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Pojo's Kaijudo Card of the Day
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Image from Wizards Kaijudo site

  Khordia, the Soul Tyrant

- #S10/S10 l 9SHA


Date Reviewed: Oct. 21, 2013

Constructed Rating: 3.00
Limited Rating: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

YouTube Channel

Twitter

Hello my fellow Kaijudo Duel Masters! This week we’re taking a look at some of the Super Rares that we haven’t covered yet from Shattered Alliances. Today we’re taking a closer look at a card that hasn’t seen a ton of play as of yet, however, it can spell doom for your opponent when used with other cards. Let’s take a look at Khordia, the Soul Tyrant.

Name: Khordia, the Soul Tyrant
Civilization:
Darkness/Nature
Type: Creature
Race:
Shadow Champion/Earthstrike Dragon
Level:
9
Power:
9000
Flavor Text: N/A
Rarity: Super Rare
Set Number: S10/S10 l 9SHA

Abilities:
(This card enters your mana zone tapped.)
Double Breaker
(This creature breaks 2 shields.)
Essence Siphon- When this creature enters the battle zone, put all creatures from your discard pile into your mana zone tapped.
Soul Shackle- Whenever this creature attacks, you may choose a creature in your mana zone that is level 6 or less and put it into the battle zone.

Khordia the Soul Tyrant had everyone in the online community going nuts once they saw the effect on this card. Now obviously there was a little bit of “hype” surrounding it, but nonetheless, the potential was and is definitely there. Khordia is a Double Breaker with only 9000 power for a level 9. Generally when investing in a nine cost creature, you want to see a little bit more power added into the mix.

Khordia’s “Essence Siphon” ability forces you to put all your creatures in your discard pile into your mana zone… tapped. When first looking at this card I thought the cards it put into the mana zone were untapped. It can be so easy to misread a card sometimes and that one simple fact changes the playability of this card. The biggest issue with this ability is that it is mandatory and you may not get anything to really put into your mana zone unless you run a deck that mills cards from the top of your deck or that would make you discard from your hand.

One of the most insane combos I’ve ever seen or thought of with Khordia has to be combining it with Kurragar of the Hordes. If you already have Kurragar out and you play Khordia the following turn, the “Essence Siphon” ability triggers. For each card that goes into your mana zone, you get to activate Kurragar’s ability to play the top card of your deck if it would be a creature! So if you had five creatures in your discard pile, you would be able to reveal (one at a time, and resolve each however you pretty much decide) five cards that you could potentially add to the battle zone! Want to step things up a notch even further? Imagine having out Steamtank Kryon and Kurragar out… yeah, you will likely be able to attack with everything you play from the combined efforts of Kurragar and Khordia! Don’t get me wrong, this is a highly unlikely situation, but essentially says, “Game Over” to your opponent.

The “Soul Shackle” ability is the one that really sets things up for some crazy combos! Whenever Khordia attacks, you can choose any creature that is level 6 or less and play it into the battle zone… even evolution creatures! Now keep in mind, if you wanted to play an evolution creature, you would have to have the evolution material already in the battle zone, otherwise you couldn’t just play an evolution to the board. If you combo this ability with cards like Lyra, the Blazing Sun or General Finbarr, you can create advantage for yourself every turn when you attack, very similar to how Hive Queen’s ability would activate and resolve. The only downside to this is every time you use this ability, you lose mana. If you’re looking to avoid this issue, run some Blockers that go to the mana zone when they would normally be banished. This will allow you to create an infinite loop of Blockers each turn.

Overall Khordia is a decent card. It can prove to be devastating if it stays out long enough; however, I don’t see it maintaining its presence for very long as it will have a giant target on its head. It can create some neat combos but as of right now it hasn’t seen a lot of play. Maybe in time this will change. 

Constructed: 3.00/5.00 (It’s really weak for its level and requires you to devote a deck theme to it to make it more effective.
Limited: 2.75/5.00 (A bit slow and weak for the power to level ratio but can create some fun combos.)

Make sure to stop by again tomorrow when we continue taking a look at some other Super Rares from Shattered Alliances!  Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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