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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Scalding Scourge

- #63/80 l 9SHA


Date Reviewed: Oct. 9, 2013

Constructed Rating: 3.25
Limited Rating: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Hello again my fellow Kaijudo Duel Masters! Welcome back to Pojo.com's Card of the Day, where we take a look at cards from both recent and past sets and give our honest opinions on them. Today we're going to be taking a look at another shield blast from Shattered Alliances that certainly has been heating up those water/fire rush decks out there, let's take a look at Scalding Surge!

Name: Scalding Surge
Civilization:
Water/Fire
Type: Spell
Race:
N/A
Level:
4
Power:
N/A
Flavor Text: Everything has a boiling point.
Rarity: Rare
Set Number: 63/80 l 9SHA

Abilities:

Shieldblast.jpgShield Blast- (Instead of putting this spell into your hand from a broken shield, you may cast it for free.)
Choose target enemy creature. If it has power 3000 or less, banish it. Otherwise, return it to your opponent's hand.

Scalding Surge is the Water/Fire counterpart to Sunstrike, which we reviewed yesterday. This is essentially a combination of Rock Bite and Veil Vortex for the exact same cost except that you pretty much get to choose which effect you want to go off.

The versatility that this card offers seemingly makes Rock Bite and Veil Vortex obsolete. I'm sure you could use them alongside this card, but why ruin the consistency of your deck with less consistent cards? Early game this can allow you to get rid of your opponent's Lux or Nix and late game it can get rid of a pesky Blocker or some creature that's holding you back from winning like Andromeda  of the Citadel or Infernus the Awakened.

Honestly, I would have liked to have seen both of these effects happen instead of just choosing one or the other, but that would make this card too overpowered. The only other downside that I can honestly see is that you cannot choose to bounce your own creature. In extreme circumstances you may want to bounce your own creature to be able to play it again (Andromeda). This card won't let you do that so you may want to stick more toward Piercing Judgment instead or you might even consider running both in the same deck. It's ultimately up to you and how you want your deck to run, but this card has a great deal of potential and flexibility in just about any situation. 

Ratings:

Constructed: 3.25/5.00 (This card allows you to get rid of smaller creatures or send bigger ones away. This card is just about never a useless card... unless you happen to be facing down Eternal Haven & Co.)
Limited: 4.00/5.00 (This card allows you to get rid of just about any major threat out there almost as soon as it comes out. After all, people can't start attacking until at least turn three in Shattered.)

Stop by again tomorrow when we continue to look at some cards from Shattered Alliances that didn't quite make the cut for the top ten list. Until next time my fellow Kaijudo Duel Masters, keep calm and game on!


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