent’s shields into the ground!)

Limited: 4.50/5.00 (Lyra may not be a powerhouse in the limited environment; however, it can lock your opponent down and stop them from setting up their own combos. Definitely worth using!)

That does it for today’s card! Make sure you stop in tomorrow when we continue our reviews of some very interesting cards. Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart
The Card Academy TCG YouTube Channel

Lyra review:
Pojo! welcome to another week of COTD. I got to pick the cards this week, and I hope you all enjoy!

Finally for the love of Kaijudo, DSI has premiered and I hope everyone had a great weekend playing at the set premier. Unfortunately I could not attend my premier but that did not stop me from getting boxes! Some really great pulls as well! Ill post a list in the forums if yall are still looking to pick up some cards! Without further a do lets get to the review!

Lyra, the Blazing Sun
Light
Creature
Cost: 6
Celestial Dragon
Double Breaker (This creature breaks 2 shields.)
Solar Flare — When this creature enters the battle zone, tap target enemy creature. That creature doesn't untap at the start of your opponent's next turn.

So this very rare has gotten a lot of hype online and rightfully so. I consider this the "Dark Scaradorable" of the Light Civilization, with the Light civ twist of course. This outclasses Starlight Strategist in pretty much everything that isn't a Skyforce Champion focused deck. Has the same stats plus as of right now a better race. Combined with the Fire birds, typically you can get this thing out turn 5 which is just brutal. Where this card really shines is that it is a pseudo type of removal. What good is an opponents creature if it cannot attack or block? Unless it has a global effect like Infernus, it just stays there. This combined with Issyl, of the Frozen Wastes makes for some awesome lock down potential.

Summary:
Sick art, sick flavor text, and sick effect. This card will see a lot of play right out the gate. Now will this card stand the test of time? who knows but it has a great fit in new decks and modern version of Evo Fury decks such as Cobalt Control. Great thing about this card is that you can have a deck that focuses on it and other dragons with a myriad of dragon support, or just toss it because the card is powerful all on its own.

Constructed: 4/5
Limited 4.5/5

Enjoy the rest of the week!
If you haven't please subscribe to my You Tube for weekly videos! TheCardAcademyTCG


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