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Pojo's Kaijudo Card of the Day
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Image from Wizards Kaijudo site

   Krazzix the Volatile

- #61/80 l 9SHA


Date Reviewed: Nov. 6, 2013

Constructed Rating: 2.75
Limited Rating: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Hello again my fellow Kaijudo Duel Masters! Today we're taking a look at some more cards from Shattered Alliances before we get a whole ninety new cards (ninety-one if you count Vicious Squillace Scourge) from Invasion Earth! Let's take a look at Kazzix the Volatile

Name: Krazzix the Volatile
Civilization:
Water/Fire
Type: Creature
Race:
Riptide Champion/Blaze Champion
Level:
6
Power:
6000+
Flavor Text: N/A
Rarity: Very Rare
Set Number: 61/80 l 9SHA


Abilities:
(This card enters your mana zone tapped.)
Double Breaker (This creature breaks 2 shields.)
Superheated Steam- Whenever you draw a card, this creature gets "Powerful Attack +2000" until the end of the turn.
Massive- While this creature has power 12000 or more, it has "Triple Breaker."

Krazzix the Volatile or Lenny Krazzix, as I like to call him, is a level 6 creature that introduces us to the Riptide and Blaze Champion races all in one card. He has a respectable 6000 power and Double Breaker with the potential to be one, if not the, strongest card in the game! Let me elaborate a little bit on that.

Every time you draw a card, this guy gains Powerful Attack +2000. So at the start of your turn when you draw, he gets the effect one time. If you should play a card like "Logos Scan" he will gain the ability two more times, unlocking his Triple Breaker ability and giving him 12000 power when attacking. If you combine him with Tritonus, he gains the +4000 for the "Water Monarch" ability and he'll gain his ability up to five times when you draw with Tritonus! That means that Krazzix can swing in there for 22000! That's even stronger than if your opponent had two Infernus the Immolators out in their battle zone! Keep in mind though that this is only until the end of the turn and Krazzix will go back down to 6000, so let's try not to get too carried away!

There are some other combos you can do with this card, however, most of them involve General Finbarr. The more creatures you have in your battle zone that can attack while you have Finbarr out, allows you to draw a card and gives Krazzix more fuel for his fire. Also, if you happen to maintain your shield count until you bring out Krazzix, you could play the new spell card from Invasion Earth, "Reverberate," and draw the same amount of cards as you do shields!

Overall this guy has some serious power potential but he still has a long way to go before he's seeing play in our current metagame.  

Constructed: 2.75/5.00 (He has the potential to be the strongest card in the game but requires to many combos to get there.)
Limited: 4.00/5.00 (A turn six Double Breaker that goes up to 8000 just for drawing for your turn is really good to fend off against aggressive strategies. He may be able to get past the 8000 mark in limited but it's a little less likely.)

I hope you enjoyed today's review! Make sure to check out my article on Alter Reality Games’ website and until next time my fellow Kaijudo Duel Masters, keep calm and game on!

 


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