Well everyone, it’s Friday and
we’re approaching another weekend of KMCs! I can’t
wait to hear how everyone does and maybe we’ll even
get a reveal of Tritonus?! Until then, let’s get all
of you prepped and ready to go by taking a look at
one of the most devastating cards for the Darkness
Civilization if you can manage to keep it in play,
Gregoria’s Fortress.
Name: Gregoria’s Fortress
Civilization: Darkness
Type:
Creature
Race: Chimera
Level: 8
Power: 8000
Flavor Text:
“Finding where a dark lord lives isn’t the
problem…” – Master Jaha
Rarity:
Rare
Set Number:
34/110 l 7CLA
Abilities:
Double Breaker (This creature breaks 2
shields.)
Dark Lord’s
Revenge- Whenever this creature or one of your
other creatures is banished; your opponent chooses
one of his or her creatures in the battle zone.
Banish that creature.
At the very least when you look
at this card, it’s an 8000 power, Double Breaking
Chimera for 8 mana. These are all respectable stats
for this type of card but they get so much more
ridiculous when you add in the Dark Lord’s Revenge.
Whenever one of your creatures (including Fortress)
would be banished, your opponent has to choose one
of theirs to banish! This is almost like a “passive
slayer” ability!
You can run any one of your
creatures into one of your opponent’s and they have
to choose one of theirs and get rid of it! This will
clearly make your opponent think twice before
getting rid of any of your creatures unless they can
directly get rid of the Fortress or send cards to
the mana zone instead.
In a mono-darkness build you
can keep reusing all of your cards that get banished
by returning them to your hand via Dark Return,
Scavenging Chimera, Patchwork Surgeon, or Gloom
Tomb. What’s even better is being able to get
multiple effects off of a banishing. Combo Fortress
with Grudge Weaver and Ripper Reaper and you can get
rid of two of their creatures and a card in their
hand for just one of yours! If you actually do combo
this with slayers, you can potentially take out two
cards with every one slayer, and that’s pretty nice
especially since you can just get it back later!
This card will see some play
and will keep more of your creatures in the battle
zone more often… at least until your opponent can
find a Root Trap to deal with the Fortress. The only
major downside to this card is its mana cost of 8.
Chimeras don’t tend to use ramp in their strategy
but I suppose if a turn six Dark Scaradorable is a
thing, then this can’t be far behind!
Ratings:
Constructed: 4.00/5.00 (Slow to get out initially but incredibly
powerful once it’s established in the battle zone.)
Limited: 3.75/5.00 (This may be the answer you were looking for to
deal with all of those Dragons that get played
against you! Infernus the Awakened just banished one
of your smaller creatures get rid of one of yours
too! It can be a little slow to get out though.)
Make sure to
check out my channel for new content, matches, and a
brief shop showcase for one of the locations for the
Pennsylvania KMC! Until next time my fellow Kaijudo
Duel Masters, keep calm and game on!