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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Gregoria's Fortress

- #34/110 l 7CLA


Date Reviewed: May 10, 2013

Constructed Rating: 3.00
Limited Rating: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Well everyone, it’s Friday and we’re approaching another weekend of KMCs! I can’t wait to hear how everyone does and maybe we’ll even get a reveal of Tritonus?! Until then, let’s get all of you prepped and ready to go by taking a look at one of the most devastating cards for the Darkness Civilization if you can manage to keep it in play, Gregoria’s Fortress.

Name: Gregoria’s Fortress
Civilization:
Darkness
Type: Creature
Race:
Chimera
Level:
8
Power:
8000
Flavor Text: “Finding where a dark lord lives isn’t the problem…” – Master Jaha
Rarity: Rare
Set Number: 34/110 l 7CLA

Abilities:
Double Breaker
(This creature breaks 2 shields.)
Dark Lord’s Revenge- Whenever this creature or one of your other creatures is banished; your opponent chooses one of his or her creatures in the battle zone. Banish that creature.

At the very least when you look at this card, it’s an 8000 power, Double Breaking Chimera for 8 mana. These are all respectable stats for this type of card but they get so much more ridiculous when you add in the Dark Lord’s Revenge. Whenever one of your creatures (including Fortress) would be banished, your opponent has to choose one of theirs to banish! This is almost like a “passive slayer” ability!

You can run any one of your creatures into one of your opponent’s and they have to choose one of theirs and get rid of it! This will clearly make your opponent think twice before getting rid of any of your creatures unless they can directly get rid of the Fortress or send cards to the mana zone instead.

In a mono-darkness build you can keep reusing all of your cards that get banished by returning them to your hand via Dark Return, Scavenging Chimera, Patchwork Surgeon, or Gloom Tomb. What’s even better is being able to get multiple effects off of a banishing. Combo Fortress with Grudge Weaver and Ripper Reaper and you can get rid of two of their creatures and a card in their hand for just one of yours! If you actually do combo this with slayers, you can potentially take out two cards with every one slayer, and that’s pretty nice especially since you can just get it back later!

This card will see some play and will keep more of your creatures in the battle zone more often… at least until your opponent can find a Root Trap to deal with the Fortress. The only major downside to this card is its mana cost of 8. Chimeras don’t tend to use ramp in their strategy but I suppose if a turn six Dark Scaradorable is a thing, then this can’t be far behind!

Ratings:

Constructed: 4.00/5.00 (Slow to get out initially but incredibly powerful once it’s established in the battle zone.)

Limited: 3.75/5.00 (This may be the answer you were looking for to deal with all of those Dragons that get played against you! Infernus the Awakened just banished one of your smaller creatures get rid of one of yours too! It can be a little slow to get out though.)
 Make sure to check out my channel for new content, matches, and a brief shop showcase for one of the locations for the Pennsylvania KMC! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

It's Friday! Got one week left till I get another attempt at the Kansas KMC!

This week we close out with a very interesting card.

Gregoria's Fortress
Civilization: Darkness
Card Type: Creature
Level: 8
Race: Chimera
Card Abilities: Double Breaker (This creature breaks 2 shields.)
Dark Lord's Revenge — Whenever this creature or one of your other creatures is banished, your opponent chooses one of his or her creatures in the battle zone. Banish that creature.
Power: 8000

So lets analyze the effect!

Dark Lord's Revenge -
This card has some interesting combo's. A very combo oriented card for sure. So whenever this guy or another one of your creatures bites the dust it trades with one of your opponents creatures. Nifty. I like the card. However it does not immediately impact the game as some of the other cards that have been premiered right now.

Summary:
8 cost is steep, steep steep for this kind of effect. 8k power is nice, but we are seeing 7 for 8k and heck 8 for 11k! Cool effect however I am a little underwhelmed primarily because of its steep cost. With a slightly less power and no Double Braeker, maybe like a5 cost? This card could really find some cool niches. It's race is relavent for evolutions however you would rarely if ever want to evo on this guy/gal/thing.

Constructed 2/5
Limited 2/5


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