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Pojo's Kaijudo Card of the Day
On our Message Board you can Trade Cards (with an eBay type rating system), talk about your decks, discuss upcoming and past tourneys, converse on the anime & more! 


Image from Wizards Kaijudo site

  Flametropus

- #26/43 l 1TVR


Date Reviewed: Sept. 9, 2013

Constructed Rating: 1.0
Limited Rating: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Raijinku

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Hello again everyone and welcome back to Pojo.com's Card of the Day! Today we're going to be taking a look at a card from the original Tatsurion VS Razorkinder battle decks. This card may be a bit unfamiliar to you and if you heard someone talking about it on the streets, you'd probably think they were talking about a Pokémon. Let's take a look at Flametropus.

Name: Flametropus
Civilization:
Fire
Type: Creature
Race:
Rock Brute
Level:
5
Power:
4000+
Flavor Text: "Did you forget what a nightmare it was just getting it into the vault? -Master Jaha
Rarity: Rare
Set Number: 26/43 l 1TVR


Abilities:

Lava Stomp- While you have no other creatures in the battle zone, this creature has "Powerful Attack +4000" and "Double Breaker." (A creature that has "Powerful Attack +4000" and "Double Breaker" gets +4000 power while attacking and breaks 2 shields.)

Flametropus honestly sounds like a bad sci-fi movie title or the next new ride at Six Flags... If it doesn't sound familiar to you, it's likely because no one ever really uses it. It's a Rock Brute, an irrelevant race currently in this game, with 4000 power at level 5. You would think it would at least be a level 5 with 5000 power, but again, this was in the very first set of the game.

His effect, Lava Stomp, makes him shine when he's by himself in the battle zone. He gains the ability to break two shields and gain 4000 power only while attacking. Don't get this confused with a continuous ability that constantly puts him at 8000 as a new player might easily get that confused.

So he's able to take down most creatures up to maybe turn seven or eight but limiting yourself to one solitary creature seems like the wrong call. I imagine you'll be waiting for your opponent to play some form of removal on him so you can finally play all of your other decent creatures. I suppose there could be some kind of combo with him where you fixate on just playing big beaters and removal spells, but not currently.

One of the biggest issues is that there are so many ways to deal with this guy. We have creatures out now that can't be the target of spells or abilities as well as creatures with power levels over 9000!!! This guy can also be quelled with a Flame Tornado or can be slowed down severely with any bounce spells or mechanics. This card just isn't needed right now for decks and likely won't see any play outside of a very limited limited format.

Constructed: 1.00/5.00 (He's outclassed by just about everything and forces you into a dangerous and potentially losing situation!)
Limited: 1.75/5.00 (You can apply some pressure with this guy in the battle decks, but outside of that he will likely not last long in the battle zone for whatever reason.)

Thanks for stopping by everyone! If you guys haven't had the chance to look through all of the spoilers for Shattered Alliances yet, you're missing out! Don't be left in the dark when the set hits this Friday the 13th! Until next time my fellow Kaijudo Duel Masters, keep calm and game on!

Ceagle    Chris

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