Hello everyone and welcome to
Pojo.com's Card of the Day! Today we're taking a
look at another card from Shattered Alliances that
combined two separate effects into one card! Let's
check out Doomblast Scaradorable, shall we?
Name: Doomblast
Scaradorable
Civilization: Darkness
Type: Creature
Race: Chimera
Level: 7
Power: 8000
Flavor Text: "Okay, Squeaky, scream attack!"
-Allie
Rarity: Very Rare
Set Number: 19/80 l 9SHA
Abilities:
Double Breaker (This creature breaks 2 shields.)
Shattering Scream- When this creature enters
the battle zone, banish target enemy creature that
is level 4 or less. Then choose one of your
opponent's shields. This creature breaks that
shield.
Simply put, Doomblast
Scaradorable is a much better version of Dark
Scaradorable released in the Sonic Blast deck.
Doomblast still has Double Breaker and the ability
to break one of your opponent's shields, however
this time, she also has 8000 power at level 7 and
banishes one of your opponent's level 4 or less
creatures!
This card is great for getting
rid of lone Keeper of Laws and also makes short work
of just about any Blocker that most decks,
outside of Haven, utilize. On top of this shattering
ability, Doomblast boasts a powerful 8000 power for
a level 7. This makes her able to take down just
about anything up to her level by simply attacking
it, which may deter your opponent from attacking you
at all.
The biggest concern that I
would have when playing this card is the same one I
had when playing Dark Scaradorable, it breaks a
shield. When you play this card you give your
opponent a free resource and with that the
potentiality of activating a shield blast that could
deal with your newly summoned creature. In most
circumstances though, you'll have at least gotten
rid of a creature with Doomblast's effect and evened
the playing field a bit.
If you're playing Doomblast
later in the game it can still be beneficial. You
can banish and break and then play a card to discard
they just added to their hand via Mesmerize or Spire
Puppet/Fumes. It also allows you to be able to go in
for game or at least be one step closer then you
were moment ago prior to playing the card.
I'll always have mixed feelings
about breaking an opponent's shield with Doomblast's
effect, but getting a free Bone Blades out of it as
well as a powerhouse creature seems like a good
enough reason to run this card in the right deck. If
anyone has successfully made a "Scarabreakable" deck
utilizing Dark Scaradorable and Doomblast, I'd love
to hear about it! Feel free to message me on Twitter
or YouTube!
Constructed: 3.50/5.00
(A very powerful turn 7 play that serves as
"spell-free" removal and gives you a huge creature
that your opponent is going to have to deal with
sooner rather than later.)
Limited: 4.00/5.00 (It always comes down to,
"It's a great card if you can survive long enough to
play it..." This is no different, however, with the
amount of Blockers accessible, you can stall out
long enough to play this card and get rid of a
threat on your opponent's side of the battle zone.)
I hope you all enjoyed today's
review! The week's dwindling down to the last two
days, so stay tuned for some exclusive news that you
won't want to miss! Until next time my
fellow Kaijudo Duel Masters, keep calm and game on!