Excellent 3-Type Deck, and Why - Destroyer Hey everyone. Here's my layout for a pretty good 3-type deck. It uses Darkness for some high attack blockers, as well as excellent spells. It also uses Nature for fast mana, decent attackers, and retrieving monsters. Last but not least: Water, for low-cost blockers, as well as some higher attack blockers in addition to Creature "Bounce" cards. I try to keep the blockers to a low-cost so they can be brought out fairly quick, and added in some decent power monsters for back-up when they need it. It doesn't have much of a problem since most of the monsters are low-cost and you only need at least 1 mana from the civilization of the monster you're summoning. The spells from the Darkness civilization are mainly used later in the game or not at all (because I used them for mana). What's nice is that some cards like Dark Reversal, Ghost Touch, Dimension Gate, and Spiral Gate are all shield triggers, and deadly one's at that. Nine shield triggers means I have less than a 1 in 4 chance of one of my shields being one of those cards. Not the greatest of odds, but every little bit helps. Darkness: Ghost Touch (3) Bloody Squito (2) Bone Assassin, The Ripper (2) Dark Reversal (2) Stinger Worm (2) Death Smoke (2) Nature: Mighty Shouter (2) Dimension Gate (3) Burning Mane (2) Bronze-Arm Tribe (3) Tri-Horn Shepherd (1) Dome Shell (2) Water: Aqua Hulcus (2) Hunter Fish (2) Phantom Fish (3) Spiral Gate (3) Revolver Fish (2) Marine Flower (2) For any comments or suggestions, please feel free to e-mail me at: destroyer_dw@hotmail.com