DM Home
Message Board
DM News Reports
Trading Card Game
Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports
Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph
Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION
Spoilers
Base Set DM-01
Evo-Crushinators of Doom DM-02
Rampage of the Super Warriors DM-03
Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of Blinding Night Spoiler
Survivors of the Megapocalypse
Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid
Video Games
Sempai Legends
Other
Staff
Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Duel Masters Deck
List!
Epic Dragons of Hyper Chaos
Compiled
by TobiWanKhanobi
This is
TobiWanKhanobi's listing of the Duel Masters Set Number
8: Epic
Dragons of Hyper Chaos. Enjoy!
1/55: Kuukai, Finder of Karma
Light Evolution
Mecha Thunder
Cost: 5 / 10500 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Evolution - Put
on one of your Mecha Thunders. Whenever this creature
blocks, untap it
after it battles. This creature can't attack players.
Very Rare
2/55: Aqua Ranger
Water Creature
Liquid People
Cost: 6 / 3000 Power
This creature can't be blocked. When this creature would be
destroyed, put
it into your hand instead.
Very Rare
3/55: Megaria, Empress of Dread
Darkness Creature
Dark Lord
Cost: 5 / 5000 Power
Each creature in the battle zone has "slayer." (Whenever a
creature that has
"slayer" battles, destroy the other creature after the
battle.)
Very Rare
4/55: Magmadragon Jagalzor
Fire Creature
Volcano Dragon
Cost: 6 / 6000 Power
Double breaker (This creature breaks 2 shields.) Turbo rush
(If any of your
other creatures broke any shields this turn, this creature
gets its \<|>/
ability until the end of the turn.) \<|>/ Each of your
creatures in the
battle zone has "speed attacker." (A creature that has
"speed attacker"
doesn't get summoning sickness.)
Very Rare
5/55: Kachua, Keeper of the Icegate
Nature Creature
Snow Faerie
Cost: 7 / 3000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Search your deck. You may take a creature that has Dragon
in its race from
your deck and put it into the battle zone. Then shuffle your
deck. That
creature has "speed attacker." At the end of the turn,
destroy it.
Very Rare
6/55: Dracobarrier
Light Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Choose one
of your
opponent's creatures in the battle zone and tap it. If it
has Dragon in its
race, add the top card of your deck to your shields face
down.
Uncommon
7/55: Laser Whip
Light Spell
Cost: 4
Choose one of your opponent's creatures in the battle zone
and tap it. Then
you may choose one of your creatures in the battle zone. If
you do, it can't
be blocked this turn.
Uncommon
8/55: Lunar Charger
Light Spell
Cost: 3
Choose up to 2 of your creatures in the battle zone. At the
end of the turn,
you may untap them. Charger (After you cast this spell, put
it into your
mana zone instead of your graveyard.)
Common
9/55: Migalo, Vizier of Spycraft
Light Creature
Initiate
Cost: 2 / 1500 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ Whenever
this creature attacks, you may look at 2 of your opponent's
shields. Then
put them back where they were.
Common
10/55: Misha, Channeler of Suns
Light Creature
Mecha del Sol
Cost: 5 / 5000 Power
This creature can't be attacked by any creature that has
Dragon in its race.
Common
11/55: Nariel, the Oracle
Light Creature
Light Bringer
Cost: 4 / 1000 Power
Creatures that have power 3000 or more can't attack.
(Creatures that have
power less than 3000 and get extra power while attacking can
still attack.)
Rare
12/55: Sasha, Channeler of Suns
Light Creature
Mecha del Sol
Cost: 8 / 9,500+ Power
<B> Dragon blocker (Whenever an opponent's creature that has
Dragon in its
race attacks, you may tap this creature to stop the attack.
Then the 2
creatures battle.) While battling a creature that has Dragon
in its race,
this creature gets +6000 power. Double breaker (This
creature breaks 2
shields.)
Rare
13/55: Sol Galla, Halo Guardian
Light Creature
Guardian
Cost: 2 / 1,000+ Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Whenever a
player casts a spell, this creature gets +3000 power until
the end of the
turn. (Do what the spell says before this creature gets the
extra power.)
Common
14/55: Solar Grass
Light Creature
Starlight Tree
Cost: 5 / 3000 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ Whenever
this creature is attacking your opponent and isn't blocked,
untap all your
creatures in the battle zone except Solar Grasses.
Uncommon
15/55: Thrumiss, Zephyr Guardian
Light Creature
Guardian
Cost: 6 / 3000 Power
Whenever any of your creatures attacks, you may choose one
of your
opponent's creatures in the battle zone and tap it. (First
choose what your
creature is attacking. Then choose a creature to tap.)
Rare
16/55: Aqua Grappler
Water Creature
Liquid People
Cost: 5 / 3000 Power
Whenever this creature attacks, you may draw a card for each
other tapped
creature you have in the battle zone.
Rare
17/55: Candy Cluster
Water Creature
Cyber Cluster
Cost: 3 / 1000 Power
This creature can't be blocked.
Common
18/55: Eureka Charger
Water Spell
Cost: 4
Draw a card. Charger (After you cast this spell, put it into
your mana zone
instead of your graveyard.)
Common
19/55: Grape Globbo
Water Creature
Cyber Virus
Cost: 2 / 1000 Power
When you put this creature into the battle zone, look at
your opponent's
hand.
Common
20/55: Illusion Fish
Water Creature
Gel Fish
Cost: 4 / 3000 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ This
creature can't be blocked.
Common
21/55: Lalicious
Water Creature
Sea Hacker
Cost: 6 / 4000 Power
Whenever this creature attacks, you may look at your
opponent's hand and at
the top card of his deck.
Uncommon
22/55: Marine Scramble
Water Spell
Cost: 7
Your creatures in the battle zone can't be blocked this
turn.
Rare
23/55: Prowling Elephish
Water Creature
Gel Fish
Cost: 4 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Uncommon
24/55: Vikorakys
Water Creature
Sea Hacker
Cost: 3 / 1000 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ When this
creature attacks, search your deck. You may take a card from
your deck and
put it into your hand. Then shuffle your deck.
Rare
25/55: Wave Lance
Water Spell
Cost: 3
Choose a creature in the battle zone and return it to its
owner's hand. If
it has Dragon in its race, you may draw a card.
Uncommon
26/55: Corpse Charger
Darkness Spell
Cost: 4
Put a creature from your graveyard into your hand. Charger
(After you cast
this spell, put it into your mana zone instead of your
graveyard.)
Common
27/55: Cranium Clamp
Darkness Spell
Cost: 4
Your opponent chooses and discards 2 cards from his hand.
Rare
28/55: Dimension Splitter
Darkness Creature
Brain Jacker
Cost: 3 / 1000 Power
When you put this creature into the battle zone, you may
return all
creatures that have Dragon in their race from your graveyard
to your hand.
Uncommon
29/55: Gachack, Mechanical Doll
Darkness Creature
Death Puppet
Cost: 3 / 2000 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ Whenever
this creature is attacking your opponent and isn't blocked,
you may destroy
a creature.
Uncommon
30/55: Gigaclaws
Darkness Creature
Chimera
Cost: 5 / 2000 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ Whenever
this creature attacks, your opponent discards his hand.
Common
31/55: Motorcycle Mutant
Darkness Creature
Hedrian
Cost: 4 / 6000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack. When you put another creature into the battle
zone, destroy
this creature.
Uncommon
32/55: Necrodragon Galbazeek
Darkness Creature
Zombie Dragon
Cost: 6 / 9000 Power
Whenever this creature attacks, choose one of your shields
and put it into
your graveyard. Double breaker (This creature breaks 2
shields.)
Rare
33/55: Necrodragon Giland
Darkness Creature
Zombie Dragon
Cost: 4 / 6000 Power
Double breaker (This creature breaks 2 shields.) When this
creature
battles, destroy it after the battle.
Common
34/55: Scream Slicer, Shadow of Fear
Darkness Creature
Ghost
Cost: 6 / 4000 Power
Whenever you put a Dragonoid or a creature that has Dragon
in its race into
the battle zone, destroy the creature that has the least
power in the battle
zone. If there's a tie, you choose from among the tied
creatures.
Rare
35/55: Tyrant Worm
Darkness Creature
Parasite Worm
Cost: 1 / 2000 Power
When you put another creature into the battle zone, destroy
this creature.
Common
36/55: Bruiser Dragon
Fire Creature
Armored Dragon
Cost: 5 / 5000 Power
When this creature is destroyed, choose one of your shields
and put it into
your graveyard.
Uncommon
37/55: Furious Onslaught
Fire Spell
Cost: 4
Until the end of the turn, each of your Dragonoids in the
battle zone is an
Armored Dragon in addition to its other races, gets +4000
power, and has
"Double breaker (This creature breaks 2 shields)."
Rare
38/55: Kyrstron, Lair Delver
Fire Creature
Dragonoid
Cost: 5 / 1000 Power
When this creature is destroyed, you may put a creature that
has Dragon in
its race from your hand into the battle zone.
Rare
39/55: Magmadragon Melgars
Fire Creature
Volcano Dragon
Cost: 4 / 4000 Power
No Effect
Common
40/55: Missile Soldier Ultimo
Fire Creature
Dragonoid
Cost: 3 / 2,000+ Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ This
creature can attack untapped creatures and has "Power
attacker +4000 (While
attacking, this creature gets +4000 power)."
Common
41/55: Rocketdive Skyterror
Fire Creature
Armored Wyvern
Cost: 4 / 5,000+ Power
This creature can't be attacked. This creature can't attack
players. Power
attacker +1000 (While attacking, this creature gets +1000
power.)
Uncommon
42/55: Slaphappy Soldier Galback
Fire Creature
Dragonoid
Cost: 4 / 3000 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ Whenever
this creature attacks, you may destroy one of your
opponent's creatures that
has power 4000 or less.
Rare
43/55: Torpedo Skyterror
Fire Creature
Armored Wyvern
Cost: 5 / 4,000+ Power
While attacking, this creature gets +2000 power for each
other tapped
creature you have in the battle zone.
Common
44/55: Totto Pipicchi
Fire Creature
Fire Bird
Cost: 3 / 1000 Power
Each creature in the battle zone that has Dragon in its race
has "speed
attacker." (A creature that has "speed attacker" doesn't get
summoning
sickness.)
Common
45/55: Volcano Charger
Fire Spell
Cost: 4
Destroy one of your opponent's creatures that has power 2000
or less.
Charger (After you cast this spell, put it into your mana
zone instead of
your graveyard.)
Uncommon
46/55: Bakkra Horn, the Silent
Nature Creature
Horned Beast
Cost: 4 / 2000 Power
Whenever you put a Dragonoid or a creature that has Dragon
in its race into
the battle zone, put the top card of your deck into your
mana zone.
Common
47/55: Carbonite Scarab
Nature Creature
Giant Insect
Cost: 4 / 3000 Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ Whenever
this creature is attacking your opponent and becomes
blocked, it breaks one
of your opponent's shields.
Rare
48/55: Coliseum Shell
Nature Creature
Colony Beetle
Cost: 4 / 3000 Power
Whenever this creature becomes blocked, you may put the top
card of your
deck into your mana zone.
Uncommon
49/55: Dracodance Totem
Nature Creature
Mystery Totem
Cost: 2 / 1000 Power
When this creature would be destroyed, if you have a
creature that has
Dragon in its race in your mana zone, put this creature into
your mana zone
instead of destroying it. Then return a creature that has
Dragon in its race
from your mana zone to your hand.
Uncommon
50/55: Muscle Charger
Nature Spell
Cost: 3
Each of your creatures in the battle zone gets +3000 power
until the end of
the turn. Charger (After you cast this spell, put it into
your mana zone
instead of your graveyard.)
Uncommon
51/55: Quixotic Hero Swine Snout
Nature Creature
Beast Folk
Cost: 2 / 1,000+ Power
Whenever another creature is put into the battle zone, this
creature gets
+3000 power until the end of the turn.
Common
52/55: Root Charger
Nature Spell
Cost: 3
Whenever any of your creatures would be destroyed this turn,
put it into
your mana zone instead. Charger (After you cast this spell,
put it into
your mana zone instead of your graveyard.)
Rare
53/55: Senia, Orchard Avenger
Nature Creature
Tree Folk
Cost: 4 / 3,000+ Power
Turbo rush (If any of your other creatures broke any shields
this turn, this
creature gets its \<|>/ ability until the end of the turn.)
\<|>/ This
creature gets +5000 power and has "Double breaker (This
creature breaks 2
shields)."
Common
54/55: Terradragon Gamiratar
Nature Creature
Earth Dragon
Cost: 4 / 6000 Power
When you put this creature into the battle zone, your
opponent may choose a
creature in his hand and put it into the battle zone. Double
breaker (This
creature breaks 2 shields.)
Rare
55/55: Terradragon Regarion
Nature Creature
Earth Dragon
Cost: 5 / 4,000+ Power
Power attacker +3000 (While attacking, this creature gets
+3000 power.)
Double breaker (This creature breaks 2 shields.)
Common
S1/55: Nastasha, Channeler of Suns
Light Creature
Mecha del Sol
Cost: 7 / 6000 Power
Double breaker (This creature breaks 2 shields.) When one of
your shields
would be broken, you may destroy this creature instead.
Super Rare
S2/55: Emperor Quazla
Water Evolution
Cyber Lord
Cost: 6 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Evolution - Put
on one of your Cyber Lords. Whenever your opponent uses the
"shield
trigger" ability of one of his shields, draw up to 2 cards.
Super Rare
S3/55: Super Necrodragon Abzo Dolba
Darkness Evolution
Zombie Dragon
Cost: 6 / 11,000+ Power
Evolution - Put on one of your creatures that has Dragon in
its race. This
creature gets +2000 power for each creature in your
graveyard. Triple
breaker (This creature breaks 3 shields.)
Super Rare
S4/55: Überdragon Bajula
Fire Evolution
Armored Dragon
Cost: 7 / 13000 Power
Evolution - Put on one of your creatures that has Dragon in
its race.
Whenever this creature attacks, choose up to 2 cards in your
opponent's mana
zone. Your opponent puts those cards into his graveyard.
Triple breaker
(This creature breaks 3 shields.)
Super Rare
S5/55: Super Terradragon Bailas Gale
Nature Evolution
Earth Dragon
Cost: 5 / 9000 Power
Evolution - Put on one of your creatures that has Dragon in
its race. After
you cast a spell by using its "shield trigger" ability, put
it into your
hand instead of your graveyard. Double breaker (This
creature breaks 2
shields.)
Super Rare
|