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Duel Masters Deck
List!
Fatal Brood of Infinite Ruin
Compiled
by TobiWanKhanobi
This is
TobiWanKhanobi's listing of the Duel Masters Set Number
9:
Fatal Brood of Infinite Ruin. Enjoy!
1/55: Glena Vuele, the Hypnotic
Light Evolution
Guardian
Cost: 5 / 8500 Power
Evolution - Put on one of your Guardians. Double breaker
(This creature
breaks 2 shields.) Whenever your opponent uses the "shield
trigger" ability
of one of his shields, you may add the top card of your deck
to your shields
face down.
Very Rare
2/55: Marching Motherboard
Water Creature
Cyber Virus
Cost: 6 / 2000 Power
Whenever you put another creature that has Cyber in its race
into the battle
zone, you may draw a card.
Very Rare
3/55: Azaghast, Tyrant of Shadows
Darkness Evolution
Dark Lord
Cost: 7 / 9000 Power
Evolution - Put on one of your Dark Lords. Whenever you put
a Ghost into
the battle zone, you may destroy one of your opponent's
untapped creatures.
Double breaker (This creature breaks 2 shields.)
Very Rare
4/55: Balesk Baj, the Timeburner
Fire Evolution
Armored Wyvern
Cost: 9 / 8000 Power
Evolution - Put on one of your Armored Wyverns. Whenever
this creature is
attacking your opponent and isn't blocked, take an extra
turn after this
one. Double breaker (This creature breaks 2 shields.) At the
end of your
turn, return this creature to your hand.
Very Rare
5/55: Vreemah, Freaky Mojo Totem
Nature Creature
Mystery Totem
Cost: 5 / 4000 Power
Whenever you put another creature into the battle zone, each
Beast Folk in
the battle zone gets +2000 power and "double breaker" until
the end of the
turn. (A creature that has "double breaker" breaks 2
shields.)
Very Rare
6/55: Betrale, the Explorer
Light Creature
Gladiator
Cost: 5 / 5000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack players. At the end of each of your turns, you
may untap this
creature.
Uncommon
7/55: Cosmic Wing
Light Spell
Cost: 3
Choose one of your creatures in the battle zone. It can't be
blocked this
turn.
Common
8/55: Cyclolink, Spectral Knight
Light Creature
Rainbow Phantom
Cost: 4 / 3000 Power
Whenever this creature is attacking your opponent and isn't
blocked, search
your deck. You may take a spell from your deck, show that
spell to your
opponent, and put it into your hand. Then shuffle your deck.
Common
9/55: Jil Warka, Time Guardian
Light Creature
Guardian
Cost: 3 / 2000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack players. When this creature is destroyed,
choose up to 2 of
your opponent's creatures in the battle zone and tap them.
Common
10/55: Kalute, Vizier of Eternity
Light Creature
Initiate
Cost: 2 / 1000 Power
When this creature would be destroyed, if another Kalute,
Vizier of Eternity
is in the battle zone, return this creature to your hand
instead.
Common
11/55: Micute, the Oracle
Light Creature
Light Bringer
Cost: 5 / 4000 Power
Whenever you put a Guardian into the battle zone, you may
choose one of your
opponent's creatures in the battle zone and tap it.
Rare
12/55: Mihail, Celestial Elemental
Light Creature
Angel Command
Cost: 8 / 4000 Power
Whenever another creature would be destroyed, it stays in
the battle zone
instead.
Rare
13/55: Nexus Charger
Light Spell
Cost: 6
Add a card from your hand to your shields face down. Charger
(After you
cast this spell, put it into your mana zone instead of your
graveyard.)
Rare
14/55: Tra Rion, Penumbra Guardian
Light Creature
Guardian
Cost: 6 / 5500 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@ Choose a race. At the end of this turn, untap all
creatures of that race
in the battle zone.
Uncommon
15/55: Unified Resistance
Light Spell
Cost: 2
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Choose a
race. Until the
start of your next turn, each of your creatures in the
battle zone of that
race gets "Blocker (Whenever an opponent's creature attacks,
you may tap
this creature to stop the attack. Then the 2 creatures
battle)."
Uncommon
16/55: Abduction Charger
Water Spell
Cost: 7
Choose up to 2 creatures in the battle zone and return them
to their owners'
hands. Charger (After you cast this spell, put it into your
mana zone
instead of your graveyard.)
Rare
17/55: Emperor Maroll
Water Evolution
Cyber Lord
Cost: 3 / 5000 Power
Evolution - Put on one of your Cyber Lords. Whenever you put
another
creature into the battle zone, return this creature to your
hand. Whenever
this creature becomes blocked, return the blocking creature
to its owner's
hand. (This creature stays tapped.)
Rare
18/55: Hokira
Water Creature
Cyber Lord
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@Choose a race. Whenever one of your creatures of that race
would be
destroyed this turn, return it to your hand instead.
Uncommon
19/55: Impossible Tunnel
Water Spell
Cost: 5
Choose a race. Creatures of that race can't be blocked this
turn.
Common
20/55: Kelp Candle
Water Creature
Cyber Virus
Cost: 2 / 1000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack. Whenever this creature blocks, look at the top
4 cards of
your deck. Put one of them into your hand, and put the rest
on the bottom of
your deck in any order.
Common
21/55: Scout Cluster
Water Creature
Cyber Cluster
Cost: 3 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
Whenever you put
another creature into the battle zone, return this creature
from the battle
zone to your hand.
Common
22/55: Submarine Project
Water Spell
Cost: 3
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Look at the
top 4 cards of
your deck. Put one of them into your hand, and put the rest
on the bottom of
your deck in any order.
Uncommon
23/55: Tekorax
Water Creature
Sea Hacker
Cost: 5 / 3000 Power
When you put this creature into the battle zone, look at
your opponent's
shields. Then put them back where they were.
Uncommon
24/55: Tentacle Cluster
Water Creature
Cyber Cluster
Cost: 5 / 2000 Power
Whenever this creature is attacking your opponent and isn't
blocked, you may
choose a creature in the battle zone and return it to its
owner's hand.
Common
25/55: Zeppelin Crawler
Water Creature
Earth Eater
Cost: 5 / 4000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack. Whenever this creature blocks, look at the top
4 cards of
your deck. Put one of them into your hand, and put the rest
on the bottom of
your deck in any order.
Rare
26/55: Acid Reflux, the Fleshboiler
Darkness Creature
Devil Mask
Cost: 5 / 3000 Power
<B> Blocker (Whenever an opponent's creature attacks, you
may tap this
creature to stop the attack. Then the 2 creatures battle.)
This creature
can't attack. Slayer (Whenever this creature battles,
destroy the other
creature after the battle.)
Common
27/55: Bat Doctor, Shadow of Undeath
Darkness Creature
Ghost
Cost: 3 / 2000 Power
When this creature is destroyed, you may return another
creature from your
graveyard to your hand.
Common
28/55: Gabzagul, Warlord of Pain
Darkness Creature
Dark Lord
Cost: 6 / 5000 Power
Each creature attacks each turn if able.
Rare
29/55: Grinning Hunger
Darkness Spell
Cost: 4
Your opponent chooses one of his creatures in the battle
zone or one of his
shields and puts it into his graveyard.
Uncommon
30/55: Ice Vapor, Shadow of Anguish
Darkness Creature
Ghost
Cost: 5 / 1000 Power
Whenever your opponent casts a spell, he chooses and
discards a card from
his hand, then chooses a card in his mana zone and puts it
into his
graveyard.
Rare
31/55: Necrodragon Izorist Vhal
Darkness Creature
Zombie Dragon
Cost: 6 / 0,000+ Power
This creature gets +2000 power for each darkness creature in
your graveyard.
(A creature that has power 0 or less is destroyed.) While
this creature has
power 6000 or more, it has "Double breaker (This creature
breaks 2
shields)."
Uncommon
32/55: Slash Charger
Darkness Spell
Cost: 3
Search a player's deck. You may take a card from that deck
and put it into
that player's graveyard. Then the player shuffles his deck.
Charger (After
you cast this spell, put it into your mana zone instead of
your graveyard.)
Rare
33/55: Trixo, Wicked Doll
Darkness Creature
Death Puppet
Cost: 4 / 2000 Power
Whenever this creature is attacking your opponent and isn't
blocked, your
opponent chooses one of his creatures and destroys it.
Common
34/55: Venom Worm
Darkness Creature
Parasite Worm
Cost: 3 / 1000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@ Choose a race. Each creature of that race gets "slayer"
until the end of
the turn. (Whenever a creature that has "slayer" battles,
destroy the other
creature after the battle.)
Uncommon
35/55: Zombie Carnival
Darkness Spell
Cost: 5
<ST> Shield trigger (When this spell is put into your hand
from your shield
zone, you may cast it immediately for no cost.) Choose a
race. Return up to
3 creatures of that race from your graveyard to your hand.
Common
36/55: Aerodactyl Kooza
Fire Creature
Armorloid
Cost: 3 / 1,000+ Power
While attacking a creature, this creature can't be blocked.
Power attacker
+3,000 (While attacking, this creature gets +3,000 power.)
Common
37/55: Blizzard of Spears
Fire Spell
Cost: 6
Destroy all creatures that have power 4000 or less.
Rare
38/55: Fists of Forever
Fire Spell
Cost: 1
Choose one of your creatures in the battle zone. Whenever
that creature wins
a battle this turn, untap it.
Uncommon
39/55: Gigio's Hammer
Fire Creature
XenoParts
Cost: 3 / 2000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@ Choose a race. Each creature of that race attacks this
turn if able and
gets "power attacker +4000" until the end of the turn.
(While attacking, a
creature that has "power attacker +4000" gets +4000 power.)
Uncommon
40/55: Quakesaur
Fire Creature
Rock Beast
Cost: 5 / 3000 Power
Whenever this creature is attacking your opponent and isn't
blocked, your
opponent chooses a card in his mana zone and puts it into
his graveyard.
Common
41/55: Relentless Blitz
Fire Spell
Cost: 3
Choose a race. This turn, each creature of that race can
attack untapped
creatures and can't be blocked while attacking a creature.
Common
42/55: Shock Trooper Mykee
Fire Creature
Human
Cost: 6 / 1000 Power
Speed attacker (This creature doesn't get summoning
sickness.) Whenever
this creature is attacking your opponent and isn't blocked,
you may destroy
one of your opponent's creatures that has power 3000 or
less.
Rare
43/55: Simian Warrior Grash
Fire Creature
Armorloid
Cost: 4 / 3000 Power
Whenever one of your Armorloids is destroyed, your opponent
chooses a card
in his mana zone and puts it into his graveyard.
Rare
44/55: Snaptongue Lizard
Fire Creature
Dune Gecko
Cost: 6 / 3,000+ Power
While attacking a creature, this creature can't be blocked.
Power attacker
+3,000 (While attacking, this creature gets +3,000 power.)
Uncommon
45/55: Steam Rumbler Kain
Fire Creature
Armorloid
Cost: 4 / 5000 Power
Whenever this creature attacks, choose one of your shields
and put it into
your graveyard.
Common
46/55: Cavern Raider
Nature Creature
Beast Folk
Cost: 3 / 2000 Power
Whenever this creature is attacking your opponent and isn't
blocked, search
your deck. You may take a creature from your deck, show that
creature to
your opponent, and put it into your hand. Then shuffle your
deck.
Common
47/55: Dance of the Sproutlings
Nature Spell
Cost: 3
Choose a race. You may put any number of creatures of that
race from your
hand into your mana zone.
Common
48/55: Mana Bonanza
Nature Spell
Cost: 8
For each card in your mana zone, put a card from the top of
your deck into
your mana zone tapped.
Rare
49/55: Silvermoon Trailblazer
Nature Creature
Beast Folk
Cost: 4 / 3000 Power
Instead of having this creature attack, you may tap it to
use its @ ability.
@ Choose a race. Creatures of that race can't be blocked by
creatures that
have power 3000 or less this turn.
Uncommon
50/55: Solid Horn
Nature Creature
Horned Beast
Cost: 6 / 5000 Power
When this creature would be destroyed, put it into your mana
zone instead.
Common
51/55: Storm Wrangler, the Furious
Nature Evolution
Beast Folk
Cost: 4 / 5,000+ Power
Evolution - Put on one of your Beast Folk. Whenever this
creature attacks,
you may choose one of your opponent's untapped creatures
that has "blocker."
This turn, that creature blocks this creature if able and
this creature
can't be blocked by other creatures. Whenever this creature
becomes
blocked, it gets +3000 power until the end of the turn.
Rare
52/55: Terradragon Anrist Vhal
Nature Creature
Earth Dragon
Cost: 6 / 0,000+ Power
This creature gets +2000 power for each of your other nature
creatures in
the battle zone. (A creature that has power 0 or less is
destroyed.) While
this creature has power 6000 or more, it has "Double breaker
(This creature
breaks 2 shields)."
Rare
53/55: Vine Charger
Nature Spell
Cost: 4
Your opponent chooses one of his creatures in the battle
zone and puts it
into his mana zone. Charger (After you cast this spell, put
it into your
mana zone instead of your graveyard.)
Uncommon
54/55: Whip Scorpion
Nature Creature
Giant Insect
Cost: 5 / 2000+ Power
Shield trigger (When this creature is put into your hand
from your shield
zone, you may summon it immediately for no cost.) Power
attacker +3,000
(While attacking, this creature gets +3,000 power.)
Common
55/55: Whispering Totem
Nature Creature
Mystery Totem
Cost: 4 / 2000 Power
When you put this creature into the battle zone, search your
deck. You may
take a Whispering Totem from your deck, show that creature
to your opponent,
and put it into your hand. Then shuffle your deck.
Uncommon
S1/S5: Petrova, Channeler of Suns
Light Creature
Mecha Del Sol
Cost: 5 / 3500 Power
When you put this creature into the battle zone, choose a
race other than
Mecha Del Sol. Each creature of that race gets +4000 power.
Whenever your
opponent would choose a creature in the battle zone, he
can't choose this
one. (It can still be attacked and blocked.)
Super Rare
S2/S5: Aqua Master
Water Creature
Liquid People
Cost: 6 / 4000 Power
Whenever this creature is attacking your opponent and isn't
blocked, choose
one of your opponent's shields and turn it face up. (It
stays face up while
it's in the shield zone.)
Super Rare
S3/S5: Stallob, the Lifequasher
Darkness Creature
Demon Command
Cost: 8 / 6000 Power
Double breaker (This creature breaks 2 shields.) When this
creature is
destroyed, destroy all creatures.
Super Rare
S4/S5: Magmadragon Ogrist Vhal
Fire Creature
Volcano Dragon
Cost: 7 / 0,000+ Power
This creature gets +3,000 power for each card in your hand.
(A creature that
has power 0 or less is destroyed.) While this creature has
power 6,000 or
more, it has "Double breaker (This creature breaks 2
shields)." While this
creature has power 15,000 or more, it has "Triple breaker
(This creature
breaks 3 shields)" instead of "double breaker."
Super Rare
S5/S5: Stratosphere Giant
Nature Creature
Giant
Cost: 8 / 13000 Power
When you put this creature into the battle zone, your
opponent chooses up to
2 creatures in his hand and puts them into the battle zone.
Triple breaker
(This creature breaks 3 shields.)
Super Rare
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