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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Sunstrike

- #56/80 l 9SHA


Date Reviewed: Oct. 9, 2013

Constructed Rating: 4.00
Limited Rating: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Hello again my fellow Kaijudo Duel Masters! Welcome back to Pojo.com's Card of the Day, where we take a look at cards from both recent and past sets and give our honest opinions on them. Today we're going to be taking a look at one of the new shield blasts from Shattered Alliances that seems to have quite a bit of potential. Let's take a look at Sunstrike.

Name: Sunstrike
Civilization:
Light/Fire
Type: Spell
Race:
N/A
Level:
6
Power:
N/A
Flavor Text: Light harnessed the sun's energy; Fire weaponized it.
Rarity: Rare
Set Number: 56/80 l 9SHA

Abilities:

Shieldblast.jpgShield Blast- (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Choose target enemy creature. If it has power 5000 or less, banish it. Otherwise, tap it and it doesn't untap at the start of your opponent's next turn.

Sunstrike has one of the coolest arts for a spell that I've seen! It's like a floating pyramid on top of another pyramid and it's blasting away its enemies. Also, is it just me or does that look like a golden pokeball in the center of the pyramid?

Instead of giving you two effects like the shield blasts of Clash of the Duel Masters, Sunstrike gives you the choice to activate one of two effects. You choose a creature on your opponent's side of the battle zone and depending on its stats, you apply the correct effect. If the creature is 5000 power or less you get to banish it much like Flame Tornado. However, if the creature has more than 5000 power you can tap it down and keep it tapped for an extra turn, just like Lyra, the Blazing Sun!

These effects by themselves really aren't worth the six mana you have to pay for it. But when you have the choice between activating these effects it becomes more applicable. Let's say your opponent has a Lux and Lyra, the Blazing Sun in the battle zone. After attacking with the Lux they hit your Sunstrike in your shield zone; you have  a decision to make. You can either banish the Lux or you can tap down their Lyra and stop them from attacking this turn as well as their next turn! It is such a huge benefit to be able to finally get around a creature that has more than 5000 power when utilizing the Light and Fire civilization!

This card isn't ideal to hard-cast and generally is pretty amazing when it's hit from your shield blasts. This card is still finding its niche in some decks but I honestly think that it will continue to see some more play in the future. Give it a try and you might just find that this card is what you've been looking for. 

Ratings:

Constructed: 4.00/5.00 (It's essentially a Tornado Flame for one more mana that gives you the option to deal with bigger creatures if they exceed 5000 power.)
Limited: 4.25/5.00 (This card is one of the better removal spells in the set. Seeing as games tend to go a bit slower, at least starting out, you're more likely to be able to get this effect off even if you hard-cast it.)

Stop by again tomorrow when we continue to look at some cards from Shattered Alliances that didn't quite make the cut for the top ten list. Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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