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Duel Masters Deck List!
Epic Dragons of Hyper Chaos

Compiled by TobiWanKhanobi

This is TobiWanKhanobi's listing of the Duel Masters Set Number 8: Epic
Dragons of Hyper Chaos. Enjoy!


1/55: Kuukai, Finder of Karma
Light Evolution
Mecha Thunder
Cost: 5 / 10500 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Evolution - Put
on one of your Mecha Thunders. Whenever this creature blocks, untap it
after it battles. This creature can't attack players.
Very Rare

2/55: Aqua Ranger
Water Creature
Liquid People
Cost: 6 / 3000 Power
This creature can't be blocked. When this creature would be destroyed, put
it into your hand instead.
Very Rare

3/55: Megaria, Empress of Dread
Darkness Creature
Dark Lord
Cost: 5 / 5000 Power
Each creature in the battle zone has "slayer." (Whenever a creature that has
"slayer" battles, destroy the other creature after the battle.)
Very Rare

4/55: Magmadragon Jagalzor
Fire Creature
Volcano Dragon
Cost: 6 / 6000 Power
Double breaker (This creature breaks 2 shields.) Turbo rush (If any of your
other creatures broke any shields this turn, this creature gets its \<|>/
ability until the end of the turn.) \<|>/ Each of your creatures in the
battle zone has "speed attacker." (A creature that has "speed attacker"
doesn't get summoning sickness.)
Very Rare

5/55: Kachua, Keeper of the Icegate
Nature Creature
Snow Faerie
Cost: 7 / 3000 Power
Instead of having this creature attack, you may tap it to use its @ ability.
@Search your deck. You may take a creature that has Dragon in its race from
your deck and put it into the battle zone. Then shuffle your deck. That
creature has "speed attacker." At the end of the turn, destroy it.
Very Rare

6/55: Dracobarrier
Light Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand from your shield
zone, you may cast it immediately for no cost.) Choose one of your
opponent's creatures in the battle zone and tap it. If it has Dragon in its
race, add the top card of your deck to your shields face down.
Uncommon

7/55: Laser Whip
Light Spell
Cost: 4
Choose one of your opponent's creatures in the battle zone and tap it. Then
you may choose one of your creatures in the battle zone. If you do, it can't
be blocked this turn.
Uncommon

8/55: Lunar Charger
Light Spell
Cost: 3
Choose up to 2 of your creatures in the battle zone. At the end of the turn,
you may untap them. Charger (After you cast this spell, put it into your
mana zone instead of your graveyard.)
Common

9/55: Migalo, Vizier of Spycraft
Light Creature
Initiate
Cost: 2 / 1500 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ Whenever
this creature attacks, you may look at 2 of your opponent's shields. Then
put them back where they were.
Common

10/55: Misha, Channeler of Suns
Light Creature
Mecha del Sol
Cost: 5 / 5000 Power
This creature can't be attacked by any creature that has Dragon in its race.
Common

11/55: Nariel, the Oracle
Light Creature
Light Bringer
Cost: 4 / 1000 Power
Creatures that have power 3000 or more can't attack. (Creatures that have
power less than 3000 and get extra power while attacking can still attack.)
Rare

12/55: Sasha, Channeler of Suns
Light Creature
Mecha del Sol
Cost: 8 / 9,500+ Power
<B> Dragon blocker (Whenever an opponent's creature that has Dragon in its
race attacks, you may tap this creature to stop the attack. Then the 2
creatures battle.) While battling a creature that has Dragon in its race,
this creature gets +6000 power. Double breaker (This creature breaks 2
shields.)
Rare

13/55: Sol Galla, Halo Guardian
Light Creature
Guardian
Cost: 2 / 1,000+ Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Whenever a
player casts a spell, this creature gets +3000 power until the end of the
turn. (Do what the spell says before this creature gets the extra power.)
Common

14/55: Solar Grass
Light Creature
Starlight Tree
Cost: 5 / 3000 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ Whenever
this creature is attacking your opponent and isn't blocked, untap all your
creatures in the battle zone except Solar Grasses.
Uncommon

15/55: Thrumiss, Zephyr Guardian
Light Creature
Guardian
Cost: 6 / 3000 Power
Whenever any of your creatures attacks, you may choose one of your
opponent's creatures in the battle zone and tap it. (First choose what your
creature is attacking. Then choose a creature to tap.)
Rare

16/55: Aqua Grappler
Water Creature
Liquid People
Cost: 5 / 3000 Power
Whenever this creature attacks, you may draw a card for each other tapped
creature you have in the battle zone.
Rare

17/55: Candy Cluster
Water Creature
Cyber Cluster
Cost: 3 / 1000 Power
This creature can't be blocked.
Common

18/55: Eureka Charger
Water Spell
Cost: 4
Draw a card. Charger (After you cast this spell, put it into your mana zone
instead of your graveyard.)
Common

19/55: Grape Globbo
Water Creature
Cyber Virus
Cost: 2 / 1000 Power
When you put this creature into the battle zone, look at your opponent's
hand.
Common

20/55: Illusion Fish
Water Creature
Gel Fish
Cost: 4 / 3000 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ This
creature can't be blocked.
Common

21/55: Lalicious
Water Creature
Sea Hacker
Cost: 6 / 4000 Power
Whenever this creature attacks, you may look at your opponent's hand and at
the top card of his deck.
Uncommon

22/55: Marine Scramble
Water Spell
Cost: 7
Your creatures in the battle zone can't be blocked this turn.
Rare

23/55: Prowling Elephish
Water Creature
Gel Fish
Cost: 4 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.)
Uncommon

24/55: Vikorakys
Water Creature
Sea Hacker
Cost: 3 / 1000 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ When this
creature attacks, search your deck. You may take a card from your deck and
put it into your hand. Then shuffle your deck.
Rare

25/55: Wave Lance
Water Spell
Cost: 3
Choose a creature in the battle zone and return it to its owner's hand. If
it has Dragon in its race, you may draw a card.
Uncommon

26/55: Corpse Charger
Darkness Spell
Cost: 4
Put a creature from your graveyard into your hand. Charger (After you cast
this spell, put it into your mana zone instead of your graveyard.)
Common

27/55: Cranium Clamp
Darkness Spell
Cost: 4
Your opponent chooses and discards 2 cards from his hand.
Rare

28/55: Dimension Splitter
Darkness Creature
Brain Jacker
Cost: 3 / 1000 Power
When you put this creature into the battle zone, you may return all
creatures that have Dragon in their race from your graveyard to your hand.
Uncommon

29/55: Gachack, Mechanical Doll
Darkness Creature
Death Puppet
Cost: 3 / 2000 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ Whenever
this creature is attacking your opponent and isn't blocked, you may destroy
a creature.
Uncommon

30/55: Gigaclaws
Darkness Creature
Chimera
Cost: 5 / 2000 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ Whenever
this creature attacks, your opponent discards his hand.
Common

31/55: Motorcycle Mutant
Darkness Creature
Hedrian
Cost: 4 / 6000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) This creature
can't attack. When you put another creature into the battle zone, destroy
this creature.
Uncommon

32/55: Necrodragon Galbazeek
Darkness Creature
Zombie Dragon
Cost: 6 / 9000 Power
Whenever this creature attacks, choose one of your shields and put it into
your graveyard. Double breaker (This creature breaks 2 shields.)
Rare

33/55: Necrodragon Giland
Darkness Creature
Zombie Dragon
Cost: 4 / 6000 Power
Double breaker (This creature breaks 2 shields.) When this creature
battles, destroy it after the battle.
Common

34/55: Scream Slicer, Shadow of Fear
Darkness Creature
Ghost
Cost: 6 / 4000 Power
Whenever you put a Dragonoid or a creature that has Dragon in its race into
the battle zone, destroy the creature that has the least power in the battle
zone. If there's a tie, you choose from among the tied creatures.
Rare

35/55: Tyrant Worm
Darkness Creature
Parasite Worm
Cost: 1 / 2000 Power
When you put another creature into the battle zone, destroy this creature.
Common

36/55: Bruiser Dragon
Fire Creature
Armored Dragon
Cost: 5 / 5000 Power
When this creature is destroyed, choose one of your shields and put it into
your graveyard.
Uncommon

37/55: Furious Onslaught
Fire Spell
Cost: 4
Until the end of the turn, each of your Dragonoids in the battle zone is an
Armored Dragon in addition to its other races, gets +4000 power, and has
"Double breaker (This creature breaks 2 shields)."
Rare

38/55: Kyrstron, Lair Delver
Fire Creature
Dragonoid
Cost: 5 / 1000 Power
When this creature is destroyed, you may put a creature that has Dragon in
its race from your hand into the battle zone.
Rare

39/55: Magmadragon Melgars
Fire Creature
Volcano Dragon
Cost: 4 / 4000 Power
No Effect
Common

40/55: Missile Soldier Ultimo
Fire Creature
Dragonoid
Cost: 3 / 2,000+ Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ This
creature can attack untapped creatures and has "Power attacker +4000 (While
attacking, this creature gets +4000 power)."
Common

41/55: Rocketdive Skyterror
Fire Creature
Armored Wyvern
Cost: 4 / 5,000+ Power
This creature can't be attacked. This creature can't attack players. Power
attacker +1000 (While attacking, this creature gets +1000 power.)
Uncommon

42/55: Slaphappy Soldier Galback
Fire Creature
Dragonoid
Cost: 4 / 3000 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ Whenever
this creature attacks, you may destroy one of your opponent's creatures that
has power 4000 or less.
Rare

43/55: Torpedo Skyterror
Fire Creature
Armored Wyvern
Cost: 5 / 4,000+ Power
While attacking, this creature gets +2000 power for each other tapped
creature you have in the battle zone.
Common

44/55: Totto Pipicchi
Fire Creature
Fire Bird
Cost: 3 / 1000 Power
Each creature in the battle zone that has Dragon in its race has "speed
attacker." (A creature that has "speed attacker" doesn't get summoning
sickness.)
Common

45/55: Volcano Charger
Fire Spell
Cost: 4
Destroy one of your opponent's creatures that has power 2000 or less.
Charger (After you cast this spell, put it into your mana zone instead of
your graveyard.)
Uncommon

46/55: Bakkra Horn, the Silent
Nature Creature
Horned Beast
Cost: 4 / 2000 Power
Whenever you put a Dragonoid or a creature that has Dragon in its race into
the battle zone, put the top card of your deck into your mana zone.
Common

47/55: Carbonite Scarab
Nature Creature
Giant Insect
Cost: 4 / 3000 Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ Whenever
this creature is attacking your opponent and becomes blocked, it breaks one
of your opponent's shields.
Rare

48/55: Coliseum Shell
Nature Creature
Colony Beetle
Cost: 4 / 3000 Power
Whenever this creature becomes blocked, you may put the top card of your
deck into your mana zone.
Uncommon

49/55: Dracodance Totem
Nature Creature
Mystery Totem
Cost: 2 / 1000 Power
When this creature would be destroyed, if you have a creature that has
Dragon in its race in your mana zone, put this creature into your mana zone
instead of destroying it. Then return a creature that has Dragon in its race
from your mana zone to your hand.
Uncommon

50/55: Muscle Charger
Nature Spell
Cost: 3
Each of your creatures in the battle zone gets +3000 power until the end of
the turn. Charger (After you cast this spell, put it into your mana zone
instead of your graveyard.)
Uncommon

51/55: Quixotic Hero Swine Snout
Nature Creature
Beast Folk
Cost: 2 / 1,000+ Power
Whenever another creature is put into the battle zone, this creature gets
+3000 power until the end of the turn.
Common

52/55: Root Charger
Nature Spell
Cost: 3
Whenever any of your creatures would be destroyed this turn, put it into
your mana zone instead. Charger (After you cast this spell, put it into
your mana zone instead of your graveyard.)
Rare

53/55: Senia, Orchard Avenger
Nature Creature
Tree Folk
Cost: 4 / 3,000+ Power
Turbo rush (If any of your other creatures broke any shields this turn, this
creature gets its \<|>/ ability until the end of the turn.) \<|>/ This
creature gets +5000 power and has "Double breaker (This creature breaks 2
shields)."
Common

54/55: Terradragon Gamiratar
Nature Creature
Earth Dragon
Cost: 4 / 6000 Power
When you put this creature into the battle zone, your opponent may choose a
creature in his hand and put it into the battle zone. Double breaker (This
creature breaks 2 shields.)
Rare

55/55: Terradragon Regarion
Nature Creature
Earth Dragon
Cost: 5 / 4,000+ Power
Power attacker +3000 (While attacking, this creature gets +3000 power.)
Double breaker (This creature breaks 2 shields.)
Common

S1/55: Nastasha, Channeler of Suns
Light Creature
Mecha del Sol
Cost: 7 / 6000 Power
Double breaker (This creature breaks 2 shields.) When one of your shields
would be broken, you may destroy this creature instead.
Super Rare

S2/55: Emperor Quazla
Water Evolution
Cyber Lord
Cost: 6 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you may tap this
creature to stop the attack. Then the 2 creatures battle.) Evolution - Put
on one of your Cyber Lords. Whenever your opponent uses the "shield
trigger" ability of one of his shields, draw up to 2 cards.
Super Rare

S3/55: Super Necrodragon Abzo Dolba
Darkness Evolution
Zombie Dragon
Cost: 6 / 11,000+ Power
Evolution - Put on one of your creatures that has Dragon in its race. This
creature gets +2000 power for each creature in your graveyard. Triple
breaker (This creature breaks 3 shields.)
Super Rare

S4/55: Überdragon Bajula
Fire Evolution
Armored Dragon
Cost: 7 / 13000 Power
Evolution - Put on one of your creatures that has Dragon in its race.
Whenever this creature attacks, choose up to 2 cards in your opponent's mana
zone. Your opponent puts those cards into his graveyard. Triple breaker
(This creature breaks 3 shields.)
Super Rare

S5/55: Super Terradragon Bailas Gale
Nature Evolution
Earth Dragon
Cost: 5 / 9000 Power
Evolution - Put on one of your creatures that has Dragon in its race. After
you cast a spell by using its "shield trigger" ability, put it into your
hand instead of your graveyard. Double breaker (This creature breaks 2
shields.)
Super Rare

 


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