Offering an Evo-Crushinators of Doom Spoiler list I created a spoiler list for the new expansion for Duel Masters. I have verified this list word for word with card pics at ToyWiz.com. I'm offering it for posting on your Duel Masters site as I'm a huge fan of your site and want to make a contribution. The list is below... Thanks, argouru. Duel Masters: Evo-Crushinators of Doom Expansion Series 60 Cards: 5 Super Rares (1 of each color) 5 Very Rares (1 of each color) 15 Rares (3 of each color) 15 Uncommons (3 of each color) 20 Commons (4 of each color) LIGHT (S1 & 1-12): LADIA BALE, THE INSPIRATIONAL Evolution Creature / Guardian / Light / 6 / 9500 / 1 - Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then the two creatures battle.) - Evolution - Put on one of your Guardians. - Double Breaker (This creature breaks 2 Shields.) S1/S5 (Super Rare) DIAMOND CUTTER Spell / Light / 5 / 1 - This turn, igonre any effects that would prevent your creatures from attacking your opponent. (for example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.) 1/55 (Uncommon) ETHEL, STAR SEA ELEMENTAL Creature / Angel Command / Light / 6 / 5500 / 1 - This Creature can't be Blocked. 2/55 (Very Rare) FONCH, THE ORACLE Creature / Lightbringer / Light / 4 / 2000 / 1 - When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. 3/55 (Common) LAGUNA, LIGHTNING ENFORCER Creature / Berserker / Light / 5 / 2500 / 1 - Whenever this creature attacks, search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. 4/55 (Rare) LARBA GEER, THE IMMACULATE Evolution Creature / Guardian / Light / 3 / 5000 / 1 - Evolution - Put on one of your Guardians. - When you put this creature into the battle zone, tap all of your opponent's creatures in the battle zone that have "blocker." 5/55 (Uncommon) LOGIC CUBE Spell / Light / 3 / 1 - Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately for no cost.) - Search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. 6/55 (Common) MAGRIS, VIZIER OF MAGNETISM Creature / Initiate / Light / 4 / 3000 / 1 - When you put this creature into the battle zone, you may draw a card. 7/55 (Common) PHAL EAGA, DAWN GUARDIAN Creature / Guardian / Light / 5 / 4000 / 1 - When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. 8/55 (Rare) RESO PACOS, CLEAR SKY GUARDIAN Creature / Guardian / Light / 3 / 3000 / 1 9/55 (Common) SPIRAL GRASS Creature / Starlight Tree / Light / 5 / 2500 / 1 - Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then the two creatures battle.) - Whenever this creature blocks, untap it after it battles. 10/55 (Rare) WYN, THE ORACLE Creature / Lightbringer / Light / 2 / 1500 / 1 - Whenever this creature attacks, you may look at one of your opponent's shields. Then, put it back where it was. 11/55 (Uncommon) WATER (S2 & 12-22): CRYSTAL PALADIN Evolution Creature / Liquid People / Water / 4 / 5000 / 1 - Evolution - Put on one of your Liquid People. - When you put this creature into the battle zone, return all creatures in the battle zone that have "blocker" to their owners' hands. S2/S5 (Super Rare) AQUA BOUNCER Creature / Liquid People / Water / 6 / 1000 / 1 - Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then the two creatures battle.) - When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owners' hand. 12/55 (Rare) AQUA SHOOTER Creature / Liquid People / Water / 4 / 2000 / 1 - Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then the two creatures battle.) 13/55 (Common) CORILE Creature / Cyberlord / Water / 5 / 2000 / 1 - When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck. 14/55 (Common) CRYSTAL LANCER Evolution Creature / Liquid People / Water / 6 / 8000 / 1 - Evolution - Place on top of 1 of your Liquid People. - This Creature can't be blocked. - Double breaker (This creature breaks 2 Shields.) 15/55 (Uncommon) HYPERSQUID WALTER Creature / Cyberlord / Water / 3 / 1000 / 1 - Whenever this Creature attacks, you may draw a card. 16/55 (Rare) KING NAUTILUS Creature / Leviathan / Water / 8 / 6000 / 1 - Liquid People can't be blocked. - Double breaker (This creature breaks 2 Shields.) 17/55 (Rare) PLASMA CHASER Creature / Gel Fish / Water / 6 / 4000 / 1 - Whenever this creature attacks, you may draw a number of cards equal to the number of creatures your opponent has in the battle zone. 18/55 (Very Rare) RECON OPERATION Spell / Water / 2 / 1 - Look at up to 3 of your opponent's shields. Then put them back where they were. 19/55 (Common) SCISSOR EYE Creature / Gel Fish / Water / 4 / 3000 / 1 20/55 (Common) Stained Glass Creature / Cyber Virus / Water / 3 / 1000 / 1 - Whenever this creature attacks, you may choose one of your opponent's fire or nature creatures in the battle zone and return it to its owners' hand. 21/55 (Uncommon) THOUGHT PROBE Spell / Water / 4 / 1 - Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately for no cost.) - When you cast this spell, if your opponent has 3 or more creatures in the battle zone, draw 3 cards. 22/55 (Uncommon) DARKNESS (S3 & 23-33): ULTRACIDE WORM Evolution Creature / Parasiteworm / Dark / 6 / 11000 / 1 - Evolution - Put on one of your Parasite Worms. - Double Breaker (This creature breaks 2 Shields.) S3/S5 (Super Rare) AMBER PIERCER Creature / Brain Jacker / Dark / 4 / 2000 / 1 - Whenever this creature attacks, you may return a creature from your graveyard to your hand. 23/55 (Rare) CHAOS WORM Evolution Creature / Parasite Worm / Dark / 5 / 5000 / 1 - Evolution - Place on top of 1 of your Parasite Worms. - When you put this creature into the battle zone, you may destroy one of your opponent's creatures. 24/55 (Uncommon) CRITICAL BLADE Spell / Dark / 2 / 1 - Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately for no cost.) - Destroy one of your opponent's creatures that has "blocker." 25/55 (Common) DARK TITAN MAGINN Creature / Demon Command / Dark / 6 / 4000 / 1 - Whenever this creature attacks, your opponent discards a card at random from his hand. 26/55 (Very Rare) GENERAL DARK FIEND Creature / Darklord / Dark / 5 / 6000 / 1 - Whenever this creature attacks, choose one of your shields without looking and put it into your graveyard. You can't use the "shield trigger" ability of that shield. - Double breaker (This creature breaks 2 Shields.) 27/55 (Rare) GIGASTAND Creature / Chimera / Dark / 4 / 3000 / 1 - When this Creature would be put into your graveyard from the battle zone, you may return it to your hand instead. If you do, discard a card from your hand. 28/55 (Common) GRAY BALLOON, SHADOW OF GREED Creature / Ghost / Dark / 3 / 3000 / 1 - Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then the two creatures battle.) - This Creature can't attack players. 29/55 (Uncommon) HORRID WORM Creature / Parasite Worm / Dark / 3 / 2000 / 1 - Whenever this creature attacks, your opponent discards a card at random from his hand. 30/55 (Common) LOST SOUL Spell / Dark / 7 / 1 - Your opponent discards all cards from his hand. 31/55 (Uncommon) MARROW OOZE, THE TWISTER Creature / Living Dead / Dark / 1 / 1000 / 1 - Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop that attack. Then the two creatures battle.) - When this creature attacks a player, destroy it after the attack. 46/55 (Common) POISON WORM Creature / Parasite Worm / Dark / 4 / 4000 / 1 - When you put this creature into the battle zone, destroy one of your creatures that has power 3000 or less. 33/55 (Rare) FIRE (S4 & 34-44): ARMORED BLASTER VALDIOS - Evolution Creature / Humanoid / Fire / 4 / 6000 / 1 - Evolution - Put on one of your Humans. - Each of your other Humans in the battle zone gets +1000 power. - Double breaker (This creature breaks 2 Shields.) S4/S5 (Super Rare) ARMORED CANNON BALBARO Evolution Creature / Humanoid / Fire / 3 / 3000+ / 1 - Evolution - Place on top of 1 of your Humanoids. - While attacking, this creature gets +2000 power for each other Human in the battle zone. 34/55 (Uncommon) BOLZARD DRAGON Creature / Armored Dragon / Fire / 6 / 5000 / 1 - Whenever this creature attacks, choose a card in your opponent's mana zone and put it into his graveyard. 35/55 (Very Rare) BOMBERSAUR Creature / Rock Beast / Fire / 5 / 5000 / 1 - When this creature is destroyed, each player chooses 2 cards in his mana zone and puts them into his graveyard. 36/55 (Rare) BURST SHOT Spell / Fire / 6 / 1 - Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately for no cost.) - Destroy all creatures that have power 2000 or less. 37/55 (Uncommon) CAVALRY GENERAL CURATOPS Creature / Dragonoid / Fire / 3 / 2000 / 1 - This creature can attack untapped creatures. 38/55 (Uncommon) DOGARN, THE MARAUDER Creature / Armoroid / Fire / 3 / 2000+ / 1 - While attacking, this creature gets +2000 power for each other tapped creature you have in the battle zone. 39/55 (Rare) ENGINEER KIPO Creature / Machine Eater / Fire / 2 / 2000 / 1 - When this creature is destroyed, each player chooses a card in his mana zone and puts it into his graveyard. 40/55 (Common) GALSAUR Creature / Rock Beast / Fire / 5 / 4000+ / 1 - While you have no other creatures in the battle zone, this creature has "power attacker +4000" and "double breaker." (A creature that has "power attacker +4000" and "double breaker" gets +4000 power while attacking and breaks 2 shields.) 41/55 (Common) METALWING SKYTERROR Creature / Armored Dragon / Fire / 7 / 6000 / 1 - Whenever this creature attacks, you may destroy one of your opponent's creatures that has "blocker." (Destroy the creature before your opponent can block with it.) - Double breaker (This creature breaks 2 Shields.) 42/55 (Rare) MINI TITAN GETT Creature / Humanoid / Fire / 2 / 2000+ / 1 -This creature attacks each turn if able. - Power attacker +1000 (While attacking, this creature gets +1000 power.) 43/55 (Common) RUMBLE GATE Spell / Fire / 4 / 1 - Each of your creatures in the battle zone gets +1000 power until the end of the turn. -Each of your creatures in the battle zone that can attack creatures can attack untapped creatures this turn. 44/55 (Common) NATURE (S5 & 45-55) FIGHTER DUEL FANG Evolution Creature / Beastfolk / Nature / 3 / 8000 / 1 - Evolution - Put on one of your Beast Folk. - When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone. - Double Breaker (This creature breaks 2 Shields.) S5/S5 (Super Rare) BARKWHIP, THE SMASHER Evolution Creature / Beastfolk / Nature / 2 / 5000 / 1 - Evolution - Put on one of your Beast Folk. - While this creature is tapped, each of your other Beast Folk in the battle zone gets +2000 power. 45/55 (Uncommon) ELF-X Creature / Treefolk / Nature / 4 / 2000 / 1 - Your creatures each cost 1 less to summon. They can't cost less than 1. 46/55 (Rare) ESSENCE ELF Creature / Treefolk / Nature / 2 / 1000 / 1 - Your spells each cost 1 less to cast. They can't cost less than 1. 47/55 (Common) FORTRESS SHELL Creature / Colony Beetle / Nature / 9 / 5000 / 1 - When you put this creature into the battle zone, choose up to 2 cards in your opponent's mana zone and put them into his graveyard. 18/55 (Rare) LEAPING TORNADO HORN Creature / Horn Beast / Nature / 3 / 2000+ / 1 - While attacking, this creature gets +1000 power for each other creature you have in the battle zone. 49/55 (Common) MANA CRISIS Spell / Nature / 4 / 1 - Shield Trigger (When this card is put into your hand from your shield zone, you may cast it immediately for no cost.) - Choose a card in your opponent's mana zone, and put it into his graveyard. 50/55 (Uncommon) RAINBOW STONE Spell / Nature / 4 / 1 - Search your deck. You may take a card from your deck and put it into your mana zone. Then shuffle your deck. 51/55 (Common) RUMBLING TERAHORN Creature / Horn Beast / Nature / 5 / 3000 / 1 - When you put this creature into the battle zone, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. 52/55 (Rare) SILVER AXE Creature / Beastfolk / Nature / 3 / 1000 / 1 - Whenever this creature attacks, you may put the top card of your deck into your mana zone. 53/55 (Common) SILVER FIST Creature / Beastfolk / Nature / 4 / 3000+ / 1 - Power Attacker +2000 (While attacking, this creature gets +2000 power.) 54/55 (Uncommon) XENO MANTIS Creature / Giant Insect / Nature / 7 / 6000 / 1 - This creature can't be blocked by any creature that has power of 5000 or less. - Double breaker (This creature breaks 2 Shields.) 55/55 (Very Rare) _________________________________________________________________