Duel masters "the next yu gi oh"

 

Hello duel fans.  I know that if you are reading this you are either

 

    a) lost

    b) into the new hot game Duel Masters

    or c) wanting to learn more to possibly get into the new game Duel Masters

 

 

Ok my first impression of this game was " It's just some new game that wizards made to make a fast buck" but since the card shop owner was promoting the game and giving starter decks away for free i could'nt go wrong.

 

next i saw pojo created a duel masters site so i monotored it for a while.

 

I've already been playing two weeks and it has far exceeded my expectations (though i doubt it will replace yu gi oh). by looking on the site i have noticed one flaw in most (not all) people's oppiniopns.  People are making the same mistake some made in yu gi oh.  they fall in to the mindset that you must beat your opponent as quickly as posible (aka beat down decks) and i must admit beatdowns this early in the game is probably smart.  however beatdown later in the game will mostlikely die out as they did in yu gi oh. 

 

most beat downs at the moment are fire, and though fire and grass have the biggest baddest fastest monsters (by fast i mean get out quickly) fire civilization decks have no blockers.  so for example i may use my fie deck against my friends light deck.  he gets a couple la vira sky guardians senatine jade trees and that 9000 blocker (whose name i don't know yet) and all i've got is a rothus and maybee some imortal barons on the field.  if you do not know what the above light monsters are they are blockers and that means i cannot get to his shields untill i kill his blockers.  then say my friend pulls a couple urth and hanusas over the next few turns.  with fire having no blockers i'm done for.

 

so at the moment i'd say full fire decks are bad (for the fact that they do not own blockers). but don't throw your fire monsters away. instead do what i do and mix your full fire deck with about 15-20 light, darkness, or water monsters (preferably dark so you can run spells like ghost touch and dark reversals) that way you can keep the awesome firemonsters but still have some decent blockage.

 

 

questions, comments, or complaints i will take them all at Kmckeel@nc.rr.com (please no cursing) also if i have wrong information up here please correct me.  i am open to all deck suggestions as well if you think my deck idea is cracked.

 

CYA POJO GOERS!!!!!