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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Pojo Exclusive Preview

Cindermoss Quartz

- #103/110 l 7CLA


Date Reviewed:
May 22, 2013

Constructed Rating: 3.13
Limited Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Today is a very special day for me, as it marks my 100th Card Review! I've been working hard to provide you guys and girls with these reviews day in and out since the beginning of the year and although it may be difficult at times, I look forward to bringing you more reviews in the future! Also as a side note, a lot of cards had already been spoiled due to some packs being released early. Sadly, this card was already revealed... but that's not going to stop me! Today's card is Cindermoss Quartz!

Name: Cindermoss Quartz
Civilization:
Fire /Nature
Type: Creature
Race:
Spirit Quartz
Level:
4
Power:
3000
Flavor Text: Infused with the spirit of a mountain forest
Rarity: Uncommon
Set Number: 103/110 l 7CLA

Abilities:
(This card enters your mana zone tapped.)
Ruby Glow- Each of your other Fire creatures gets +1000 power.
Jade Luster- Each of your other Nature creatures gets +1000 power.

Cindermoss Quartz continues us on our cycle of Dual-Civilization boosters and this one fits into the right category! Fire and Nature tend to be decks with a more aggressive playstyle alongside bigger creatures. If you combine Cindermoss with those tactics, you'll have a potentially unstoppable force on your side of the battle zone!

Cards like Weaponized Razorcat become6000 power on a Level 2 body and puts it out of range of Tornado Flame. This can make your creatures perfect for using the card "Fight!" where you choose a creature of your opponent's and it battles with one of yours, you're almost certain to win that battle!

Overall this is a solid card and I can see it seeing more play than some of the other quartz cards but time will only tell. try it out when Clash of the Duel Masters hits shelves on Friday May 24th and also at your local set premieres this weekend!

Ratings:

Constructed: 3.50/5.00 (This is great in a Fire and Nature deck but only if you intend on going into the mid to late game. Probably not the best option for a rush deck but still viable.)

Limited: 4.00/5.00 (Fire and Nature have a lot of big guys in this set so why not make them bigger?)


Make sure to stop by tomorrow to check out more spoilers from Wizards of the Coast! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


Robby Stewart

The Card Academy TCG YouTube Channel

Wednesday review:
 
Man it is fun writing about cards and previewing them! I wish I could do it more often! Jealous that Raijinku got one! He deserves it big time! See if we had more COTD personell you all could get these in advance as well! *Hint Hint*
 
Cindermoss Quartz
Cost: 4
Civ: Fire/Nature
Spirit Quartz
Creature
 
(This card enters the Mana Zone Tapped)
 
Ruby Glow - Each of your other Fire Creatures gets +1000 power
 
Jade Luster - Each of your other Nature Creatures gets +1000 power
 
Power: 3000

 Alright so much like our other previews! We need to look at their application in current decks since we don't quite know all the cards from clash to see some decks that pop up from them!
 
Ruby & Jade:
So like I discussed yesterday, Fire does get a benefit from the +1000 power. Cindermoss has a much better pairing today. Nature is all about big creatures and powering them up. Combo'd with other power up cards you could really get your creatures to huge proportions! This being our first Nature review of the week we are going to explore how this helps Nature. So Nature doesn't have fancy tricks like Light and Fire to induce battle. However that all changes with Multi-Civilization cards. Fault-Line Dragon gets a huge boost from this even more so than yesterdays card! It suddenly becomes a 7k creature that mana ramps you like crazy. Wow Wow Wow.
 
Summary:
So you have two great civilizations paired with this card. So heres a crazy thought, you have Cindermoss powering up Fault-Line Dragon. Then use the spell Fight!; Reap the rewards. This has a great pairing where power is relavent. If we are able to use Fault-Line in the limited tournament it could be really really rediculous with this card. Not to mention the Fire-Nature battle mage that has yet to premiere.
 
Constructed 2.75/5
Limited 3/5


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