Darknesses: An explanation of it's Strengths and Weaknesses- The Dark Advocate

 

     Hello, its me again! The Dark Advocate.....Ooooohh!! Creepy, eh'?

hehe.....Well, as all ways, I'd like to thank the entire staff at Pojo for their wonderful site, and the great information and help I recieve from them. Also, I'd like to thank them for posting my 1st tip, possibly my second, and hopefully, this, my third.

 

     IMO, the most powerful civilazation is Darkness. And thats my most biased opinion. ^_^.

 

     But, what I wish to cover in this is what makes Darkness great...and what makes it not-so great. I'll start of on a positive note, with its greatest strengths.

 

     Darkness, as we all should now, is the MASTER of creature destruction. Not one other civilazation can match it in that area( okay, Fire is a close second). Then maybe Water..But thats really more bouncing...But anyways, Darknesses powers are in creature destruction, card destruction, and keeping an adequate amount of creatures on the field at a time. Things like Death Smoke, Terror Pit, and Ghost Touch are the best Darkness spells. Lost Soul is good, but kinda situational. Another spell that is either great or crappy is Critical Blade. Lost Soul costs 7 mana and forces your opponent to discard all the cards in his hand. Critical Blade is a shield trigger, costs 2 mana, and destroys 1 of your opponents blockers. Now, thats really good, but if your opponent doesnt use blockers, which some decks do, then thats just wasted space. I use 2, a safe bet. I also use Lost Soul too.

 

     Now, another thing to mention about Darkness is its great creatures. Theres Giriel, Ghastly Warrior, and Death Liger, Lion of Chaos. Theres also Ultracide worm, an evolution card. It evolves from parasite worms, which are Darkness deck staples. I use horrid worm and swamp worm. Now, the other 2 cards are beatsticks. Lion of Chaos is 7 mana, 9000 power, and double-breaker. Screams out "Kill stuff with me!". Also, Giriel is, I think, 8 mana and 11000 power, with double-breaker. With Deaths creature destruction, you can keep stalling until you get that much mana. Then, use your creature destruction, and slayer monsters, to clear the path for your double-breakers, like Ultracide worms, your Death Liger, and your Giriel. Then, its all over.......muahahahaha.....

 

     And now,....to Deaths.....faults, so to speak. Sometimes, Fire Swarm decks and Nature Swarm decks just out-speed darkness and kill it before it can set up its attack. Its creature destruction cant keep holding of the little swarmers for long....BUT you can use an 8 mana, 4000 power creature, Vampire Silphy, to destroy all monsters 3000 power or less. Not bad....but in a swarm situation, you might be dead by the time you get that much mana.

 

     Now, for my deck, I use a combanation of Darkness and Water, but mostly Dark. It kind of a crappy, control deck. Im going to go to my local cardshop to buy the needed singles, by selling off all my Bolshacks and Bolzards. I got 5 of each....hee hee...I probably should make a fire deck, eh'?

 

     But, to the point, Darkness has the best control benifits of all the civilazations. It is best though, to couple it with another civilazation to help protect it against really fast and swarming decks. With Darkness and Water, you can really control the field and hand, stalling for your beatsticks, though... Thats my plan......hee hee.

 

     Well, as all ways, I'd like to thank Pojo for all their hard work, and for Wizards of the Coast for this great game.

 

                      If you ever wish to contact me, you can e-mail me at GenStd4@Aol.com

 

   until next time...........ta-ta........