The making of a deck-cgman dcphipps@academicplanet.com Sorry that the last article turned out weird (I'm not the one who did it!). Also, before I begin, there is a top ten list of mine labeled "top ten shield triggers", however, it ended up on the YUGIOH site! What's up with that? Oh, well. Today I will discuss how I made my deck using the different tips of mine based around deck building. If you haven't read the following articles, it may be helpful to do so: Balancing Your Duel Masters Deck, Balancing Your Duel Masters Deck: Part II, Mana-Your Options, and Duel Masters: The Cost of Playing Cards. I used each of these while making my new deck. While it has not been tested competitively yet, it has won all but one time up against my brother's deck( which I also made using the same principles.). The only thing that limits my ability to create these decks is the number of cards that I have. I don't have four of each card in my possession, so it does put a handicap on my game strategies and deck development. However, I used that best that I could get, and there are only 9 rares in the entire deck, and none of them are Super Rares! So, let's start the, ummm..., deck review! My deck: Annihilation: Creatures(28): Fire(10): 1 Deadly Fighter Braid Claw 1 Artisan Picora 3 Immortal Baron Vorg 2 Rothus the Traveler 3 Meteosaur Darkness(9): 2 Black Feather, Shadow of Rage 4 Bloody Squito 1 Bone Assassin the Ripper 1 Gigagiele 1 Swamp Worm Light(9): 2 La Ura Giga Sky Guardian 3 Emerald Grass 3 Senatine Jade Tree 1 Gran Gure Space Guardian Spells(12): Fire(6): 1 Chaos Strike 3 Crimson Hammer 2 Tornado Flame Darkness(2): 1 Dark Reversal 1 Terror Pit Light(4): 1 Solar Ray 2 Laser Wing 1 Holy Awe I have no Death Smoke(how?). This is pretty much what I've got. Now the first thing I did was to look at what my strategy would be. I decided that, in order to counter my brother's Water and Nature deck, I would need mass monster destruction. There are fourteen cards that I included in hopes that it would be enough to easily kill almost anything in his deck: 2 Rothus the Traveler, 3 Meteosaur, Bone Assassin the Ripper, Gigagiele, Swamp Worm, 3 Crimson Hammer, 2 Tornado Flame, and Terror Pit. These cards have given me an easy path to removing creatures from the field so that my creatures have an opportunity to hit shields. Most of my wins come from using the effects of these cards, however, Gran Gure has enough power to destroy almost anything my opponent can pit against me. It also has blocker, and my deck seriously needed more than just the 4 Bloody Squito, so Light was added in to give me my needed blockers. The spells and speed is what gives my deck the extra umph it needs to win games. My deck lacks strength, but strategy, speed and spells give me the upper hand in my duels. My spells either help with my strategy or make it easier to hit shields. Chaos Strike lets me hit an annoying untapped creature. All of the Light spells tap opponents creatures or allow me to hit shields without being blocked. This is the kind of a deck where there are a few major exceptions to my "magic numbers" for balancing. Strength isn't required as much, but it would add a nice touch if I had better creatures. Speed is readily available, and provides early shield breaking. About the only "magic number" that I hit was in Spells, with 12, which is between my min of 5 and max of 15. For mana, this deck is very versatile, allow different situations to affect what you can play into the mana zone. My highest costed card is at 7, and often you will be able to play multiple creatures and spells in the same turn, even if you have little mana in your mana zone. Therefore, I did have some planning as to what I wanted as mana, however, what I do play for mana depends on the situation and changes with each passing turn. Since most of the mana costs are so low, you need only around 7 or 8 mana in your mana zone, allowing you to save cards in your hand for when you need them the most. This gives you options, and, as I've said before, options change the duel drastically. The only thing that I can say is not included in this deck that I have written an article on is drawing/searching. This could not apply unless I ran the Water or Nature civilization, or ran the Light card Rayla, Truth Enforcer, which I do not have anyway. This is pretty much what I think about while making decks for my brother and I, and, if you have any questions, comments, or general remarks, feel free to email your opinions to me. Thanks for reading, and continue to play Duel Masters and have fun! -cgman