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duel_yammers-aakash

 

Top Ten Water Cards

 

10. MARINE FLOWER/HUNTER FISH

you need blockers and these are the best for the cheapest, 1 and 2 mana seems good for 2000, and 3000 defence

 

9. PLASMA CHASER/BRAIN SERUM/KING RIPPED HIDE

These 3 cards aford raw draw power. The last turn i played 6 mana for a plasma chaser. My oponent has 6 creatures on the field and broke two shelds with brain serum under neath. My turn rolls around and i play 2 more brain serums and attack with plasma and if you kept track, i just drew 14 cards. Thats over a forth of the deck in two turns

 

8. CANDY DROP/FAIRY CHILD/KING DEPTHCON

Good old un blockables. They are evil as heck

 

7. SPIRAL GATE/TELEPORTATION/AQUA SNIPER

It is 8 turns into the game and he has had his ucarn in his had 4 times. He gets it out and aslo plays a gatling sky terror. Suddenly out pops aqua sniper, care to try for 5?

 

6. CRYSTAL MEMEORY

Pick a card any card + sheild trigger; nuff said

 

These next five are the most important

5. AQUA SOLDIER

I need to evolve but i can't keep an aqua vehicle on the field for crap. But kill this guy and youll see him again very soon.

 

4. AQUA HULCUS

Evolution power and the ability to draw. very valuable

 

3. KING NATILUS

Its like the slivers from MTG. Aqua people cant be blocked you say? Well ill just attack with these 3 aqua vehicles and...

 

2. CRYSTAL PALIDEN

Its a scarlet skyterror only it pings intead of destroys and it has double breaker, and it costs half, and it can attack on it first turn, must i go on

 

1. CRYSTAL LANCER

Costs 6, has 8000, double breaker, cant be blocked, Immune to summoning sickness